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update to UE4 4.11 #3
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Oh snap! |
Sounds good! |
Thanks for this! I tried to get this to work but it wouldn't compile properly for me in VS2015. Mind you I have little to no idea what I'm doing (I don't really know C++ at all yet). I seem to have figured out that some things required casting and finally got it to compile without errors. However upon loading the project and building it there it says it couldn't load the shader file. So not sure if that helps but thought I should report what I found testing it. Edit: Sorry, that last part is not actually completely true, I just didn't copy the shader file like you put in your new instructions at first but forgot that I did. After I did copy it the thing just crashes with a different error which is likely due to me casting things wrong: Access violation - code c0000005 (first/second chance not available) |
removed default keyword, it is used for automatic generation of a default constructor, however UCubiquityMaterialSet inherites from UObject, a simple call to it's constructor fixed it. Fixed warning for a attachment as well.
fixed crash when launching editor 4.14.1
update to UE4 4.11
add cubiquity library for debugging & performance analyzing