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エンジン設定の比較・マージ機能 #980

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merged 1 commit into from
Oct 20, 2024
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@sunfish-shogi sunfish-shogi commented Oct 19, 2024

説明 / Description

#792

チェックリスト / Checklist

  • MUST
    • npm test passed
    • npm run lint was applied without warnings
    • changes of /docs/webapp not included (except release branch)
    • console.log not included (except script file)
  • MUST for Outside Contributor
  • RECOMMENDED (it depends on what you change)
    • unit test added/updated
    • i18n

Summary by CodeRabbit

Release Notes

  • New Features

    • Added localization support for comparing and merging engine settings in English, Japanese, Vietnamese, and Traditional Chinese.
    • Introduced a "Compare and Merge" button in the USI Engine Management dialog for enhanced engine configuration management.
    • New USIEngineMergeDialog component allows users to compare and merge settings between two engines.
  • Enhancements

    • Improved configurability of the Player Selector component with an editable button option.
  • Bug Fixes

    • Resolved issues related to engine settings merging functionality.

@sunfish-shogi sunfish-shogi self-assigned this Oct 19, 2024
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coderabbitai bot commented Oct 19, 2024

Walkthrough

The changes in this pull request involve the addition of new localization entries for engine comparison and merging functionalities across multiple language files, including English, Japanese, Vietnamese, and Traditional Chinese. Additionally, new components and properties are introduced in the Vue files to enhance the user interface, specifically for managing engine settings and enabling users to compare and merge engines. This includes the creation of a new dialog component for merging engine settings and modifications to existing components to incorporate this functionality.

Changes

File Path Change Summary
src/common/i18n/locales/en.ts Added new localization entries for engine comparison and merging.
src/common/i18n/locales/ja.ts Added new localization entries for engine comparison and merging in Japanese.
src/common/i18n/locales/vi.ts Added new localization entries for engine comparison and merging in Vietnamese.
src/common/i18n/locales/zh_tw.ts Added new localization entries for engine comparison and merging in Traditional Chinese.
src/common/i18n/text_template.ts Added new properties to Texts type for engine comparison and merging functionalities.
src/renderer/view/dialog/PlayerSelector.vue Added enableEditButton property for conditional rendering of the edit button.
src/renderer/view/dialog/USIEngineManagementDialog.vue Introduced "Compare and Merge" button, new methods for handling merge dialog, and state management.
src/renderer/view/dialog/USIEngineMergeDialog.vue New component for merging settings between two USI engines, including selection and comparison logic.
src/common/settings/usi.ts Added new type USIEngineOptionDiff and function compareUSIEngineOptions for engine options comparison.
src/tests/background/usi/index.spec.ts Updated tests to use testUSIEngine instead of usiEngines.
src/tests/common/settings/usi.spec.ts Added tests for the new compareUSIEngineOptions function.
src/tests/mock/research.ts Updated mock settings to use testUSIEngine.
src/tests/mock/usi.ts Renamed constants from usiEngines to testUSIEngine.
src/tests/renderer/players/usi.spec.ts Updated tests to use testUSIEngine and testUSIEngineWithPonder.

Possibly related PRs

🐰 In the meadow where engines play,
New words sprout in bright array.
Compare and merge, a dance so sweet,
With buttons and dialogs, oh what a treat!
In every tongue, the message is clear,
Engine magic, come gather near! 🌼✨


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codecov bot commented Oct 19, 2024

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 72.57%. Comparing base (ea726b7) to head (a1a5d01).
Report is 2 commits behind head on main.

Additional details and impacted files
@@            Coverage Diff             @@
##             main     #980      +/-   ##
==========================================
+ Coverage   72.47%   72.57%   +0.10%     
==========================================
  Files         107      107              
  Lines       11502    11545      +43     
  Branches     2149     2161      +12     
==========================================
+ Hits         8336     8379      +43     
  Misses       3148     3148              
  Partials       18       18              

☔ View full report in Codecov by Sentry.
📢 Have feedback on the report? Share it here.

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Actionable comments posted: 8

🧹 Outside diff range and nitpick comments (2)
src/renderer/view/dialog/PlayerSelector.vue (1)

111-114: LGTM: New prop for edit button visibility control

The addition of the enableEditButton prop is well-implemented and provides a clean way to control the edit button's visibility from parent components. The Boolean type and default value of true ensure backwards compatibility.

Consider adding a brief comment explaining the purpose of this prop, e.g.:

enableEditButton: {
  type: Boolean,
  default: true,
  // Controls the visibility of the edit button
},
src/common/i18n/locales/ja.ts (1)

343-347: LGTM! New translations for engine comparison and merging added.

The new entries have been correctly added to the ja object:

  1. "compareAndMerge": "比較・マージ"
  2. "compareEngineSettings": "エンジン設定の比較"
  3. "noDifference": "差分なし"
  4. "mergeToLeft": "左へマージ"
  5. "mergeToRight": "右へマージ"
  6. "pleaseSelectEngines": "エンジンを選択してください。"
  7. "thisItemCannotBeMerge": "この項目はマージできません。"

These translations appear to be consistent with the existing style and provide clear Japanese equivalents for the new functionality.

There's a minor typo in the key "thisItemCannotBeMerge". It should be "thisItemCannotBeMerged". Consider updating it for better clarity:

-  thisItemCannotBeMerge: "この項目はマージできません。",
+  thisItemCannotBeMerged: "この項目はマージできません。",

Also applies to: 504-505

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between ea726b7 and 7929a92.

📒 Files selected for processing (8)
  • src/common/i18n/locales/en.ts (2 hunks)
  • src/common/i18n/locales/ja.ts (2 hunks)
  • src/common/i18n/locales/vi.ts (2 hunks)
  • src/common/i18n/locales/zh_tw.ts (2 hunks)
  • src/common/i18n/text_template.ts (2 hunks)
  • src/renderer/view/dialog/PlayerSelector.vue (2 hunks)
  • src/renderer/view/dialog/USIEngineManagementDialog.vue (6 hunks)
  • src/renderer/view/dialog/USIEngineMergeDialog.vue (1 hunks)
🧰 Additional context used
🔇 Additional comments (22)
src/renderer/view/dialog/PlayerSelector.vue (1)

36-36: LGTM: Conditional rendering of edit button

The addition of the v-if="enableEditButton" directive to the edit button element enhances the component's flexibility. This change allows the parent component to control the visibility of the edit button, which is a good practice for reusable components.

src/common/i18n/text_template.ts (7)

338-338: LGTM: New property compareAndMerge added

The new property compareAndMerge is well-named and follows the existing naming conventions. It's correctly typed as a string.


339-339: LGTM: New property compareEngineSettings added

The new property compareEngineSettings is well-named and follows the existing naming conventions. It's correctly typed as a string.


340-340: LGTM: New property noDifference added

The new property noDifference is well-named and follows the existing naming conventions. It's correctly typed as a string.


341-341: LGTM: New property mergeToLeft added

The new property mergeToLeft is well-named and follows the existing naming conventions. It's correctly typed as a string.


342-342: LGTM: New property mergeToRight added

The new property mergeToRight is well-named and follows the existing naming conventions. It's correctly typed as a string.


499-499: LGTM: New property pleaseSelectEngines added

The new property pleaseSelectEngines is well-named and follows the existing naming conventions. It's correctly typed as a string.


338-342: Summary of changes in text_template.ts

The new properties added to the Texts type are well-structured and follow the existing naming conventions. They appear to be related to engine comparison and merging functionality, which aligns with the PR objectives. Most additions are approved, with one minor grammatical correction suggested for thisItemCannotBeMerge.

Overall, these changes enhance the internationalization capabilities of the application for the new features being implemented.

Also applies to: 499-500

src/common/i18n/locales/zh_tw.ts (2)

340-344: LGTM: Proper integration of new entries

The new entries have been correctly added to the zh_tw constant and follow the existing structure of the file. The placement and formatting of these new entries are consistent with the rest of the file.


Line range hint 1-502: Overall file structure and content is good, with minor language inconsistencies

The file structure and the majority of the translations are correct and consistent. The only issue is with the newly added entries being in Japanese instead of Traditional Chinese. Once these entries are properly translated, the file will be in excellent condition.

src/common/i18n/locales/en.ts (4)

343-343: LGTM: Clear and concise translation added

The new translation entry "compareAndMerge" with the value "Compare & Merge" is clear, concise, and accurately describes the functionality.


344-344: LGTM: Descriptive translation added

The new translation entry "compareEngineSettings" with the value "Compare Engine Settings" is descriptive and provides clear context for the user.


345-345: LGTM: Clear translation added

The new translation entry "noDifference" with the value "No Difference" is straightforward and appropriate for comparison contexts.


346-347: LGTM: Clear and consistent directional merge translations added

The new translation entries "mergeToLeft" and "mergeToRight" with their respective values "Merge to Left" and "Merge to Right" are clear, consistent, and accurately describe the direction of the merge action.

src/renderer/view/dialog/USIEngineManagementDialog.vue (8)

60-63: Correct integration of "Compare and Merge" button into the menu

The addition of the "Compare and Merge" button is properly implemented, and the click handler openMerge() is correctly referenced. This enhances the UI by providing users with the ability to compare and merge engines directly from the management dialog.


80-85: Proper inclusion of the USIEngineMergeDialog component

The USIEngineMergeDialog component is correctly integrated with conditional rendering based on the mergeDialog reactive reference. The event handlers @ok="mergeOk" and @cancel="mergeCancel" are appropriately assigned, ensuring proper communication between components.


92-98: Updated import statements include necessary types and functions

The import statements now include ImmutableUSIEngines, which is necessary for type definitions in the new methods mergeOk and mergeCancel. This ensures type safety and clarity in the code.


108-108: Import of USIEngineMergeDialog component is correctly specified

The USIEngineMergeDialog component is imported from the correct relative path, allowing it to be used within this component.


114-114: Declaration of the mergeDialog reactive reference

The mergeDialog reactive reference is properly initialized using ref(false), managing the visibility state of the merge dialog effectively.


204-206: Definition of openMerge method to control dialog visibility

The openMerge method correctly sets mergeDialog.value to true, which triggers the display of the merge dialog when the "Compare and Merge" button is clicked.


245-247: Implementation of mergeCancel method is appropriate

The mergeCancel method effectively closes the merge dialog by setting mergeDialog.value to false, without making any changes to the engine configurations.


263-265: CSS styling adjustment for menu spacing

The added CSS rule enhances the layout by adding a left margin to all menu items except the first child. This ensures consistent spacing between buttons in the menu.

@@ -33,6 +33,7 @@
<span class="player-info-value">{{ multiPVState || "---" }}</span>
</div>
<button
v-if="enableEditButton"
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💡 Codebase verification

Action Required: Add Missing Unit Tests for PlayerSelector Component

No existing test file found for PlayerSelector. To ensure the new enableEditButton prop functions correctly, please create the test file at tests/unit/renderer/view/dialog/PlayerSelector.spec.ts and include relevant test cases.

🔗 Analysis chain

Overall: Well-implemented feature addition

The introduction of the enableEditButton prop and its corresponding template logic enhances the PlayerSelector component's flexibility without compromising existing functionality. This change allows for better control over the UI from parent components, improving the overall reusability of the PlayerSelector.

