Refactoring. Migrate to C++ smart pointers. Pixel & vertex shader DX grabber acceleration and other new features. #691
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This PR brings probably the biggest change in the history of HyperHDR and complements the previous first part of refactoring #605, which mainly covered the interface. With over +16000/-21000 lines of code changed, the main HyperHDR pillars have also changed so that we can expect even greater program stability in the least expected scenarios thanks to greater control over the life cycle of objects. Overall speed and responsiveness is also improved. In addition, it implements important new features such as MQTT or DirectX hardware acceleration, as well as improved and smoother LED rendering thanks to a unified clock for LED driver and Smoothing processing.
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