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Compile lite on Darwin arm1 #245

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6 changes: 6 additions & 0 deletions build.sh
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,12 @@ if [[ $* == *windows* ]]; then
lflags="$lflags -Lwinlib/SDL2-2.0.10/x86_64-w64-mingw32/lib"
lflags="-lmingw32 -lSDL2main $lflags -mwindows -o $outfile res.res"
x86_64-w64-mingw32-windres res.rc -O coff -o res.res
elif [[ $* == *darwin* ]]; then
platform="darwin"
outfile="lite"
compiler="gcc"
cflags="$cflags -DLUA_USE_POSIX -Imaclib/SDL2.0.14_1/include -D_THREAD_SAFE"
lflags="$lflags -Lmaclib/SDL2.0.14_1/lib -o $outfile"
else
platform="unix"
outfile="lite"
Expand Down
20 changes: 20 additions & 0 deletions maclib/SDL2.0.14_1/COPYING.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,20 @@

Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <[email protected]>

This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

1 change: 1 addition & 0 deletions maclib/SDL2.0.14_1/INSTALL_RECEIPT.json
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
{"homebrew_version":"2.7.0-111-gfdb71a5","used_options":[],"unused_options":[],"built_as_bottle":true,"poured_from_bottle":true,"installed_as_dependency":false,"installed_on_request":true,"changed_files":["bin/sdl2-config","lib/cmake/SDL2/sdl2-config.cmake","lib/pkgconfig/sdl2.pc"],"time":1613078402,"source_modified_time":1608572708,"HEAD":null,"stdlib":null,"compiler":"clang","aliases":[],"runtime_dependencies":[],"source":{"path":"/opt/homebrew/Library/Taps/homebrew/homebrew-core/Formula/sdl2.rb","tap":"homebrew/core","spec":"stable","versions":{"stable":"2.0.14","head":"HEAD","version_scheme":0}},"arch":"arm64","built_on":{"os":"Macintosh","os_version":"macOS 11.1","cpu_family":"arm_vortex_tempest","xcode":"12.3","clt":"12.3.0.0.1.1607026830"}}
21 changes: 21 additions & 0 deletions maclib/SDL2.0.14_1/README.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@

Simple DirectMedia Layer

(SDL)

Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
Sam Lantinga ([email protected])
10 changes: 10 additions & 0 deletions maclib/SDL2.0.14_1/TODO.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
Future work roadmap:
* http://wiki.libsdl.org/moin.cgi/Roadmap

* Check 1.2 revisions:
3554 - Need to resolve semantics for locking keys on different platforms
4874 - Do we want screen rotation? At what level?
4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98
4865 - See if this is still needed (mouse coordinate clamping)
4866 - See if this is still needed (blocking window repositioning)

60 changes: 60 additions & 0 deletions maclib/SDL2.0.14_1/bin/sdl2-config
Original file line number Diff line number Diff line change
@@ -0,0 +1,60 @@
#!/bin/sh

prefix=/opt/homebrew
exec_prefix=${prefix}
exec_prefix_set=no
libdir=${exec_prefix}/lib

#usage="\
#Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs]"
usage="\
Usage: $0 [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs] [--static-libs]"

if test $# -eq 0; then
echo "${usage}" 1>&2
exit 1
fi

while test $# -gt 0; do
case "$1" in
-*=*) optarg=`echo "$1" | sed 's/[-_a-zA-Z0-9]*=//'` ;;
*) optarg= ;;
esac

case $1 in
--prefix=*)
prefix=$optarg
if test $exec_prefix_set = no ; then
exec_prefix=$optarg
fi
;;
--prefix)
echo $prefix
;;
--exec-prefix=*)
exec_prefix=$optarg
exec_prefix_set=yes
;;
--exec-prefix)
echo $exec_prefix
;;
--version)
echo 2.0.14
;;
--cflags)
echo -I${prefix}/include/SDL2 -D_THREAD_SAFE
;;
--libs)
echo -L${exec_prefix}/lib -lSDL2
;;
--static-libs)
# --libs|--static-libs)
echo -L${exec_prefix}/lib -lSDL2 -lm -liconv -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox -Wl,-weak_framework,CoreHaptics -Wl,-weak_framework,GameController -Wl,-framework,ForceFeedback -lobjc -Wl,-framework,CoreVideo -Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,IOKit -Wl,-weak_framework,QuartzCore -Wl,-weak_framework,Metal
;;
*)
echo "${usage}" 1>&2
exit 1
;;
esac
shift
done
138 changes: 138 additions & 0 deletions maclib/SDL2.0.14_1/include/SDL2/SDL.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,138 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <[email protected]>

This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

/**
* \file SDL.h
*
* Main include header for the SDL library
*/


#ifndef SDL_h_
#define SDL_h_

#include "SDL_main.h"
#include "SDL_stdinc.h"
#include "SDL_assert.h"
#include "SDL_atomic.h"
#include "SDL_audio.h"
#include "SDL_clipboard.h"
#include "SDL_cpuinfo.h"
#include "SDL_endian.h"
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_filesystem.h"
#include "SDL_gamecontroller.h"
#include "SDL_haptic.h"
#include "SDL_hints.h"
#include "SDL_joystick.h"
#include "SDL_loadso.h"
#include "SDL_log.h"
#include "SDL_messagebox.h"
#include "SDL_metal.h"
#include "SDL_mutex.h"
#include "SDL_power.h"
#include "SDL_render.h"
#include "SDL_rwops.h"
#include "SDL_sensor.h"
#include "SDL_shape.h"
#include "SDL_system.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_version.h"
#include "SDL_video.h"
#include "SDL_locale.h"
#include "SDL_misc.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif

/* As of version 0.5, SDL is loaded dynamically into the application */

/**
* \name SDL_INIT_*
*
* These are the flags which may be passed to SDL_Init(). You should
* specify the subsystems which you will be using in your application.
*/
/* @{ */
#define SDL_INIT_TIMER 0x00000001u
#define SDL_INIT_AUDIO 0x00000010u
#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
#define SDL_INIT_HAPTIC 0x00001000u
#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
#define SDL_INIT_EVENTS 0x00004000u
#define SDL_INIT_SENSOR 0x00008000u
#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
#define SDL_INIT_EVERYTHING ( \
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
)
/* @} */

/**
* This function initializes the subsystems specified by \c flags
*/
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);

/**
* This function initializes specific SDL subsystems
*
* Subsystem initialization is ref-counted, you must call
* SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
* shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
* If a subsystem is already loaded then this call will
* increase the ref-count and return.
*/
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);

/**
* This function cleans up specific SDL subsystems
*/
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);

/**
* This function returns a mask of the specified subsystems which have
* previously been initialized.
*
* If \c flags is 0, it returns a mask of all initialized subsystems.
*/
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);

/**
* This function cleans up all initialized subsystems. You should
* call it upon all exit conditions.
*/
extern DECLSPEC void SDLCALL SDL_Quit(void);

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"

#endif /* SDL_h_ */

/* vi: set ts=4 sw=4 expandtab: */
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