To ensure the new feature works as expected, consider adding or updating unit tests for the PlayerSelector component. Here's a shell script to check for existing tests and suggest where to add new ones:

Also applies to: 111-114

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check for existing PlayerSelector tests and suggest test file location if not found

test_file="tests/unit/renderer/view/dialog/PlayerSelector.spec.ts"

if [ -f "$test_file" ]; then
    echo "Existing test file found: $test_file"
    echo "Add new test cases for the enableEditButton prop in this file."
    echo "Example test case to add:"
    echo "
it('should not render edit button when enableEditButton is false', async () => {
  const wrapper = mount(PlayerSelector, {
    props: {
      playerUri: 'test-uri',
      engines: {} as ImmutableUSIEngines,
      enableEditButton: false
    },
    global: {
      plugins: [i18n]
    }
  })
  expect(wrapper.find('.player-settings').exists()).toBe(false)
})
"
else
    echo "No existing test file found for PlayerSelector"
    echo "Consider creating a new test file at: $test_file"
    echo "Include test cases for the new enableEditButton prop functionality"
fi

Length of output: 575

@@ -491,6 +496,8 @@ export type Texts = {
beginner: string;
staticRook: string;
rangingRook: string;
pleaseSelectEngines: string;
thisItemCannotBeMerge: string;
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⚠️ Potential issue

Correct the grammatical error in the property name

The property name thisItemCannotBeMerge contains a grammatical error. It should be thisItemCannotBeMerged or thisItemCannotMerge.

Please apply one of the following corrections:

-  thisItemCannotBeMerge: string;
+  thisItemCannotBeMerged: string;

or

-  thisItemCannotBeMerge: string;
+  thisItemCannotMerge: string;

Choose the one that best fits the intended meaning in the context of your application.

📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
thisItemCannotBeMerge: string;
thisItemCannotBeMerged: string;
```
Option 2:
```suggestion
thisItemCannotMerge: string;

Comment on lines +340 to +344
compareAndMerge: "比較・マージ", // TODO: translate
compareEngineSettings: "エンジン設定の比較", // TODO: translate
noDifference: "差分なし", // TODO: translate
mergeToLeft: "左へマージ", // TODO: translate
mergeToRight: "右へマージ", // TODO: translate
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⚠️ Potential issue

Translations are in Japanese instead of Traditional Chinese

The newly added translations for the following keys are in Japanese, which is inconsistent with the rest of the file that uses Traditional Chinese:

  • compareAndMerge
  • compareEngineSettings
  • noDifference
  • mergeToLeft
  • mergeToRight

Please translate these entries to Traditional Chinese to maintain consistency with the rest of the file.

Would you like assistance in providing the correct Traditional Chinese translations for these entries?

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I added already TODO comments for offering native speakers to translate.

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@sunfish-shogi, understood. Thank you for the clarification. I've noted that you have added TODO comments for native speakers to translate.

(・ x ・ )?


✏️ Learnings added
Learnt from: sunfish-shogi
PR: sunfish-shogi/electron-shogi#980
File: src/common/i18n/locales/zh_tw.ts:340-344
Timestamp: 2024-10-20T05:15:47.430Z
Learning: When TODO comments are added for translations in localization files, and the translations are temporarily in another language, this is intentional and should not be flagged as an issue.

Note: Learnings are effective only in the context of similar code segments. To apply general coding guidelines, please configure review instructions. You can manage existing learnings in the app.

Comment on lines 501 to 502
pleaseSelectEngines: "エンジンを選択してください。", // TODO: translate
thisItemCannotBeMerge: "この項目はマージできません。", // TODO: translate
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⚠️ Potential issue

Translations are in Japanese instead of Traditional Chinese

Similar to the previous comment, the translations for the following keys are also in Japanese:

  • pleaseSelectEngines
  • thisItemCannotBeMerge

Please translate these entries to Traditional Chinese as well.

Would you like assistance in providing the correct Traditional Chinese translations for these entries?

Comment on lines 504 to 505
pleaseSelectEngines: "Please select engines.",
thisItemCannotBeMerge: "This item cannot be merged.",
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⚠️ Potential issue

Approve "pleaseSelectEngines" and fix grammar for "thisItemCannotBeMerge"

The translation for "pleaseSelectEngines" is clear and polite. However, there's a grammatical error in "thisItemCannotBeMerge".

Please apply the following change:

-  thisItemCannotBeMerge: "This item cannot be merge.",
+  thisItemCannotBeMerge: "This item cannot be merged.",
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
pleaseSelectEngines: "Please select engines.",
thisItemCannotBeMerge: "This item cannot be merged.",
pleaseSelectEngines: "Please select engines.",
thisItemCannotBeMerge: "This item cannot be merged.",

Comment on lines +343 to +347
compareAndMerge: "比較・マージ", // TODO: translate
compareEngineSettings: "エンジン設定の比較", // TODO: translate
noDifference: "差分なし", // TODO: translate
mergeToLeft: "左へマージ", // TODO: translate
mergeToRight: "右へマージ", // TODO: translate
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⚠️ Potential issue

Translations need to be in Vietnamese, not Japanese.

The newly added translations are currently in Japanese, which is inconsistent with the rest of the Vietnamese localization file. This could lead to confusion for Vietnamese users.

Please replace the Japanese text with proper Vietnamese translations. In the meantime, you can add TODO comments to highlight the need for translation. For example:

-  compareAndMerge: "比較・マージ",
+  compareAndMerge: "比較・マージ", // TODO: Translate to Vietnamese

Apply this pattern to all the newly added entries (lines 343-347 and 504-505).

Also applies to: 504-505

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I added already TODO comments for offering native speakers to translate.

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@sunfish-shogi, thank you for the clarification. I see that you have already added TODO comments for the translations.

(´・ω・`)?


✏️ Learnings added
Learnt from: sunfish-shogi
PR: sunfish-shogi/electron-shogi#980
File: src/common/i18n/locales/vi.ts:343-347
Timestamp: 2024-10-20T05:16:47.941Z
Learning: In localization files (e.g., `src/common/i18n/locales/vi.ts`), when new translation keys are added with placeholder text (e.g., Japanese) and accompanied by TODO comments for translation, it's acceptable, and we should not flag this as an issue.

Note: Learnings are effective only in the context of similar code segments. To apply general coding guidelines, please configure review instructions. You can manage existing learnings in the app.

Comment on lines 132 to 198
for (const left of Object.values(leftOptions)) {
if (left.type === "button") {
continue;
}
const name = left.name;
const leftValue = left.value;
const right = rightOptions[name];
if (!right || right.type === "button") {
const rightValue = "";
const mergeable = false;
const order = left.order;
result.push({ name, leftValue, rightValue, mergeable, order });
continue;
}
const rightValue = right.value;
if (leftValue !== rightValue) {
const mergeable = left.type === right.type;
const order = left.order;
result.push({ name, leftValue, rightValue, mergeable, order });
continue;
}
}
for (const right of Object.values(rightOptions)) {
if (right.type === "button") {
continue;
}
const name = right.name;
const rightValue = right.value;
const left = leftOptions[name];
if (!left || left.type === "button") {
const leftValue = "";
const mergeable = false;
const order = right.order;
result.push({ name, leftValue, rightValue, mergeable, order });
continue;
}
}
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⚠️ Potential issue

Avoid variable shadowing to improve code clarity

In the diff computed property, the variables left and right are used both as references to the selected engines and as iteration variables within the loops. This causes variable shadowing, which can lead to confusion and potential bugs.

Consider renaming the loop variables to avoid shadowing the outer variables:

...
...
...

This change will enhance readability and reduce the risk of errors due to variable shadowing.

Committable suggestion was skipped due to low confidence.

Comment on lines +240 to +243
const mergeOk = (engines: ImmutableUSIEngines) => {
usiEngines.value = engines.getClone();
mergeDialog.value = false;
};
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🛠️ Refactor suggestion

Consider adding error handling in the mergeOk method

While the mergeOk method updates usiEngines.value with a clone of the provided engines and closes the dialog, it would be beneficial to add error handling to ensure that engines is valid before proceeding. This enhances the robustness of the code.

You might modify the mergeOk method as follows:

const mergeOk = (engines: ImmutableUSIEngines) => {
+  if (!engines || !engines.getClone) {
+    // Handle the error appropriately
+    mergeDialog.value = false;
+    return;
+  }
   usiEngines.value = engines.getClone();
   mergeDialog.value = false;
 };
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
const mergeOk = (engines: ImmutableUSIEngines) => {
usiEngines.value = engines.getClone();
mergeDialog.value = false;
};
const mergeOk = (engines: ImmutableUSIEngines) => {
if (!engines || !engines.getClone) {
// Handle the error appropriately
mergeDialog.value = false;
return;
}
usiEngines.value = engines.getClone();
mergeDialog.value = false;
};

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Actionable comments posted: 2

🧹 Outside diff range and nitpick comments (3)
src/renderer/view/dialog/USIEngineMergeDialog.vue (1)

1-59: LGTM! Consider enhancing accessibility.

The template structure is well-organized and makes good use of Vue directives for conditional rendering. The reuse of the PlayerSelector component promotes consistency.

To improve accessibility:

Consider adding aria-label attributes to the merge buttons to provide more context for screen readers. For example:

-<button @click="mergeToLeft(option.name)">
+<button @click="mergeToLeft(option.name)" :aria-label="t.mergeToLeft + ' ' + option.name">
src/common/i18n/locales/zh_tw.ts (2)

Line range hint 1-502: Address pending translations

There are several entries in the file marked with "TODO: translate" comments. Please complete these translations to ensure full coverage of the Traditional Chinese localization. Some examples include:

  • Line 185: license: "License", // TODO: translate
  • Line 277: boardLayout: "盤レイアウト", // TODO: translate
  • Line 278: compact: "コンパクト", // TODO: translate
  • Line 279: portrait: "ポートレイト", // TODO: translate

Line range hint 1-502: Ensure consistency in terminology

There are instances where different terms are used for similar concepts throughout the file. For example:

  • "引擎" is used for "engine" in most places, but "エンジン" (Japanese) is used in some newer entries.
  • "合併" and "マージ" are both used for "merge".

Consider standardizing the terminology to improve consistency and readability. For example, use "引擎" consistently for "engine" and "合併" for "merge" throughout the file.

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Review profile: CHILL

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📒 Files selected for processing (6)
  • src/common/i18n/locales/en.ts (2 hunks)
  • src/common/i18n/locales/ja.ts (2 hunks)
  • src/common/i18n/locales/vi.ts (2 hunks)
  • src/common/i18n/locales/zh_tw.ts (2 hunks)
  • src/common/i18n/text_template.ts (2 hunks)
  • src/renderer/view/dialog/USIEngineMergeDialog.vue (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • src/common/i18n/locales/en.ts
🧰 Additional context used
🔇 Additional comments (13)
src/renderer/view/dialog/USIEngineMergeDialog.vue (1)

1-200: Overall, good implementation with room for improvement.

The USIEngineMergeDialog component is well-structured and implements the required functionality for comparing and merging USI engine settings. Here's a summary of the main points for improvement:

  1. Enhance accessibility by adding aria-label attributes to buttons.
  2. Improve type safety and readability in the diff computed property by introducing interfaces and breaking down the logic into smaller functions.
  3. Address variable shadowing issues in loops within the diff computed property.
  4. Improve responsiveness by using relative units and flexible layout techniques in the styles.

These improvements will enhance the component's maintainability, accessibility, and adaptability to different screen sizes. Great job on the initial implementation!

src/common/i18n/text_template.ts (6)

338-338: LGTM: New property compareAndMerge added

The new property compareAndMerge has been correctly added to the Texts type. It follows the camelCase naming convention and likely represents text for a compare and merge functionality.


339-339: LGTM: New property compareEngineSettings added

The new property compareEngineSettings has been correctly added to the Texts type. It follows the camelCase naming convention and likely represents text for comparing engine settings.


340-340: LGTM: New property noDifference added

The new property noDifference has been correctly added to the Texts type. It follows the camelCase naming convention and likely represents text indicating no difference found in a comparison.


341-341: LGTM: New property mergeToLeft added

The new property mergeToLeft has been correctly added to the Texts type. It follows the camelCase naming convention and likely represents text for a merge to left action in a comparison view.


