- Yannik Messerli: [email protected]
- Nicolas Jorns: [email protected]
- Supervised by Thomas Maugey
When estimating a camera view point from a first camera, we offen use a depth map for a better scene understanding. Naturally occlusions occur in both depth map and texture.
You'll find Matlab code lines produced during the mini-project during the course of Image communication done in EPFL. There is a lot of different tests and no final algorithm has been written but there is a lot of comments inside the files.
The project is separated into different part with different tests
The first thing is to estimate the view from the second camera. Everything is inside the 'estimation' folder
Then we must find the different plane around the holes. There is a lot of different tests for this part. Some comments and final tests can be found in the folder 'search for plane'.
Then we must split the hole with respect of the regions. It's 'multi-plan' folder.
'test_ball' is a artificial test on an image.
'test_baller' is a test on real depth images.