Releases: ravi688/VulkanRenderer
Releases · ravi688/VulkanRenderer
Dev
Fixes:
- Now support for integrated and discrete gpu is added, though there is no ranking of the multiple physical devices connected to the host.
New features & Improvements:
- Support for push constants added in the shader definition file (.glsl)
- Now obj files can also be loaded with uv coordinates and normals
- Tangent calculation utility function in mesh3d
- Support for transparent objects (Color blending), though there is no customization currently
- Support for interleaved vertex and instance buffer added
VulkanRenderer-Release-Win64-Nvidia
What's Changed
- Renderer/pipeline setup by @ravi688 in #2
- Renderer/vertex buffers by @ravi688 in #3
- Renderer/multiple gpu support by @ravi688 in #4
- Basic/mesh renderer by @ravi688 in #7
- Basic/mesh renderer by @ravi688 in #8
- Mesh loading by @ravi688 in #9
- Texture mapping by @ravi688 in #11
- Texture mapping by @ravi688 in #13
- Ttf parser by @ravi688 in #15
- Font rendering by @ravi688 in #16
- Text rendering by @ravi688 in #17
- Dynamic meshes by @ravi688 in #18
New Contributors
Full Changelog: https://github.com/ravi688/VulkanRenderer/commits/DevRelease