342-342: LGTM: New property mergeToRight added

The new property mergeToRight has been correctly added to the Texts type. It follows the camelCase naming convention and likely represents text for a merge to right action in a comparison view.


499-500: LGTM: New properties added and past issue resolved

The new properties pleaseSelectEngines and thisItemCannotBeMerged have been correctly added to the Texts type. They follow the camelCase naming convention and likely represent a prompt for engine selection and an error message for non-mergeable items, respectively.

Additionally, the grammatical error in the property name mentioned in the past review comment has been addressed by changing thisItemCannotBeMerge to thisItemCannotBeMerged.

src/common/i18n/locales/zh_tw.ts (2)

340-344: ⚠️ Potential issue

Translations need to be in Traditional Chinese

The newly added translations for the following keys are still in Japanese, which is inconsistent with the rest of the file that uses Traditional Chinese:

  • compareAndMerge
  • compareEngineSettings
  • noDifference
  • mergeToLeft
  • mergeToRight

Please update these entries with the correct Traditional Chinese translations:

-  compareAndMerge: "比較・マージ",
+  compareAndMerge: "比較與合併",
-  compareEngineSettings: "エンジン設定の比較",
+  compareEngineSettings: "比較引擎設定",
-  noDifference: "差分なし",
+  noDifference: "無差異",
-  mergeToLeft: "左へマージ",
+  mergeToLeft: "合併至左側",
-  mergeToRight: "右へマージ",
+  mergeToRight: "合併至右側",

501-502: ⚠️ Potential issue

Translations need to be in Traditional Chinese

The newly added translations for the following keys are in Japanese, which is inconsistent with the rest of the file that uses Traditional Chinese:

  • pleaseSelectEngines
  • thisItemCannotBeMerged

Please update these entries with the correct Traditional Chinese translations:

-  pleaseSelectEngines: "エンジンを選択してください。",
+  pleaseSelectEngines: "請選擇引擎。",
-  thisItemCannotBeMerged: "この項目はマージできません。",
+  thisItemCannotBeMerged: "此項目無法合併。",
src/common/i18n/locales/ja.ts (2)

343-347: LGTM! New translations for engine comparison and merging added.

The following translations have been added:

  • "compareAndMerge": "比較・マージ"
  • "compareEngineSettings": "エンジン設定の比較"
  • "noDifference": "差分なし"
  • "mergeToLeft": "左へマージ"
  • "mergeToRight": "右へマージ"

These additions provide necessary Japanese translations for the new engine comparison and merging features.


504-505: LGTM! Additional translations for engine selection and merging limitations.

Two more translations have been added:

  • "pleaseSelectEngines": "エンジンを選択してください。"
  • "thisItemCannotBeMerged": "この項目はマージできません。"

These new entries are consistent with the existing translation style and provide clear Japanese instructions for the user.

src/common/i18n/locales/vi.ts (2)

343-347: ⚠️ Potential issue

Translations need to be in Vietnamese and TODO comments should be added.

The newly added translations are still in Japanese, which is inconsistent with the rest of the Vietnamese localization file. This issue was previously pointed out in a past review. Please replace the Japanese text with proper Vietnamese translations. In the meantime, add TODO comments to highlight the need for translation. For example:

-  compareAndMerge: "比較・マージ",
+  compareAndMerge: "比較・マージ", // TODO: Translate to Vietnamese

Apply this pattern to all the newly added entries (lines 343-347).


504-505: ⚠️ Potential issue

Translations need to be in Vietnamese and TODO comments should be added.

The newly added translations on lines 504-505 are also still in Japanese. As mentioned in the previous comment, please replace the Japanese text with proper Vietnamese translations and add TODO comments. For example:

-  pleaseSelectEngines: "エンジンを選択してください。",
+  pleaseSelectEngines: "エンジンを選択してください。", // TODO: Translate to Vietnamese
-  thisItemCannotBeMerged: "この項目はマージできません。",
+  thisItemCannotBeMerged: "この項目はマージできません。", // TODO: Translate to Vietnamese

Comment on lines 180 to 200
<style scoped>
.select-area {
width: 600px;
}
.option-area {
width: 600px;
height: calc(100vh - 250px);
overflow: auto;
}
.engine-column {
padding: 0px 5px;
width: 300px;
}
.option {
padding: 5px 0px;
border-bottom: 1px solid var(--text-separator-color);
}
.controls {
justify-content: center;
}
</style>
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🛠️ Refactor suggestion

Consider improving responsiveness in the styles.

The current styles use fixed widths, which might not be ideal for different screen sizes. Consider the following improvements:

  1. Use relative units instead of fixed pixel values for widths:
-.select-area {
-  width: 600px;
-}
+.select-area {
+  width: 100%;
+  max-width: 600px;
+}

-.option-area {
-  width: 600px;
+.option-area {
+  width: 100%;
+  max-width: 600px;
   height: calc(100vh - 250px);
   overflow: auto;
 }

-.engine-column {
-  padding: 0px 5px;
-  width: 300px;
+.engine-column {
+  padding: 0 5px;
+  width: 50%;
+  max-width: 300px;
 }
  1. Consider using flexbox or grid for more flexible layouts:
.select-area, .option-area {
  display: flex;
  flex-wrap: wrap;
  justify-content: space-between;
}

.engine-column {
  flex: 1;
  min-width: 200px; /* Adjust as needed */
}

These changes will make the component more adaptable to different screen sizes while maintaining the intended layout on larger screens.

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Actionable comments posted: 2

🧹 Outside diff range and nitpick comments (1)
src/renderer/view/dialog/USIEngineMergeDialog.vue (1)

1-59: LGTM! Consider enhancing accessibility.

The template structure is well-organized and logically sound. The use of v-if directives for conditional rendering and the placement of merge buttons within the loop of differing options are appropriate.

To enhance accessibility, consider adding ARIA labels to the buttons and inputs where appropriate. For example:

-<button @click="mergeToLeft(option.name)">
+<button @click="mergeToLeft(option.name)" :aria-label="t.mergeToLeft + ' ' + option.name">

This will improve the experience for users relying on screen readers.

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Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 9412393 and 820116d.

📒 Files selected for processing (1)
  • src/renderer/view/dialog/USIEngineMergeDialog.vue (1 hunks)
🧰 Additional context used

Comment on lines 123 to 163
const diff = computed(() => {
const left = usiEngines.getEngine(leftEngineURI.value);
const right = usiEngines.getEngine(rightEngineURI.value);
if (!left || !right) {
return [];
}
const leftOptions = left.options;
const rightOptions = right.options;
const result = [];
for (const left of Object.values(leftOptions)) {
if (left.type === "button") {
continue;
}
const name = left.name;
const leftValue = left.value;
const right = rightOptions[name];
if (!right || right.type === "button") {
const rightValue = "";
const mergeable = false;
const order = left.order;
result.push({ name, leftValue, rightValue, mergeable, order });
continue;
}
const rightValue = right.value;
if (leftValue !== rightValue) {
const mergeable = left.type === right.type;
const order = left.order;
result.push({ name, leftValue, rightValue, mergeable, order });
continue;
}
}
for (const right of Object.values(rightOptions)) {
if (right.type === "button") {
continue;
}
const name = right.name;
const rightValue = right.value;
const left = leftOptions[name];
if (!left || left.type === "button") {
const leftValue = "";
const mergeable = false;
const order = right.order;
result.push({ name, leftValue, rightValue, mergeable, order });
continue;
}
}
return result.sort((a, b) => (a.order < b.order ? -1 : 1));
});
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🛠️ Refactor suggestion

Refactor the diff computed property for improved readability and type safety.

While the logic in the diff computed property is correct, it can be improved for better readability and type safety. Consider the following suggestions:

  1. Define interfaces for better type safety:
interface EngineOption {
  name: string;
  type: string;
  value: string;
  order: number;
}

interface DiffItem {
  name: string;
  leftValue: string;
  rightValue: string;
  mergeable: boolean;
  order: number;
}
  1. Refactor the function into smaller, more focused functions:
const getDiffItem = (leftOption: EngineOption, rightOption: EngineOption | undefined): DiffItem => {
  const name = leftOption.name;
  const leftValue = leftOption.value;
  const rightValue = rightOption?.value ?? "";
  const mergeable = rightOption ? leftOption.type === rightOption.type : false;
  const order = leftOption.order;
  return { name, leftValue, rightValue, mergeable, order };
};

const diff = computed(() => {
  const left = usiEngines.getEngine(leftEngineURI.value);
  const right = usiEngines.getEngine(rightEngineURI.value);
  if (!left || !right) return [];

  const result: DiffItem[] = [];
  
  // Process left options
  Object.values(left.options).forEach(leftOption => {
    if (leftOption.type === "button") return;
    const rightOption = right.options[leftOption.name];
    if (!rightOption || rightOption.type === "button" || leftOption.value !== rightOption.value) {
      result.push(getDiffItem(leftOption, rightOption));
    }
  });

  // Process right options not in left
  Object.values(right.options).forEach(rightOption => {
    if (rightOption.type === "button") return;
    if (!left.options[rightOption.name]) {
      result.push(getDiffItem(rightOption, undefined));
    }
  });

  return result.sort((a, b) => (a.order < b.order ? -1 : 1));
});
  1. Address variable shadowing:
-for (const left of Object.values(leftOptions)) {
+Object.values(leftOptions).forEach(leftOption => {
   // Use leftOption instead of left
});

-for (const right of Object.values(rightOptions)) {
+Object.values(rightOptions).forEach(rightOption => {
   // Use rightOption instead of right
});

These changes will improve the overall quality, readability, and maintainability of the diff computed property.

Comment on lines 180 to 200
<style scoped>
.form-group {
width: 600px;
}
.select-area {
width: 100%;
}
.option-area {
width: 100%;
height: calc(100vh - 250px);
overflow: auto;
}
.engine-column {
padding: 0px 5px;
width: 50%;
}
.option {
padding: 5px 0px;
border-bottom: 1px solid var(--text-separator-color);
}
.controls {
justify-content: center;
}
</style>
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🛠️ Refactor suggestion

Enhance responsiveness in the styles.

The current styles use fixed widths, which might not be ideal for different screen sizes. Consider the following improvements:

  1. Use relative units instead of fixed pixel values for widths:
 .form-group {
-  width: 600px;
+  width: 100%;
+  max-width: 600px;
 }
 .select-area {
   width: 100%;
 }
 .option-area {
   width: 100%;
-  height: calc(100vh - 250px);
+  max-height: calc(100vh - 250px);
   overflow: auto;
 }
 .engine-column {
-  padding: 0px 5px;
+  padding: 0 5px;
   width: 50%;
 }
  1. Consider using flexbox for more flexible layouts:
.select-area, .option-area {
  display: flex;
  flex-wrap: wrap;
  justify-content: space-between;
}

.engine-column {
  flex: 1;
  min-width: 200px; /* Adjust as needed */
}
  1. Add media queries for smaller screens:
@media (max-width: 600px) {
  .engine-column {
    width: 100%;
  }
}

These changes will make the component more adaptable to different screen sizes while maintaining the intended layout on larger screens.

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Actionable comments posted: 6

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 820116d and ef1a4d7.

