What's Changed
- Fixed 'Optional Texture Embedding' feature by @lufriem in #196
- Fix issue when searching metadata and comparing result with deprecated AI_SUCCESS by @rolandhill in #200
- Improvement to PBR and Phone shading checks by @robertosfield in #203
- Check AssImp shading model and use it to determine when to use Phong instead of PBR by @AnyOldName3 in #202
- R16G16B16A16_Float and R32G32B32A32_Float formats for DDS textures by @hearga in #205
New Contributors
Full Changelog: v1.1.3...v1.1.4