- add libtbb as static builtin lib
- fix cmake projects for AuroraOS build
~/AuroraOS/bin/sfdk engine exec mb2 -t AuroraOS-4.0.2.209-base-armv7hl build
~/AuroraOS/bin/sfdk engine exec sb2 -t AuroraOS-4.0.2.209-base-armv7hl sign --key regular_key.pem --cert regular_cert.pem ./RPMS/ru.sashikknox.hmm3-1.2.1-1.armv7hl.rpm
RPM package name and target name may be different, than above
VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.
- Homepage: https://vcmi.eu/
- Wiki: https://wiki.vcmi.eu/
- Forums: https://forum.vcmi.eu/
- Bugtracker: https://github.com/vcmi/vcmi/issues
- Slack: https://slack.vcmi.eu/
- Discord: https://discord.gg/chBT42V
To use VCMI you need to own original data files.
Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:
- (optional) All platforms: using Conan package manager to obtain prebuilt dependencies
- On Linux
- On Linux for Windows with Conan and mingw
- On macOS
- On Windows using MSVC and Vcpkg
- iOS on macOS
- Android on any OS
VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]
Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)