📒 Files selected for processing (8)
  • src/common/i18n/locales/en.ts (2 hunks)
  • src/common/i18n/locales/ja.ts (2 hunks)
  • src/common/i18n/locales/vi.ts (2 hunks)
  • src/common/i18n/locales/zh_tw.ts (2 hunks)
  • src/common/i18n/text_template.ts (2 hunks)
  • src/renderer/view/dialog/PlayerSelector.vue (2 hunks)
  • src/renderer/view/dialog/USIEngineManagementDialog.vue (6 hunks)
  • src/renderer/view/dialog/USIEngineMergeDialog.vue (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (6)
  • src/common/i18n/locales/en.ts
  • src/common/i18n/locales/ja.ts
  • src/common/i18n/locales/vi.ts
  • src/common/i18n/locales/zh_tw.ts
  • src/renderer/view/dialog/PlayerSelector.vue
  • src/renderer/view/dialog/USIEngineManagementDialog.vue
🧰 Additional context used
🔇 Additional comments (7)
src/renderer/view/dialog/USIEngineMergeDialog.vue (1)

1-234: Overall, well-implemented component with room for improvements

Great job on implementing the USIEngineMergeDialog component! The structure is clear, and the functionality seems to be well-implemented. Here's a summary of the main points for improvement:

  1. Enhance accessibility in the template by adding ARIA labels and using semantic HTML elements.
  2. Improve type safety in the script section by using more specific types and interfaces.
  3. Refactor the diff computed property for better readability and potential performance gains.
  4. Consider performance optimizations such as memoization and using v-memo for rendering.
  5. Enhance styles for better responsiveness and maintainability by using flexible units and CSS custom properties.

Implementing these suggestions will further improve the quality, accessibility, and performance of your component. Keep up the good work!

src/common/i18n/text_template.ts (6)

338-338: LGTM: New property added for compare and merge functionality

The compareAndMerge property has been correctly added to the Texts type. This addition will support localization for a compare and merge feature in the application.


339-339: LGTM: New property added for comparing engine settings

The compareEngineSettings property has been correctly added to the Texts type. This addition will support localization for a feature that compares engine settings.


340-340: LGTM: New property added for indicating no difference

The noDifference property has been correctly added to the Texts type. This addition will support localization for indicating when no differences are found in a comparison.


341-341: LGTM: New property added for merging to the left

The mergeToLeft property has been correctly added to the Texts type. This addition will support localization for a merge action towards the left side in the application.


342-342: LGTM: New property added for merging to the right

The mergeToRight property has been correctly added to the Texts type. This addition will support localization for a merge action towards the right side in the application.


499-500: LGTM: New properties added and past review comment addressed

The pleaseSelectEngines and thisItemCannotBeMerged properties have been correctly added to the Texts type. These additions will support localization for prompting engine selection and indicating non-mergeable items, respectively.

The thisItemCannotBeMerged property correctly addresses the grammatical error mentioned in the past review comment.

Comment on lines 41 to 68
<div v-else class="row controls">
<button @click="mergeToLeft(option.name)">
<Icon :icon="IconType.BACK" />
{{ t.mergeToLeft }}
</button>
<button @click="mergeToRight(option.name)">
{{ t.mergeToRight }}
<Icon :icon="IconType.NEXT" />
</button>
</div>
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🛠️ Refactor suggestion

Consider improving the layout of merge buttons

The current layout of merge buttons might be confusing for users, especially when there are many options to merge. Consider the following improvements:

  1. Add visual separation between the option values and the merge buttons:
 <div class="row">
   <div class="engine-column">{{ option.leftValue }}</div>
   <div class="engine-column">{{ option.rightValue }}</div>
 </div>
+<div class="merge-controls">
 <div v-if="!option.mergeable">{{ t.thisItemCannotBeMerged }}</div>
 <div v-else class="row controls">
   <button @click="mergeToLeft(option.name)">
     <Icon :icon="IconType.BACK" />
     {{ t.mergeToLeft }}
   </button>
   <button @click="mergeToRight(option.name)">
     {{ t.mergeToRight }}
     <Icon :icon="IconType.NEXT" />
   </button>
 </div>
+</div>
  1. Consider using a more compact layout for the merge buttons, such as using icons only with tooltips:
<div v-else class="row controls">
  <button @click="mergeToLeft(option.name)" :title="t.mergeToLeft">
    <Icon :icon="IconType.BACK" />
  </button>
  <button @click="mergeToRight(option.name)" :title="t.mergeToRight">
    <Icon :icon="IconType.NEXT" />
  </button>
</div>

These changes will help improve the user experience by making the merge controls more compact and easier to understand.

Comment on lines 66 to 171
leftEngineURI.value = uri;
};

const selectRight = (uri: string) => {
rightEngineURI.value = uri;
};

const mergeToLeft = (name: string) => {
const left = usiEngines.getEngine(leftEngineURI.value);
const right = usiEngines.getEngine(rightEngineURI.value);
if (!left || !right) {
return;
}
left.options[name] = right.options[name];
};

const mergeToRight = (name: string) => {
const left = usiEngines.getEngine(leftEngineURI.value);
const right = usiEngines.getEngine(rightEngineURI.value);
if (!left || !right) {
return;
}
right.options[name] = left.options[name];
};

type DiffItem = {
name: string;
displayName: string;
leftValue: string;
rightValue: string;
mergeable: boolean;
order: number;
};

const diff = computed(() => {
const left = usiEngines.getEngine(leftEngineURI.value);
const right = usiEngines.getEngine(rightEngineURI.value);
if (!left || !right) {
return [];
}
const leftOptions = left.options;
const rightOptions = right.options;

const result = [] as DiffItem[];
const translate = appSettings.translateEngineOptionName;
function append(leftOption?: USIEngineOption, rightOption?: USIEngineOption) {
const leftOptionHasValue = leftOption && leftOption.type !== "button";
const rightOptionHasValue = rightOption && rightOption.type !== "button";
const leftValue = leftOptionHasValue ? String(getCurrentValue(leftOption)) : "";
const rightValue = rightOptionHasValue ? String(getCurrentValue(rightOption)) : "";
if (leftOptionHasValue && rightOptionHasValue && leftOption.value !== rightOption.value) {
result.push({
name: leftOption.name,
displayName: translate ? usiOptionNameMap[leftOption.name] : "",
leftValue,
rightValue,
mergeable: true,
order: leftOption.order,
});
} else if (leftOptionHasValue && !rightOptionHasValue) {
result.push({
name: leftOption.name,
displayName: translate ? usiOptionNameMap[leftOption.name] : "",
leftValue,
rightValue: "",
mergeable: false,
order: leftOption.order,
});
} else if (!leftOptionHasValue && rightOptionHasValue) {
result.push({
name: rightOption.name,
displayName: translate ? usiOptionNameMap[rightOption.name] : "",
leftValue: "",
rightValue,
mergeable: false,
order: 10000 + rightOption.order,
});
}
}

for (const left of Object.values(leftOptions)) {
const right = rightOptions[left.name];
append(left, right);
}
for (const right of Object.values(rightOptions)) {
const left = leftOptions[right.name];
if (!left) {
append(undefined, right);
}
}
return result.sort((a, b) => (a.order < b.order ? -1 : 1));
});

const ok = () => {
emit("ok", usiEngines);
};
const cancel = () => {
emit("cancel");
};
</script>
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🛠️ Refactor suggestion

Enhance type safety and code organization

  1. Use more specific types for the engines prop:
-  engines: {
-    type: Object as PropType<ImmutableUSIEngines>,
-    required: true,
-  },
+  engines: {
+    type: Object as PropType<ImmutableUSIEngines>,
+    required: true,
+    validator: (value: unknown): value is ImmutableUSIEngines => 
+      value instanceof ImmutableUSIEngines,
+  },
  1. Define an interface for the component's emits:
interface Emits {
  (e: 'ok', engines: ImmutableUSIEngines): void;
  (e: 'cancel'): void;
}

const emit = defineEmits<Emits>();
  1. Use ref with type annotation for reactive variables:
-const leftEngineURI = ref("");
-const rightEngineURI = ref("");
+const leftEngineURI = ref<string>("");
+const rightEngineURI = ref<string>("");

These changes will improve type safety and make the code more maintainable.


🛠️ Refactor suggestion

Consider performance optimizations

  1. Memoize the diff computed property to avoid unnecessary recalculations:
import { computed, ref, watch } from 'vue';

const memoizedDiff = computed(() => {
  // ... existing diff logic
});

const cachedDiff = ref(memoizedDiff.value);

watch(memoizedDiff, (newValue) => {
  cachedDiff.value = newValue;
});
  1. Use v-memo in the template to optimize rendering of unchanged items:
<div v-for="option of cachedDiff" :key="option.name" class="option" v-memo="[option.leftValue, option.rightValue]">
  <!-- ... option content -->
</div>
  1. Consider using shallowRef for large objects that don't need deep reactivity:
import { shallowRef } from 'vue';

const usiEngines = shallowRef(props.engines.getClone());

These optimizations can help improve the performance of your component, especially when dealing with a large number of engine options.

Comment on lines 143 to 163
const diff = computed(() => {
const left = usiEngines.getEngine(leftEngineURI.value);
const right = usiEngines.getEngine(rightEngineURI.value);
if (!left || !right) {
return [];
}
const leftOptions = left.options;
const rightOptions = right.options;

const result = [] as DiffItem[];
const translate = appSettings.translateEngineOptionName;
function append(leftOption?: USIEngineOption, rightOption?: USIEngineOption) {
const leftOptionHasValue = leftOption && leftOption.type !== "button";
const rightOptionHasValue = rightOption && rightOption.type !== "button";
const leftValue = leftOptionHasValue ? String(getCurrentValue(leftOption)) : "";
const rightValue = rightOptionHasValue ? String(getCurrentValue(rightOption)) : "";
if (leftOptionHasValue && rightOptionHasValue && leftOption.value !== rightOption.value) {
result.push({
name: leftOption.name,
displayName: translate ? usiOptionNameMap[leftOption.name] : "",
leftValue,
rightValue,
mergeable: true,
order: leftOption.order,
});
} else if (leftOptionHasValue && !rightOptionHasValue) {
result.push({
name: leftOption.name,
displayName: translate ? usiOptionNameMap[leftOption.name] : "",
leftValue,
rightValue: "",
mergeable: false,
order: leftOption.order,
});
} else if (!leftOptionHasValue && rightOptionHasValue) {
result.push({
name: rightOption.name,
displayName: translate ? usiOptionNameMap[rightOption.name] : "",
leftValue: "",
rightValue,
mergeable: false,
order: 10000 + rightOption.order,
});
}
}

for (const left of Object.values(leftOptions)) {
const right = rightOptions[left.name];
append(left, right);
}
for (const right of Object.values(rightOptions)) {
const left = leftOptions[right.name];
if (!left) {
append(undefined, right);
}
}
return result.sort((a, b) => (a.order < b.order ? -1 : 1));
});
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🛠️ Refactor suggestion

Refactor the diff computed property for improved readability and performance

The diff computed property is quite complex and could benefit from some refactoring:

  1. Extract the append function outside of the computed property to improve readability:
const createDiffItem = (
  option: USIEngineOption,
  leftValue: string,
  rightValue: string,
  mergeable: boolean
): DiffItem => ({
  name: option.name,
  displayName: translate ? usiOptionNameMap[option.name] : "",
  leftValue,
  rightValue,
  mergeable,
  order: option.order,
});

const append = (result: DiffItem[], leftOption?: USIEngineOption, rightOption?: USIEngineOption) => {
  const leftOptionHasValue = leftOption && leftOption.type !== "button";
  const rightOptionHasValue = rightOption && rightOption.type !== "button";
  const leftValue = leftOptionHasValue ? String(getCurrentValue(leftOption)) : "";
  const rightValue = rightOptionHasValue ? String(getCurrentValue(rightOption)) : "";

  if (leftOptionHasValue && rightOptionHasValue && leftOption.value !== rightOption.value) {
    result.push(createDiffItem(leftOption, leftValue, rightValue, true));
  } else if (leftOptionHasValue && !rightOptionHasValue) {
    result.push(createDiffItem(leftOption, leftValue, "", false));
  } else if (!leftOptionHasValue && rightOptionHasValue) {
    result.push(createDiffItem(rightOption, "", rightValue, false));
  }
};
  1. Use Object.entries instead of Object.values to avoid nested loops:
const diff = computed(() => {
  const left = usiEngines.getEngine(leftEngineURI.value);
  const right = usiEngines.getEngine(rightEngineURI.value);
  if (!left || !right) return [];

  const result: DiffItem[] = [];

  Object.entries(left.options).forEach(([name, leftOption]) => {
    const rightOption = right.options[name];
    append(result, leftOption, rightOption);
  });

  Object.entries(right.options).forEach(([name, rightOption]) => {
    if (!left.options[name]) {
      append(result, undefined, rightOption);
    }
  });

  return result.sort((a, b) => a.order - b.order);
});

These changes will improve the readability and potentially the performance of the diff computed property.

