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Dynamic Image
PonyCui edited this page Dec 19, 2018
·
1 revision
You may replace an element in animation file like this sample.
You can download a sample file from SVGA-Samples to try.
// Setup a SVGAImageView by yourself.
try {
parser.parse(new URL("https://github.com/yyued/SVGA-Samples/blob/master/kingset.svga?raw=true"),
new SVGAParser.ParseCompletion() {
@Override
public void onComplete(@NotNull SVGAVideoEntity videoItem) {
}
@Override
public void onError() {
}
}
);
} catch (Exception e) {
System.out.print(true);
}
try {
parser.parse(new URL("https://github.com/yyued/SVGA-Samples/blob/master/kingset.svga?raw=true"),
new SVGAParser.ParseCompletion() {
@Override
public void onComplete(@NotNull SVGAVideoEntity videoItem) {
SVGADynamicEntity dynamicEntity = new SVGADynamicEntity();
dynamicEntity.setDynamicImage("https://github.com/PonyCui/resources/blob/master/svga_replace_avatar.png?raw=true", "99"); // Here is the KEY implementation.
SVGADrawable drawable = new SVGADrawable(videoItem, dynamicEntity);
testView.setImageDrawable(drawable);
testView.startAnimation();
}
@Override
public void onError() {
}
}
);
} catch (Exception e) {
System.out.print(true);
}
- A Bitmap object is also available for
setDynamicImage
first argument.
The imageKey
is the name of png file, ask your designer tell you the file name.
For example, the layer png image file name is xxx.png
, imageKey
is xxx
. File name should always use English name, do not use Chinese or Japanese etc.