NOTE: TMXParser is intended to be used alongside TSXParser due to internal map tilesets not being supported. Grab the external tileset filepath and give it to TSXParser to get the full tileset info.
#TMXParser
TMXParser is a Tiled Map Editor *.tmx map xml file parser. It is currently a completely functionless library designed to provide instant access to the *.tmx file data. TMXParser can be included (along with rapidxml) into your project or statically linked.
##Features
- Completely functionless giving access to the raw map data.
- Complete properties support.
- Support for multiple:
- Tilesets
- Tile Layers
- Object Groups
- Objects ( Currently only rectangular and tile based objects )
- Image Layers
##TODO
- Ellipse
- Polygon
- Polyline
- Tile Flip
- Tile Rotation
- Implement full API
##Example
#include <iostream>
#include <TMXParser.h>
int main()
{
TMX::Parser tmx;
tmx.load( "desert.tmx" );
std::cout << "Map Version: " << tmx.mapInfo.version << std::endl;
std::cout << "Map Orientation: " << tmx.mapInfo.orientation << std::endl;
std::cout << "Map Width: " << tmx.mapInfo.width << std::endl;
std::cout << "Map Height: " << tmx.mapInfo.height << std::endl;
std::cout << "Tile Width: " << tmx.mapInfo.tileWidth << std::endl;
std::cout << "Tile Height: " << tmx.mapInfo.tileHeight << std::endl;
std::cout << "Background Color: " << tmx.mapInfo.backgroundColor << std::endl;
std::cout << "Properties: " << std::endl;
for( std::map<std::string, std::string>::iterator it = tmx.mapInfo.property.begin(); it != tmx.mapInfo.property.end(); ++it ) {
std::cout << "-> " << it->first << " : " << it->second << std::endl;
}
std::cout << std::endl;
for( int i = 0; i < tmx.tilesetList.size(); i++ ) {
std::cout << "Tileset[ First GID: " << tmx.tilesetList[i].firstGID << " Source: " << tmx.tilesetList[i].source << " ]" << std::endl;
}
std::cout << std::endl;
for( std::map<std::string, TMX::Parser::TileLayer>::iterator it = tmx.tileLayer.begin(); it != tmx.tileLayer.end(); ++it ) {
std::cout << std::endl;
std::cout << "Tile Layer Name: " << it->first << std::endl;
std::cout << "Tile Layer Visibility: " << tmx.tileLayer[it->first].visible << std::endl;
std::cout << "Tile Layer Opacity: " << tmx.tileLayer[it->first].opacity << std::endl;
std::cout << "Tile Layer Properties:" << std::endl;
if( tmx.tileLayer[it->first].property.size() > 0 ) {
for( std::map<std::string, std::string>::iterator it2 = tmx.tileLayer[it->first].property.begin(); it2 != tmx.tileLayer[it->first].property.end(); ++it2 ) {
std::cout << "-> " << it2->first << " : " << it2->second << std::endl;
}
}
std::cout << "Tile Layer Data Encoding: " << tmx.tileLayer[it->first].data.encoding << std::endl;
if( tmx.tileLayer[it->first].data.compression != "none" ) {
std::cout << "Tile Layer Data Compression: " << tmx.tileLayer[it->first].data.compression << std::endl;
}
std::cout << "Tile Layer Data Contents: " << tmx.tileLayer[it->first].data.contents << std::endl;
}
for( std::map<std::string, TMX::Parser::ObjectGroup>::iterator it = tmx.objectGroup.begin(); it != tmx.objectGroup.end(); ++it ) {
std::cout << std::endl;
std::cout << "Object Group Name: " << it->first << std::endl;
std::cout << "Object Group Color: " << tmx.objectGroup[it->first].color << std::endl;
std::cout << "Object Group Visibility: " << tmx.objectGroup[it->first].visible << std::endl;
std::cout << "Object Group Opacity: " << tmx.objectGroup[it->first].opacity << std::endl;
std::cout << "Object Group Properties:" << std::endl;
if( tmx.objectGroup[it->first].property.size() > 0 ) {
for( std::map<std::string, std::string>::iterator it2 = tmx.objectGroup[it->first].property.begin(); it2 != tmx.objectGroup[it->first].property.end(); ++it2 ) {
std::cout << "-> " << it2->first << " : " << it2->second << std::endl;
}
}
for( std::map<std::string, TMX::Parser::Object>::iterator it2 = tmx.objectGroup[it->first].object.begin(); it2 != tmx.objectGroup[it->first].object.end(); ++it2 ) {
std::cout << std::endl;
if( it2->second.name != "") { std::cout << "Object Name: " << it2->first << std::endl; }
if( it2->second.type != "") { std::cout << "Object Type: " << tmx.objectGroup[it->first].object[it2->first].type << std::endl; }
std::cout << "Object Position X: " << tmx.objectGroup[it->first].object[it2->first].x << std::endl;