Comment on lines 210 to 200
<style scoped>
.form-group {
width: 100%;
max-width: 600px;
}
.select-area {
width: 100%;
}
.option-area {
width: 100%;
height: calc(100vh - 250px);
overflow: auto;
}
.engine-column {
padding: 0px 5px;
width: 50%;
}
.option {
padding: 5px 0px;
border-bottom: 1px solid var(--text-separator-color);
}
.controls {
justify-content: center;
}
</style>
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🛠️ Refactor suggestion

Enhance styles for better responsiveness and maintainability

  1. Use more flexible units for better responsiveness:
 .form-group {
   width: 100%;
-  max-width: 600px;
+  max-width: min(600px, 90vw);
 }
 .option-area {
   width: 100%;
-  height: calc(100vh - 250px);
+  max-height: calc(100vh - 250px);
   overflow: auto;
 }
 .engine-column {
-  padding: 0px 5px;
+  padding: 0 0.5rem;
   width: 50%;
 }
 .option {
-  padding: 5px 0px;
+  padding: 0.5rem 0;
   border-bottom: 1px solid var(--text-separator-color);
 }
  1. Use CSS custom properties for better maintainability:
:root {
  --form-max-width: 600px;
  --option-area-max-height: calc(100vh - 250px);
  --engine-column-padding: 0.5rem;
  --option-padding: 0.5rem;
}

.form-group {
  max-width: min(var(--form-max-width), 90vw);
}

.option-area {
  max-height: var(--option-area-max-height);
}

.engine-column {
  padding: 0 var(--engine-column-padding);
}

.option {
  padding: var(--option-padding) 0;
}
  1. Add media queries for better mobile support:
@media (max-width: 480px) {
  .engine-column {
    width: 100%;
  }
  
  .controls {
    flex-direction: column;
    align-items: center;
  }
  
  .controls button {
    margin-bottom: 0.5rem;
  }
}

These changes will improve the responsiveness and maintainability of your styles.

Comment on lines 1 to 82
<template>
<div>
<dialog ref="dialog">
<div class="title">{{ t.compareEngineSettings }}</div>
<div class="form-group">
<div class="select-area row">
<div class="engine-column">
<PlayerSelector
player-uri=""
:engines="usiEngines"
:enable-edit-button="false"
@select-player="selectLeft"
/>
</div>
<div class="engine-column">
<PlayerSelector
player-uri=""
:engines="usiEngines"
:enable-edit-button="false"
@select-player="selectRight"
/>
</div>
</div>
<div class="option-area">
<div v-if="leftEngineURI === '' || rightEngineURI === ''">
{{ t.pleaseSelectEngines }}
</div>
<div v-else-if="diff.length === 0">{{ t.noDifference }}</div>
<div v-for="option of diff" :key="option.name" class="option">
<div>
<span>{{ option.displayName }}</span>
<span v-if="option.displayName"> (</span>
<span>{{ option.name }}</span>
<span v-if="option.displayName">)</span>
</div>
<div class="row">
<div class="engine-column">{{ option.leftValue }}</div>
<div class="engine-column">{{ option.rightValue }}</div>
</div>
<div v-if="!option.mergeable">{{ t.thisItemCannotBeMerged }}</div>
<div v-else class="row controls">
<button @click="mergeToLeft(option.name)">
<Icon :icon="IconType.BACK" />
{{ t.mergeToLeft }}
</button>
<button @click="mergeToRight(option.name)">
{{ t.mergeToRight }}
<Icon :icon="IconType.NEXT" />
</button>
</div>
</div>
</div>
</div>
<div class="main-buttons">
<button data-hotkey="Enter" autofocus @click="ok()">
{{ t.ok }}
</button>
<button data-hotkey="Escape" @click="cancel()">
{{ t.cancel }}
</button>
</div>
</dialog>
</div>
</template>
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🛠️ Refactor suggestion

Enhance accessibility and user experience in the template

While the overall structure is good, consider the following improvements:

  1. Add ARIA labels to improve accessibility:
-<dialog ref="dialog">
+<dialog ref="dialog" aria-labelledby="dialog-title">
-  <div class="title">{{ t.compareEngineSettings }}</div>
+  <div id="dialog-title" class="title">{{ t.compareEngineSettings }}</div>
  1. Use semantic HTML elements for better structure:
-<div class="title">{{ t.compareEngineSettings }}</div>
+<h2 id="dialog-title" class="title">{{ t.compareEngineSettings }}</h2>
  1. Add descriptive text for screen readers to the merge buttons:
-<button @click="mergeToLeft(option.name)">
+<button @click="mergeToLeft(option.name)" :aria-label="`${t.mergeToLeft} ${option.name}`">
   <Icon :icon="IconType.BACK" />
   {{ t.mergeToLeft }}
 </button>

These changes will improve the accessibility and semantic structure of your component.

📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
<template>
<div>
<dialog ref="dialog">
<div class="title">{{ t.compareEngineSettings }}</div>
<div class="form-group">
<div class="select-area row">
<div class="engine-column">
<PlayerSelector
player-uri=""
:engines="usiEngines"
:enable-edit-button="false"
@select-player="selectLeft"
/>
</div>
<div class="engine-column">
<PlayerSelector
player-uri=""
:engines="usiEngines"
:enable-edit-button="false"
@select-player="selectRight"
/>
</div>
</div>
<div class="option-area">
<div v-if="leftEngineURI === '' || rightEngineURI === ''">
{{ t.pleaseSelectEngines }}
</div>
<div v-else-if="diff.length === 0">{{ t.noDifference }}</div>
<div v-for="option of diff" :key="option.name" class="option">
<div>
<span>{{ option.displayName }}</span>
<span v-if="option.displayName"> (</span>
<span>{{ option.name }}</span>
<span v-if="option.displayName">)</span>
</div>
<div class="row">
<div class="engine-column">{{ option.leftValue }}</div>
<div class="engine-column">{{ option.rightValue }}</div>
</div>
<div v-if="!option.mergeable">{{ t.thisItemCannotBeMerged }}</div>
<div v-else class="row controls">
<button @click="mergeToLeft(option.name)">
<Icon :icon="IconType.BACK" />
{{ t.mergeToLeft }}
</button>
<button @click="mergeToRight(option.name)">
{{ t.mergeToRight }}
<Icon :icon="IconType.NEXT" />
</button>
</div>
</div>
</div>
</div>
<div class="main-buttons">
<button data-hotkey="Enter" autofocus @click="ok()">
{{ t.ok }}
</button>
<button data-hotkey="Escape" @click="cancel()">
{{ t.cancel }}
</button>
</div>
</dialog>
</div>
</template>
<template>
<div>
<dialog ref="dialog" aria-labelledby="dialog-title">
<h2 id="dialog-title" class="title">{{ t.compareEngineSettings }}</h2>
<div class="form-group">
<div class="select-area row">
<div class="engine-column">
<PlayerSelector
player-uri=""
:engines="usiEngines"
:enable-edit-button="false"
@select-player="selectLeft"
/>
</div>
<div class="engine-column">
<PlayerSelector
player-uri=""
:engines="usiEngines"
:enable-edit-button="false"
@select-player="selectRight"
/>
</div>
</div>
<div class="option-area">
<div v-if="leftEngineURI === '' || rightEngineURI === ''">
{{ t.pleaseSelectEngines }}
</div>
<div v-else-if="diff.length === 0">{{ t.noDifference }}</div>
<div v-for="option of diff" :key="option.name" class="option">
<div>
<span>{{ option.displayName }}</span>
<span v-if="option.displayName"> (</span>
<span>{{ option.name }}</span>
<span v-if="option.displayName">)</span>
</div>
<div class="row">
<div class="engine-column">{{ option.leftValue }}</div>
<div class="engine-column">{{ option.rightValue }}</div>
</div>
<div v-if="!option.mergeable">{{ t.thisItemCannotBeMerged }}</div>
<div v-else class="row controls">
<button @click="mergeToLeft(option.name)" :aria-label="`${t.mergeToLeft} ${option.name}`">
<Icon :icon="IconType.BACK" />
{{ t.mergeToLeft }}
</button>
<button @click="mergeToRight(option.name)">
{{ t.mergeToRight }}
<Icon :icon="IconType.NEXT" />
</button>
</div>
</div>
</div>
</div>
<div class="main-buttons">
<button data-hotkey="Enter" autofocus @click="ok()">
{{ t.ok }}
</button>
<button data-hotkey="Escape" @click="cancel()">
{{ t.cancel }}
</button>
</div>
</dialog>
</div>
</template>

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Actionable comments posted: 3

🧹 Outside diff range and nitpick comments (6)
src/tests/mock/research.ts (1)

17-18: LGTM. Consider refactoring for DRY principle.

The change to use testUSIEngine for both the main usi property and the secondaries array is consistent and appropriate. This ensures uniformity in the mock data for testing purposes.

Consider refactoring to reduce repetition:

const engineConfig = { usi: testUSIEngine };

export const researchSettingsSecondaryEngines: ResearchSettings = {
  ...engineConfig,
  secondaries: [engineConfig, engineConfig],
  enableMaxSeconds: false,
  maxSeconds: 5,
};

This approach would make future updates easier and reduce the chance of inconsistencies.

src/renderer/view/dialog/USIEngineMergeDialog.vue (3)

3-4: Enhance dialog accessibility

Consider adding ARIA attributes to improve the dialog's accessibility:

-<dialog ref="dialog">
+<dialog ref="dialog" role="dialog" aria-labelledby="dialog-title">
-  <div class="title">{{ t.compareEngineSettings }}</div>
+  <h2 id="dialog-title" class="title">{{ t.compareEngineSettings }}</h2>

This change provides better semantic structure and improves screen reader support.


57-60: Improve merge button accessibility

Add more descriptive labels for screen readers to the merge buttons:

-<button @click="mergeToLeft(option.name)">
+<button @click="mergeToLeft(option.name)" :aria-label="`${t.mergeToLeft} ${option.name}`">
   <Icon :icon="IconType.BACK" />
   {{ t.mergeToLeft }}
 </button>

-<button @click="mergeToRight(option.name)">
+<button @click="mergeToRight(option.name)" :aria-label="`${t.mergeToRight} ${option.name}`">
   {{ t.mergeToRight }}
   <Icon :icon="IconType.NEXT" />
 </button>

This change provides more context for screen reader users about which option is being merged.

Also applies to: 63-66


95-100: Enhance type safety for engines prop

Consider adding a validator function to ensure the engines prop is of the correct type:

const props = defineProps({
  engines: {
    type: Object as PropType<ImmutableUSIEngines>,
    required: true,
    validator: (value: unknown): value is ImmutableUSIEngines => 
      value instanceof ImmutableUSIEngines,
  },
});

This addition provides stronger type checking at runtime.

src/tests/background/usi/index.spec.ts (1)

142-144: LGTM! Consider extracting the extended engine configuration.

The use of testUSIEngine with object spread is consistent with previous changes and allows for easy extension. The enableEarlyPonder property is added specifically for this test case.

