Deduce decal info from a mesh primitive #149
Workflow file for this run
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name: Windows | |
on: push | |
env: | |
BUILD_TYPE: RelWithDebInfo | |
TARGET_FOLDER: Build/Release | |
DLSS_SDK_PATH: ${{ github.workspace }}\DLSS | |
jobs: | |
build-msvc: | |
runs-on: windows-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
dlss: [ON, OFF] | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
- uses: actions/setup-python@v4 | |
with: | |
python-version: '3.10' | |
- name: Vulkan SDK | |
uses: humbletim/[email protected] | |
with: | |
version: 1.3.204.1 | |
cache: true | |
- name: DLSS | |
uses: actions/checkout@v3 | |
if: matrix.dlss == 'ON' | |
with: | |
repository: NVIDIA/DLSS | |
path: ${{ env.DLSS_SDK_PATH }} | |
- name: Shaders | |
run: | | |
cd Source/Shaders | |
python GenerateShaders.py | |
- name: CMake | |
run: cmake -B ${{github.workspace}}/BuildCMake/${{env.BUILD_FOLDER}} -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DRG_WITH_SURFACE_WIN32=ON -DRG_WITH_NVIDIA_DLSS=${{ matrix.dlss }} | |
- name: Build | |
run: cmake --build ${{github.workspace}}/BuildCMake/${{env.BUILD_FOLDER}} --config ${{env.BUILD_TYPE}} | |
- name: Prepare folder | |
run: | | |
mkdir final/bin | |
copy BuildCMake/RelWithDebInfo/RayTracedGL1.lib final/bin/RayTracedGL1.lib | |
copy BuildCMake/RelWithDebInfo/RayTracedGL1.pdb final/bin/RayTracedGL1.pdb | |
copy BuildCMake/RelWithDebInfo/RayTracedGL1.dll final/bin/RayTracedGL1.dll | |
mkdir final/include | |
mkdir final/include/RTGL1 | |
copy Include/RTGL1/RTGL1.h final/include/RTGL1/RTGL1.h | |
mkdir final/ovrd | |
copy Tools/BlueNoise_LDR_RGBA_128.ktx2 final/ovrd/BlueNoise_LDR_RGBA_128.ktx2 | |
copy Tools/CreateKTX2.py final/ovrd/CreateKTX2.py | |
mkdir final/ovrd/shaders | |
copy Build/shaders/*.spv final/ovrd/shaders | |
copy LICENSE final/LICENSE | |
echo "${{ github.sha }}" | Out-File -encoding ASCII final/VERSION | |
- name: Upload | |
uses: actions/upload-artifact@v3 | |
if: matrix.dlss != 'ON' | |
with: | |
name: RayTracedGL1-Bundle | |
path: final/* | |
- name: Upload (DLSS) | |
uses: actions/upload-artifact@v3 | |
if: matrix.dlss == 'ON' | |
with: | |
name: RayTracedGL1-Bundle-DLSS | |
path: final/* |