std::cout << "Object Position Y: " << tmx.objectGroup[it->first].object[it2->first].y << std::endl;
std::cout << "Object Width: " << tmx.objectGroup[it->first].object[it2->first].width << std::endl;
std::cout << "Object Height: " << tmx.objectGroup[it->first].object[it2->first].height << std::endl;
if( it2->second.gid != 0) { std::cout << "Object Tile GID: " << tmx.objectGroup[it->first].object[it2->first].gid << std::endl; }
std::cout << "Object Visible: " << tmx.objectGroup[it->first].object[it2->first].visible << std::endl;
}
}
for( std::map<std::string, TMX::Parser::ImageLayer>::iterator it = tmx.imageLayer.begin(); it != tmx.imageLayer.end(); ++it ) {
std::cout << std::endl;
std::cout << "Image Layer Name: " << it->first << std::endl;
std::cout << "Image Layer Visibility: " << tmx.imageLayer[it->first].visible << std::endl;
std::cout << "Image Layer Opacity: " << tmx.imageLayer[it->first].opacity << std::endl;
std::cout << "Image Layer Properties:" << std::endl;
if( tmx.imageLayer[it->first].property.size() > 0 ) {
for( std::map<std::string, std::string>::iterator it2 = tmx.imageLayer[it->first].property.begin(); it2 != tmx.imageLayer[it->first].property.end(); ++it2 ) {
std::cout << "-> " << it2->first << " : " << it2->second << std::endl;
}
}
std::cout << "Image Layer Source: " << tmx.imageLayer[it->first].image.source << std::endl;
std::cout << "Image Layer Transparent Color: " << tmx.imageLayer[it->first].image.transparencyColor << std::endl;
}
return 0;
}
##Example with TSXParser
#include <iostream>
#include <TMXParser.h>
#include <TSXParser.h>
int main()
{
TMX::Parser tmx;
tmx.load( "desert.tmx" );
std::cout << "Map Version: " << tmx.mapInfo.version << std::endl;
std::cout << "Map Orientation: " << tmx.mapInfo.orientation << std::endl;
std::cout << "Map Width: " << tmx.mapInfo.width << std::endl;
std::cout << "Map Height: " << tmx.mapInfo.height << std::endl;
std::cout << "Tile Width: " << tmx.mapInfo.tileWidth << std::endl;
std::cout << "Tile Height: " << tmx.mapInfo.tileHeight << std::endl;
std::cout << "Background Color: " << tmx.mapInfo.backgroundColor << std::endl;
std::cout << "Properties: " << std::endl;
for( std::map<std::string, std::string>::iterator it = tmx.mapInfo.property.begin(); it != tmx.mapInfo.property.end(); ++it ) {
std::cout << "-> " << it->first << " : " << it->second << std::endl;
}
std::cout << std::endl;
for( int i = 0; i < tmx.tilesetList.size(); i++ ) {
std::cout << "Tileset[ First GID: " << tmx.tilesetList[i].firstGID << " Source: " << tmx.tilesetList[i].source << " ]" << std::endl;
//////////////////////
//TSXParse starts here
//////////////////////
TSX::Parser tsx;
tsx.load( tmx.tilesetList[i].source );
std::cout << "Name: " << tsx.tileset.name << std::endl;
std::cout << "Tile Width: " << tsx.tileset.tileWidth << std::endl;
std::cout << "Tile Height: " << tsx.tileset.tileHeight << std::endl;
std::cout << "Margin: " << tsx.tileset.margin << std::endl;
std::cout << "Spacing: " << tsx.tileset.spacing << std::endl;
std::cout << "Tileset Properties:" << std::endl;
std::map<std::string,std::string>::iterator iter = tsx.tileset.property.begin();
std::map<std::string,std::string>::iterator end_iter = tsx.tileset.property.end();
for(; iter != end_iter; ++iter)
{
std::cout << "->" << iter->first << " : " << iter->second << std::endl;
}
std::cout << "Image Path: " << tsx.tileset.image.source << std::endl;
std::cout << "Image Width: " << tsx.tileset.image.width << std::endl;
std::cout << "Image Height: " << tsx.tileset.image.height << std::endl;
for(int i = 0; i < tsx.terrainList.size(); ++i)
{
std::cout << "Terrain: " << tsx.terrainList[i].name << " - " << tsx.terrainList[i].tile << std::endl;
std::map<std::string,std::string>::iterator iter = tsx.terrainList[i].property.begin();
std::map<std::string,std::string>::iterator end_iter = tsx.terrainList[i].property.end();
for(; iter != end_iter; ++iter)
{
std::cout << "->" << iter->first << " : " << iter->second << std::endl;
}
}
for(int i = 0; i < tsx.tileList.size(); ++i)
{
std::cout << "Tile: " << tsx.tileList[i].id << " - ";
for(int j = 0; j < tsx.tileList[j].terrain.size(); ++j)
{
if( j != 0 )
{
std::cout << "," << tsx.tileList[i].terrain[j];
}
else if (j == tsx.tileList.size())
{
std::cout << tsx.tileList[i].terrain[j];
}
else
{
std::cout << tsx.tileList[i].terrain[j];
}