Consider extracting this extended engine configuration to a separate constant or helper function if it's used in multiple test cases. This would improve reusability and make the test setup more explicit. For example:

const createEarlyPonderEngine = (baseEngine) => ({
  ...baseEngine,
  enableEarlyPonder: true,
});

// Usage in test
const setupPromise = setupPlayer(createEarlyPonderEngine(testUSIEngine), 10);
src/tests/common/settings/usi.spec.ts (1)

361-397: LGTM: Comprehensive test case for compareUSIEngineOptions

The new test case for compareUSIEngineOptions is well-structured and covers a wide range of scenarios, including different value types, missing options, and type mismatches. It effectively tests the function's ability to compare and determine mergeability of USI engine options.

Consider adding a comment explaining the purpose of each option in the test data to improve readability and maintainability. For example:

const lhs: USIEngine = {
  ...testUSIEngine,
  options: {
    USI_Hash: { name: "USI_Hash", type: "spin", order: 0, default: 32, value: 64 }, // Different value
    USI_Ponder: { name: "USI_Ponder", type: "check", order: 1, default: "true" }, // Same in both
    Refresh: { name: "Refresh", type: "button", order: 2 }, // Button type, should be skipped
    // ... (continue for other options)
  },
};

This would make it easier for other developers to understand the purpose of each test case at a glance.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between ef1a4d7 and 095ad00.

📒 Files selected for processing (7)
  • src/common/settings/usi.ts (1 hunks)
  • src/renderer/view/dialog/USIEngineMergeDialog.vue (1 hunks)
  • src/tests/background/usi/index.spec.ts (4 hunks)
  • src/tests/common/settings/usi.spec.ts (2 hunks)
  • src/tests/mock/research.ts (1 hunks)
  • src/tests/mock/usi.ts (2 hunks)
  • src/tests/renderer/players/usi.spec.ts (4 hunks)
🧰 Additional context used
🔇 Additional comments (19)
src/tests/mock/research.ts (3)

5-5: LGTM. Consistent use of testUSIEngine.

The change from usiEngines to testUSIEngine in both researchSettings and researchSettingsMax5Seconds is consistent and aligns with the updated import statement.

Also applies to: 11-11


1-21: Overall, the changes look good and are consistent.

The modifications in this file align well with the purpose of the pull request. The switch from usiEngines to testUSIEngine is applied consistently throughout the file, which should improve the specificity of the mocks used in testing. The suggested refactoring for the researchSettingsSecondaryEngines constant could further improve code maintainability.


2-2: LGTM. Verify the new import across the codebase.

The change from usiEngines to testUSIEngine is consistent with the modifications in the rest of the file. This likely provides a more specific mock for testing purposes.

Let's verify that testUSIEngine is correctly defined and used:

✅ Verification successful

Import Verification Successful

The testUSIEngine is correctly defined in src/tests/mock/usi.ts, and there are no remaining usages of usiEngines in the test files.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the definition and usage of testUSIEngine

# Test 1: Check if testUSIEngine is exported from mock/usi.ts
rg -p 'export.*testUSIEngine' src/tests/mock/usi.ts

# Test 2: Check for any remaining usage of usiEngines in test files
rg 'usiEngines' src/tests/

Length of output: 179

src/tests/mock/usi.ts (3)

Line range hint 3-13: Improved naming for test USI engine constant

The renaming of usiEngines to testUSIEngine enhances clarity and accurately represents the constant's purpose in the testing context. The singular form is more appropriate as it represents a single engine. This change aligns well with best practices for naming test fixtures.


Line range hint 14-31: Consistent renaming for test USI engine with ponder

The renaming of usiEnginesWithPonder to testUSIEngineWithPonder maintains consistency with the previous constant's renaming. This change enhances the overall clarity of the test fixtures and accurately represents the constant's purpose, including its ponder functionality.


Line range hint 1-31: Verify consistency of renamed constants across the codebase

The renaming of both constants improves clarity and accurately represents their purpose as test fixtures. To ensure the consistency of these changes:

  1. Verify that all references to the old constant names (usiEngines and usiEnginesWithPonder) have been updated in other test files.
  2. Check for any potential impacts on test coverage or test behavior due to these renamings.

Run the following script to check for any remaining references to the old constant names:

If any results are found, please update those references to use the new constant names.

src/renderer/view/dialog/USIEngineMergeDialog.vue (1)

1-198: Overall assessment: Well-structured component with room for improvement

This new USIEngineMergeDialog component is well-structured and follows Vue 3 best practices. It effectively implements the required functionality for comparing and merging USI engine settings. Here's a summary of the main points and areas for improvement:

  1. Accessibility: Enhance dialog and button accessibility for better screen reader support.
  2. Performance: Consider memoizing the diff computed property for better performance with large datasets.
  3. Type safety: Strengthen type checking for the engines prop.
  4. Responsive design: Improve the styles to be more adaptable to different screen sizes.

Implementing these suggestions will further improve the component's quality, accessibility, and maintainability.

src/tests/background/usi/index.spec.ts (4)

94-94: LGTM! Consistent use of testUSIEngine.

The setupPlayer function is now correctly using testUSIEngine, which is consistent with the earlier import statement change. The rest of the test logic remains intact, preserving the test's integrity.


172-172: LGTM! Consistent use of testUSIEngine.

The setupPlayer function is now correctly using testUSIEngine, which is consistent with the earlier changes in the file. The rest of the test logic remains intact, preserving the test's integrity.


Line range hint 1-193: Summary: Consistent refactoring to use testUSIEngine

The changes in this file are part of a larger refactoring effort to replace usiEngines with testUSIEngine. This modification has been consistently applied throughout the file, affecting the import statement and three test functions: "go", "early-ponder", and "activeSessionCount".

Key points:

  1. The changes maintain the integrity of the tests, as only the engine reference is updated.
  2. The test logic and structure remain unchanged, ensuring that the tests continue to validate the same behaviors.
  3. The modifications align with the AI-generated summary and improve naming consistency in the project.

Overall, these changes appear to be a positive step towards better code organization and clarity.


16-16: LGTM! Verify consistent usage of testUSIEngine.

The import statement has been updated from usiEngines to testUSIEngine, which aligns with the refactoring mentioned in the summary. This change improves naming consistency.

To ensure this change is applied consistently, run the following script:

✅ Verification successful

Consistent renaming of usiEngines to testUSIEngine verified.

All instances have been updated accordingly.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify consistent usage of testUSIEngine and absence of usiEngines

# Test 1: Check for any remaining instances of usiEngines
echo "Checking for any remaining instances of usiEngines:"
rg 'usiEngines' src/tests/background/usi/index.spec.ts

# Test 2: Verify correct usage of testUSIEngine
echo "Verifying correct usage of testUSIEngine:"
rg 'testUSIEngine' src/tests/background/usi/index.spec.ts

Length of output: 508

src/tests/renderer/players/usi.spec.ts (5)

4-4: Improved naming convention for test engines.

The renaming of usiEngines to testUSIEngine and usiEnginesWithPonder to testUSIEngineWithPonder enhances code clarity by explicitly indicating these are test-specific mock engines. This change improves readability and maintainability without altering the test functionality.


41-41: Consistent use of renamed test engine.

The USIPlayer instantiation has been updated to use testUSIEngineWithPonder, maintaining consistency with the import statement change. This ensures that the test continues to use the correct mock engine with ponder functionality.


104-104: Consistent renaming across test cases.

The USIPlayer instantiation in this test case has also been updated to use testUSIEngineWithPonder, maintaining consistency across all test cases. This change ensures that all tests are using the correctly renamed mock engine with ponder functionality.


131-131: Appropriate use of non-ponder test engine.

The USIPlayer instantiation in this test case has been updated to use testUSIEngine, which is the non-ponder version of the mock engine. This change is consistent with the import statement modification and is appropriate for this specific test case that doesn't require ponder functionality.


Line range hint 4-131: Summary: Consistent renaming of mock engines improves test clarity.

The changes in this file are focused on renaming the mock engines used in the USIPlayer tests. The renaming from usiEngines to testUSIEngine and usiEnginesWithPonder to testUSIEngineWithPonder has been consistently applied throughout the file. These changes enhance code readability and maintainability by clearly indicating the test-specific nature of these mock engines.

Key points:

  1. The import statement has been updated to reflect the new names.
  2. All USIPlayer instantiations now use the renamed mock engines.
  3. The appropriate engine (with or without ponder) is used in each test case.
  4. No functional changes were made to the tests themselves, preserving their original intent and coverage.

These refactoring changes improve the overall quality of the test suite without altering its behavior or coverage.

src/tests/common/settings/usi.spec.ts (1)

Line range hint 1-13: LGTM: Import statements updated correctly

The import statements have been appropriately updated to include compareUSIEngineOptions and testUSIEngine. These changes align with the new test case and the refactoring of mock data.

src/common/settings/usi.ts (2)

200-205: Addition of USIEngineOptionDiff type is well-defined.

The new type USIEngineOptionDiff is properly defined and follows TypeScript best practices.


207-249: Implementation of compareUSIEngineOptions is clear and effective.

The compareUSIEngineOptions function efficiently compares engine options between two USIEngine instances. The logic correctly handles different cases of option presence and value differences.

Comment on lines +148 to +163
const diff = computed(() => {
const left = usiEngines.getEngine(leftEngineURI.value);
const right = usiEngines.getEngine(rightEngineURI.value);
if (!left || !right) {
return [];
}
const translate = appSettings.translateEngineOptionName;
return compareUSIEngineOptions(left, right).map((option) => {
return {
...option,
displayName: translate ? usiOptionNameMap[option.name] : "",
};
});
});
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🛠️ Refactor suggestion

Optimize diff computation performance

Consider memoizing the diff computed property to avoid unnecessary recalculations:

import { computed, ref, watch } from 'vue';

const memoizedDiff = computed(() => {
  // ... existing diff logic
});

const cachedDiff = ref(memoizedDiff.value);

watch(memoizedDiff, (newValue) => {
  cachedDiff.value = newValue;
});

Then use cachedDiff in your template instead of diff. This can improve performance, especially when dealing with a large number of engine options.

Comment on lines +235 to +237
function compareOrder(a: USIEngineOption, b: USIEngineOption): number {
return a.order < b.order ? -1 : 1;
}
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⚠️ Potential issue

Modify compareOrder function to handle equal order values correctly.

The current compareOrder function does not account for cases where a.order === b.order, which may lead to inconsistent sorting results.

Consider updating the function as follows to properly handle equal order values:

-function compareOrder(a: USIEngineOption, b: USIEngineOption): number {
-  return a.order < b.order ? -1 : 1;
+function compareOrder(a: USIEngineOption, b: USIEngineOption): number {
+  return a.order - b.order;
}

This change ensures that when a.order === b.order, the function returns 0, leading to consistent sorting behavior.

📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
function compareOrder(a: USIEngineOption, b: USIEngineOption): number {
return a.order < b.order ? -1 : 1;
}
function compareOrder(a: USIEngineOption, b: USIEngineOption): number {
return a.order - b.order;
}

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Actionable comments posted: 3

🧹 Outside diff range and nitpick comments (2)
src/renderer/view/dialog/USIEngineManagementDialog.vue (1)

Line range hint 204-247: Improve error handling in mergeOk method

The implementation of openMerge, mergeOk, and mergeCancel methods is generally correct and aligns with the PR objectives. However, the mergeOk method could benefit from additional error handling to prevent potential runtime errors.

Consider adding a check to ensure engines is valid before calling getClone():

const mergeOk = (engines: ImmutableUSIEngines) => {
  if (engines && typeof engines.getClone === 'function') {
    usiEngines.value = engines.getClone();
    mergeDialog.value = false;
  } else {
    console.error('Invalid engines object received in mergeOk');
    mergeDialog.value = false;
  }
};

This change will prevent potential runtime errors if engines is undefined, null, or doesn't have a getClone method.

src/common/i18n/locales/zh_tw.ts (1)

501-502: Consider adding a TODO comment for consistency

While the addition of Japanese placeholder text for new translation keys is acceptable, consider adding a TODO comment to these lines for consistency with the previous translations (lines 340-344).

