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Releases: ravi688/VulkanRenderer

Dev

01 Feb 18:36
bd32deb
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Dev Pre-release
Pre-release

Fixes:

  1. Now support for integrated and discrete gpu is added, though there is no ranking of the multiple physical devices connected to the host.

New features & Improvements:

  1. Support for push constants added in the shader definition file (.glsl)
  2. Now obj files can also be loaded with uv coordinates and normals
  3. Tangent calculation utility function in mesh3d
  4. Support for transparent objects (Color blending), though there is no customization currently
  5. Support for interleaved vertex and instance buffer added

VulkanRenderer-Release-Win64-Nvidia

04 Jan 19:06
b2ccb73
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What's Changed

New Contributors

Full Changelog: https://github.com/ravi688/VulkanRenderer/commits/DevRelease