}
std::cout << std::endl;
std::map<std::string,std::string>::iterator iter = tsx.tileList[i].property.begin();
std::map<std::string,std::string>::iterator end_iter = tsx.tileList[i].property.end();
for(; iter != end_iter; ++iter)
{
std::cout << "->" << iter->first << " : " << iter->second << std::endl;
}
}
////////////////////
//TSXParse ends here
////////////////////
}
std::cout << std::endl;
for( std::map<std::string, TMX::Parser::TileLayer>::iterator it = tmx.tileLayer.begin(); it != tmx.tileLayer.end(); ++it ) {
std::cout << std::endl;
std::cout << "Tile Layer Name: " << it->first << std::endl;
std::cout << "Tile Layer Visibility: " << tmx.tileLayer[it->first].visible << std::endl;
std::cout << "Tile Layer Opacity: " << tmx.tileLayer[it->first].opacity << std::endl;
std::cout << "Tile Layer Properties:" << std::endl;
if( tmx.tileLayer[it->first].property.size() != 0 ) {
for( std::map<std::string, std::string>::iterator it2 = tmx.tileLayer[it->first].property.begin(); it2 != tmx.tileLayer[it->first].property.end(); ++it2 ) {
std::cout << "-> " << it2->first << " : " << it2->second << std::endl;
}
}
std::cout << "Tile Layer Data Encoding: " << tmx.tileLayer[it->first].data.encoding << std::endl;
if( tmx.tileLayer[it->first].data.compression != "none" ) {
std::cout << "Tile Layer Data Compression: " << tmx.tileLayer[it->first].data.compression << std::endl;
}
std::cout << "Tile Layer Data Contents: " << tmx.tileLayer[it->first].data.contents << std::endl;
}
for( std::map<std::string, TMX::Parser::ObjectGroup>::iterator it = tmx.objectGroup.begin(); it != tmx.objectGroup.end(); ++it ) {
std::cout << std::endl;
std::cout << "Object Group Name: " << it->first << std::endl;
std::cout << "Object Group Color: " << tmx.objectGroup[it->first].color << std::endl;
std::cout << "Object Group Visibility: " << tmx.objectGroup[it->first].visible << std::endl;
std::cout << "Object Group Opacity: " << tmx.objectGroup[it->first].opacity << std::endl;
std::cout << "Object Group Properties:" << std::endl;
if( tmx.objectGroup[it->first].property.size() != 0 ) {
for( std::map<std::string, std::string>::iterator it2 = tmx.objectGroup[it->first].property.begin(); it2 != tmx.objectGroup[it->first].property.end(); ++it2 ) {
std::cout << "-> " << it2->first << " : " << it2->second << std::endl;
}
}
for( std::map<std::string, TMX::Parser::Object>::iterator it2 = tmx.objectGroup[it->first].object.begin(); it2 != tmx.objectGroup[it->first].object.end(); ++it2 ) {
std::cout << std::endl;
if( it2->second.name != "") { std::cout << "Object Name: " << it2->first << std::endl; }
if( it2->second.type != "") { std::cout << "Object Type: " << tmx.objectGroup[it->first].object[it2->first].type << std::endl; }
std::cout << "Object Position X: " << tmx.objectGroup[it->first].object[it2->first].x << std::endl;
std::cout << "Object Position Y: " << tmx.objectGroup[it->first].object[it2->first].y << std::endl;
std::cout << "Object Width: " << tmx.objectGroup[it->first].object[it2->first].width << std::endl;
std::cout << "Object Height: " << tmx.objectGroup[it->first].object[it2->first].height << std::endl;
if( it2->second.gid != 0) { std::cout << "Object Tile GID: " << tmx.objectGroup[it->first].object[it2->first].gid << std::endl; }
std::cout << "Object Visible: " << tmx.objectGroup[it->first].object[it2->first].visible << std::endl;
}
}
for( std::map<std::string, TMX::Parser::ImageLayer>::iterator it = tmx.imageLayer.begin(); it != tmx.imageLayer.end(); ++it ) {
std::cout << std::endl;
std::cout << "Image Layer Name: " << it->first << std::endl;
std::cout << "Image Layer Visibility: " << tmx.imageLayer[it->first].visible << std::endl;
std::cout << "Image Layer Opacity: " << tmx.imageLayer[it->first].opacity << std::endl;
std::cout << "Image Layer Properties:" << std::endl;
if( tmx.imageLayer[it->first].property.size() != 0 ) {
for( std::map<std::string, std::string>::iterator it2 = tmx.imageLayer[it->first].property.begin(); it2 != tmx.imageLayer[it->first].property.end(); ++it2 ) {
std::cout << "-> " << it2->first << " : " << it2->second << std::endl;
}
}
std::cout << "Image Layer Source: " << tmx.imageLayer[it->first].image.source << std::endl;
std::cout << "Image Layer Transparent Color: " << tmx.imageLayer[it->first].image.transparencyColor << std::endl;
}
return 0;
}