-  pleaseSelectEngines: "エンジンを選択してください。",
-  thisItemCannotBeMerged: "この項目はマージできません。",
+  pleaseSelectEngines: "エンジンを選択してください。", // TODO: translate
+  thisItemCannotBeMerged: "この項目はマージできません。", // TODO: translate
📜 Review details

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Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 095ad00 and abace1a.

📒 Files selected for processing (14)
  • src/common/i18n/locales/en.ts (2 hunks)
  • src/common/i18n/locales/ja.ts (2 hunks)
  • src/common/i18n/locales/vi.ts (2 hunks)
  • src/common/i18n/locales/zh_tw.ts (2 hunks)
  • src/common/i18n/text_template.ts (2 hunks)
  • src/common/settings/usi.ts (1 hunks)
  • src/renderer/view/dialog/PlayerSelector.vue (2 hunks)
  • src/renderer/view/dialog/USIEngineManagementDialog.vue (6 hunks)
  • src/renderer/view/dialog/USIEngineMergeDialog.vue (1 hunks)
  • src/tests/background/usi/index.spec.ts (4 hunks)
  • src/tests/common/settings/usi.spec.ts (2 hunks)
  • src/tests/mock/research.ts (1 hunks)
  • src/tests/mock/usi.ts (2 hunks)
  • src/tests/renderer/players/usi.spec.ts (4 hunks)
🚧 Files skipped from review as they are similar to previous changes (10)
  • src/common/i18n/locales/en.ts
  • src/common/i18n/locales/ja.ts
  • src/common/i18n/locales/vi.ts
  • src/common/settings/usi.ts
  • src/renderer/view/dialog/PlayerSelector.vue
  • src/tests/background/usi/index.spec.ts
  • src/tests/common/settings/usi.spec.ts
  • src/tests/mock/research.ts
  • src/tests/mock/usi.ts
  • src/tests/renderer/players/usi.spec.ts
🧰 Additional context used
📓 Learnings (1)
src/common/i18n/locales/zh_tw.ts (2)
Learnt from: sunfish-shogi
PR: sunfish-shogi/electron-shogi#980
File: src/common/i18n/locales/zh_tw.ts:340-344
Timestamp: 2024-10-20T05:15:47.654Z
Learning: When TODO comments are added for translations in localization files, and the translations are temporarily in another language, this is intentional and should not be flagged as an issue.
Learnt from: sunfish-shogi
PR: sunfish-shogi/electron-shogi#980
File: src/common/i18n/locales/vi.ts:343-347
Timestamp: 2024-10-20T05:16:48.137Z
Learning: In localization files (e.g., `src/common/i18n/locales/vi.ts`), when new translation keys are added with placeholder text (e.g., Japanese) and accompanied by TODO comments for translation, it's acceptable, and we should not flag this as an issue.
🔇 Additional comments (15)
src/renderer/view/dialog/USIEngineMergeDialog.vue (1)

1-198: Overall assessment: Well-structured component with room for improvements

The USIEngineMergeDialog component is well-structured and implements the required functionality for comparing and merging USI engine settings. However, there are several areas where the component can be improved:

  1. Accessibility: Enhance the template with ARIA attributes and semantic HTML elements to improve screen reader support and overall accessibility.

  2. Performance: Optimize the diff computed property by memoizing its result to avoid unnecessary recalculations, especially when dealing with a large number of engine options.

  3. Type safety: Improve type annotations, especially for props and ref declarations, to enhance type checking and reduce potential runtime errors.

  4. Responsiveness: Refactor the styles to use more flexible units, CSS variables, and media queries to ensure the component adapts well to different screen sizes.

  5. Code organization: Consider extracting some logic, such as the merge functions, into separate, reusable functions to improve readability and maintainability.

By implementing these suggestions, you can significantly improve the quality, performance, and user experience of the USIEngineMergeDialog component.

src/renderer/view/dialog/USIEngineManagementDialog.vue (5)

60-63: LGTM: New "Compare and Merge" button added

The addition of the "Compare and Merge" button is well-implemented and consistent with the existing UI. It correctly triggers the openMerge() method, which aligns with the PR objective of adding USIEngineMergeDialog functionality.


80-85: LGTM: USIEngineMergeDialog component integration

The USIEngineMergeDialog component is well-integrated into the template. It's correctly conditional rendered based on the mergeDialog ref, and properly receives the engines prop while emitting ok and cancel events. This implementation aligns with Vue best practices and the PR objectives.


92-98: LGTM: Updated import statement

The import statement has been correctly updated to include ImmutableUSIEngines. This addition is necessary for the new merge functionality and is properly placed with other related imports from the same module.


108-108: LGTM: Import USIEngineMergeDialog component

The USIEngineMergeDialog component is correctly imported. This import is necessary for using the new component in the template and is properly placed with other component imports.


114-114: LGTM: Add mergeDialog ref

The mergeDialog ref is correctly implemented using ref(false). This reactive reference is essential for controlling the visibility of the USIEngineMergeDialog component, and its initial value of false ensures the dialog is closed by default.

src/common/i18n/text_template.ts (7)

338-338: LGTM: New property compareAndMerge added

The new property compareAndMerge has been correctly added to the Texts type. It follows the proper naming convention and is likely used for UI text related to comparing and merging engine settings.


339-339: LGTM: New property compareEngineSettings added

The new property compareEngineSettings has been correctly added to the Texts type. It follows the proper naming convention and is likely used for UI text related to comparing engine settings.


340-340: LGTM: New property noDifference added

The new property noDifference has been correctly added to the Texts type. It follows the proper naming convention and is likely used for UI text indicating no differences found when comparing engine settings.


341-341: LGTM: New property mergeToLeft added

The new property mergeToLeft has been correctly added to the Texts type. It follows the proper naming convention and is likely used for UI text related to merging settings to the left side in a comparison view.


342-342: LGTM: New property mergeToRight added

The new property mergeToRight has been correctly added to the Texts type. It follows the proper naming convention and is likely used for UI text related to merging settings to the right side in a comparison view.


499-499: LGTM: New property pleaseSelectEngines added

The new property pleaseSelectEngines has been correctly added to the Texts type. It follows the proper naming convention and is likely used for UI text prompting the user to select engines for comparison or merging.


500-500: LGTM: New property thisItemCannotBeMerged added and grammatical error fixed

The new property thisItemCannotBeMerged has been correctly added to the Texts type. It follows the proper naming convention and is likely used for UI text indicating that a particular item cannot be merged. The grammatical error pointed out in the previous review has been addressed by changing thisItemCannotBeMerge to thisItemCannotBeMerged.

src/common/i18n/locales/zh_tw.ts (2)

340-344: LGTM: Placeholder translations added with TODO comment

The addition of new translation keys with Japanese placeholder text and a TODO comment is appropriate. This approach allows for native speakers to provide accurate translations in the future.


Line range hint 1-502: LGTM: Overall localization file structure and content

The Traditional Chinese localization file is well-structured and contains appropriate translations for most entries. The use of TODO comments and placeholder text for pending translations is consistent with the project's localization approach.

Comment on lines 84 to 171
<script setup lang="ts">
import { computed, onBeforeUnmount, onMounted, PropType, reactive, ref } from "vue";
import PlayerSelector from "./PlayerSelector.vue";
import { compareUSIEngineOptions, ImmutableUSIEngines } from "@/common/settings/usi";
import { showModalDialog } from "@/renderer/helpers/dialog";
import { installHotKeyForDialog, uninstallHotKeyForDialog } from "@/renderer/devices/hotkey";
import { t, usiOptionNameMap } from "@/common/i18n";
import Icon from "@/renderer/view/primitive/Icon.vue";
import { IconType } from "@/renderer/assets/icons";
import { useAppSettings } from "@/renderer/store/settings";

const props = defineProps({
engines: {
type: Object as PropType<ImmutableUSIEngines>,
required: true,
},
});

const emit = defineEmits<{
ok: [engines: ImmutableUSIEngines];
cancel: [];
}>();

const appSettings = useAppSettings();
const dialog = ref();
const usiEngines = reactive(props.engines.getClone());
const leftEngineURI = ref("");
const rightEngineURI = ref("");

onMounted(async () => {
showModalDialog(dialog.value, cancel);
installHotKeyForDialog(dialog.value);
});

onBeforeUnmount(() => {
uninstallHotKeyForDialog(dialog.value);
});

const selectLeft = (uri: string) => {
leftEngineURI.value = uri;
};

const selectRight = (uri: string) => {
rightEngineURI.value = uri;
};

const mergeToLeft = (name: string) => {
const left = usiEngines.getEngine(leftEngineURI.value);
const right = usiEngines.getEngine(rightEngineURI.value);
if (!left || !right) {
return;
}
left.options[name] = right.options[name];
};

const mergeToRight = (name: string) => {
const left = usiEngines.getEngine(leftEngineURI.value);
const right = usiEngines.getEngine(rightEngineURI.value);
if (!left || !right) {
return;
}
right.options[name] = left.options[name];
};

const diff = computed(() => {
const left = usiEngines.getEngine(leftEngineURI.value);
const right = usiEngines.getEngine(rightEngineURI.value);
if (!left || !right) {
return [];
}
const translate = appSettings.translateEngineOptionName;
return compareUSIEngineOptions(left, right).map((option) => {
return {
...option,
displayName: translate ? usiOptionNameMap[option.name] : "",
};
});
});

const ok = () => {
emit("ok", usiEngines);
};
const cancel = () => {
emit("cancel");
};
</script>
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🛠️ Refactor suggestion

Optimize performance and enhance type safety in the script section

The script section is well-structured, but consider the following improvements for better performance and type safety:

  1. Memoize the diff computed property to avoid unnecessary recalculations:
import { computed, ref, watch } from 'vue';

const memoizedDiff = computed(() => {
  // ... existing diff logic
});

const cachedDiff = ref(memoizedDiff.value);

watch(memoizedDiff, (newValue) => {
  cachedDiff.value = newValue;
});

Then use cachedDiff in your template instead of diff.

  1. Use more specific types for the engines prop:
import { PropType } from 'vue';

const props = defineProps({
  engines: {
    type: Object as PropType<ImmutableUSIEngines>,
    required: true,
    validator: (value: unknown): value is ImmutableUSIEngines => 
      value instanceof ImmutableUSIEngines,
  },
});
  1. Consider using shallowRef for large objects that don't need deep reactivity:
import { shallowRef } from 'vue';

const usiEngines = shallowRef(props.engines.getClone());
  1. Add type annotations to ref declarations:
const leftEngineURI = ref<string>("");
const rightEngineURI = ref<string>("");
  1. Consider extracting the merge logic into a separate function to improve readability:
const mergeOption = (fromURI: string, toURI: string, optionName: string) => {
  const fromEngine = usiEngines.getEngine(fromURI);
  const toEngine = usiEngines.getEngine(toURI);
  if (!fromEngine || !toEngine) return;
  toEngine.options[optionName] = fromEngine.options[optionName];
};

const mergeToLeft = (name: string) => mergeOption(rightEngineURI.value, leftEngineURI.value, name);
const mergeToRight = (name: string) => mergeOption(leftEngineURI.value, rightEngineURI.value, name);

These changes will improve the performance, type safety, and maintainability of your component.

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Actionable comments posted: 4

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between abace1a and a1a5d01.

📒 Files selected for processing (14)
  • src/common/i18n/locales/en.ts (2 hunks)
  • src/common/i18n/locales/ja.ts (2 hunks)
  • src/common/i18n/locales/vi.ts (2 hunks)
  • src/common/i18n/locales/zh_tw.ts (2 hunks)
  • src/common/i18n/text_template.ts (2 hunks)
  • src/common/settings/usi.ts (1 hunks)
  • src/renderer/view/dialog/PlayerSelector.vue (2 hunks)
  • src/renderer/view/dialog/USIEngineManagementDialog.vue (6 hunks)
  • src/renderer/view/dialog/USIEngineMergeDialog.vue (1 hunks)
  • src/tests/background/usi/index.spec.ts (4 hunks)
  • src/tests/common/settings/usi.spec.ts (2 hunks)
  • src/tests/mock/research.ts (1 hunks)
  • src/tests/mock/usi.ts (2 hunks)
  • src/tests/renderer/players/usi.spec.ts (4 hunks)
🚧 Files skipped from review as they are similar to previous changes (13)
  • src/common/i18n/locales/en.ts
  • src/common/i18n/locales/ja.ts
  • src/common/i18n/locales/vi.ts
  • src/common/i18n/locales/zh_tw.ts
  • src/common/i18n/text_template.ts
  • src/common/settings/usi.ts
  • src/renderer/view/dialog/PlayerSelector.vue
  • src/renderer/view/dialog/USIEngineManagementDialog.vue
  • src/tests/background/usi/index.spec.ts
  • src/tests/common/settings/usi.spec.ts
  • src/tests/mock/research.ts
  • src/tests/mock/usi.ts
  • src/tests/renderer/players/usi.spec.ts
🧰 Additional context used
🔇 Additional comments (3)
src/renderer/view/dialog/USIEngineMergeDialog.vue (3)

1-82: LGTM: Well-structured template with clear logic

The overall structure and logic of the template are well-organized and follow Vue.js best practices. The use of conditional rendering for different states (engine selection, no differences, and option comparisons) is appropriate and enhances user experience. The component effectively utilizes sub-components like PlayerSelector and provides a clear interface for comparing and merging engine settings.


84-171: LGTM: Well-structured script with clear component logic

The script section is well-organized and effectively uses Vue 3 Composition API. The component logic, including engine selection, merging, and diff computation, is clearly implemented. The use of lifecycle hooks for dialog management and hotkey installation is appropriate. The overall structure promotes maintainability and readability of the code.


173-200: LGTM: Appropriate use of scoped styles

The use of scoped styles is a good practice to prevent style leaks and maintain component encapsulation. This approach helps in maintaining a clean and predictable styling structure for the component.

Comment on lines +1 to +82
<template>
<div>
<dialog ref="dialog">
<div class="title">{{ t.compareEngineSettings }}</div>
<div class="form-group">
<div class="select-area row">
<div class="engine-column">
<PlayerSelector
player-uri=""
:engines="usiEngines"
:enable-edit-button="false"
@select-player="selectLeft"
/>
</div>
<div class="engine-column">
<PlayerSelector
player-uri=""
:engines="usiEngines"
:enable-edit-button="false"
@select-player="selectRight"
/>
</div>
</div>
<div class="option-area">
<div v-if="leftEngineURI === '' || rightEngineURI === ''">
{{ t.pleaseSelectEngines }}
</div>
<div v-else-if="diff.length === 0">{{ t.noDifference }}</div>
<div v-for="option of diff" :key="option.name" class="option">
<div>
<span>{{ option.displayName }}</span>
<span v-if="option.displayName"> (</span>
<span>{{ option.name }}</span>
<span v-if="option.displayName">)</span>
</div>
<div class="row">
<div class="engine-column">
<input
v-if="option.leftValue"
class="option-value"
readonly
:value="option.leftValue"
/>
</div>
<div class="engine-column">
<input
v-if="option.rightValue"
class="option-value"
readonly
:value="option.rightValue"
/>
</div>
</div>
<div v-if="!option.mergeable">{{ t.thisItemCannotBeMerged }}</div>
<div v-else class="row">
<div class="engine-column">
<button @click="mergeToLeft(option.name)">
<Icon :icon="IconType.BACK" />
{{ t.mergeToLeft }}
</button>
</div>
<div class="engine-column">
<button @click="mergeToRight(option.name)">
{{ t.mergeToRight }}
<Icon :icon="IconType.NEXT" />
</button>
</div>
</div>
</div>
</div>
</div>
<div class="main-buttons">
<button data-hotkey="Enter" autofocus @click="ok()">
{{ t.ok }}
</button>
<button data-hotkey="Escape" @click="cancel()">
{{ t.cancel }}
</button>
</div>
</dialog>
</div>
</template>
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🛠️ Refactor suggestion

Enhance accessibility for better user experience

The template structure is well-organized, but consider the following accessibility improvements:

  1. Add ARIA attributes to the dialog for better screen reader support:
-<dialog ref="dialog">
+<dialog ref="dialog" aria-labelledby="dialog-title" aria-describedby="dialog-description">
-  <div class="title">{{ t.compareEngineSettings }}</div>
+  <h2 id="dialog-title" class="title">{{ t.compareEngineSettings }}</h2>
+  <p id="dialog-description" class="visually-hidden">{{ t.compareEngineSettingsDescription }}</p>
  1. Add descriptive text for screen readers to the merge buttons:
-<button @click="mergeToLeft(option.name)">
+<button @click="mergeToLeft(option.name)" :aria-label="`${t.mergeToLeft} ${option.displayName || option.name}`">
   <Icon :icon="IconType.BACK" />
   {{ t.mergeToLeft }}
 </button>
  1. Consider adding aria-live regions for dynamic content updates:
<div aria-live="polite" class="visually-hidden">
  {{ leftEngineURI && rightEngineURI ? t.enginesSelected : t.pleaseSelectEngines }}
</div>

These changes will improve the accessibility of your component, making it more inclusive for users with assistive technologies.

Comment on lines +84 to +171
<script setup lang="ts">
import { computed, onBeforeUnmount, onMounted, PropType, reactive, ref } from "vue";
import PlayerSelector from "./PlayerSelector.vue";
import {
compareUSIEngineOptions,
getUSIEngineOptionCurrentValue,
ImmutableUSIEngines,
} from "@/common/settings/usi";
import { showModalDialog } from "@/renderer/helpers/dialog";
import { installHotKeyForDialog, uninstallHotKeyForDialog } from "@/renderer/devices/hotkey";
import { t, usiOptionNameMap } from "@/common/i18n";
import Icon from "@/renderer/view/primitive/Icon.vue";
import { IconType } from "@/renderer/assets/icons";
import { useAppSettings } from "@/renderer/store/settings";

const props = defineProps({
engines: {
type: Object as PropType<ImmutableUSIEngines>,
required: true,
},
});

const emit = defineEmits<{
ok: [engines: ImmutableUSIEngines];
cancel: [];
}>();

const appSettings = useAppSettings();
const dialog = ref();
const usiEngines = reactive(props.engines.getClone());
const leftEngineURI = ref("");
const rightEngineURI = ref("");

onMounted(async () => {
showModalDialog(dialog.value, cancel);
installHotKeyForDialog(dialog.value);
});

onBeforeUnmount(() => {
uninstallHotKeyForDialog(dialog.value);
});

const selectLeft = (uri: string) => {
leftEngineURI.value = uri;
};

const selectRight = (uri: string) => {
rightEngineURI.value = uri;
};

const merge = (name: string, srcURI: string, dstURI: string) => {
const src = usiEngines.getEngine(srcURI);
const dst = usiEngines.getEngine(dstURI);
if (src && dst && src?.options[name].type !== "button" && dst?.options[name].type !== "button") {
dst.options[name].value = getUSIEngineOptionCurrentValue(src.options[name]);
}
};

const mergeToLeft = (name: string) => {
merge(name, rightEngineURI.value, leftEngineURI.value);
};

const mergeToRight = (name: string) => {
merge(name, leftEngineURI.value, rightEngineURI.value);
};

const diff = computed(() => {
const left = usiEngines.getEngine(leftEngineURI.value);
const right = usiEngines.getEngine(rightEngineURI.value);
if (!left || !right) {
return [];
}
const translate = appSettings.translateEngineOptionName;
return compareUSIEngineOptions(left, right).map((option) => {
return {
...option,
displayName: translate ? usiOptionNameMap[option.name] : "",
};
});
});

const ok = () => {
emit("ok", usiEngines);
};
const cancel = () => {
emit("cancel");
};
</script>
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🛠️ Refactor suggestion

Optimize performance of the diff computed property

Consider memoizing the diff computed property to avoid unnecessary recalculations:

import { computed, ref, watch } from 'vue';

const memoizedDiff = computed(() => {
  // ... existing diff logic
});

const cachedDiff = ref(memoizedDiff.value);

watch(memoizedDiff, (newValue) => {
  cachedDiff.value = newValue;
});

Then use cachedDiff in your template instead of diff. This can improve performance, especially when dealing with a large number of engine options.

Comment on lines +99 to +104
const props = defineProps({
engines: {
type: Object as PropType<ImmutableUSIEngines>,
required: true,
},
});
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🛠️ Refactor suggestion

Enhance type safety for the engines prop

Consider adding a validator function to ensure the engines prop is of the correct type:

import { PropType } from 'vue';

const props = defineProps({
  engines: {
    type: Object as PropType<ImmutableUSIEngines>,
    required: true,
    validator: (value: unknown): value is ImmutableUSIEngines => 
      value instanceof ImmutableUSIEngines,
  },
});

This change will improve type safety and help catch potential errors earlier in the development process.

Comment on lines +173 to +200
<style scoped>
.form-group {
width: 100%;
max-width: 600px;
}
.select-area {
width: 100%;
}
.option-area {
width: 100%;
height: calc(100vh - 250px);
overflow: auto;
}
.engine-column {
margin: 0 5px;
width: calc(50% - 10px);
}
.option {
padding: 5px 0;
border-bottom: 1px solid var(--text-separator-color);
}
.option > *:not(:last-child) {
margin-bottom: 5px;
}
.option-value {
width: 100%;
}
</style>
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🛠️ Refactor suggestion

Enhance styles for better responsiveness and maintainability

Consider the following improvements to make your styles more responsive and maintainable:

  1. Use CSS custom properties for better maintainability:
:root {
  --form-max-width: 600px;
  --option-area-max-height: calc(100vh - 250px);
  --engine-column-margin: 5px;
  --option-padding: 5px;
}
  1. Use more flexible units for better responsiveness:
 .form-group {
   width: 100%;
-  max-width: 600px;
+  max-width: var(--form-max-width);
 }
 .option-area {
   width: 100%;
-  height: calc(100vh - 250px);
+  max-height: var(--option-area-max-height);
   overflow: auto;
 }
 .engine-column {
-  margin: 0 5px;
-  width: calc(50% - 10px);
+  margin: 0 var(--engine-column-margin);
+  width: calc(50% - 2 * var(--engine-column-margin));
 }
 .option {
-  padding: 5px 0;
+  padding: var(--option-padding) 0;
   border-bottom: 1px solid var(--text-separator-color);
 }
  1. Add media queries for better mobile support:
@media (max-width: 600px) {
  .engine-column {
    width: 100%;
    margin: var(--engine-column-margin) 0;
  }
  
  .option > .row {
    flex-direction: column;
  }
}

These changes will improve the responsiveness and maintainability of your styles, making the component more adaptable to different screen sizes.

@sunfish-shogi sunfish-shogi merged commit 1336c4d into main Oct 20, 2024
5 checks passed
@sunfish-shogi sunfish-shogi deleted the add-merge-dialog branch October 20, 2024 13:04
@sunfish-shogi sunfish-shogi changed the title Add USIEngineMergeDialog エンジン設定の比較・マージ機能 Oct 20, 2024
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