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Creating an example of using a texture with Clut
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fjtrujy committed Aug 22, 2023
1 parent a745f10 commit ffbcac1
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1 change: 1 addition & 0 deletions examples/Makefile
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Expand Up @@ -15,6 +15,7 @@ SUBDIRS += atlas
SUBDIRS += basic
SUBDIRS += bigtex
SUBDIRS += coverflow
SUBDIRS += clut
SUBDIRS += cube
SUBDIRS += fb
SUBDIRS += fhdbg
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16 changes: 16 additions & 0 deletions examples/clut/Makefile
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# ____ ___ | / _____ _____
# | __ | |___/ | |
# |___| ___| | \ __|__ | gsKit Open Source Project.
# ----------------------------------------------------------------------
# Copyright 2004 - Chris "Neovanglist" Gilbert <[email protected]>
# Licenced under Academic Free License version 2.0
# Review gsKit README & LICENSE files for further details.
#
# examples/clut/Makefile - Makefile for "clut" example.
#

EE_BIN = clut.elf
EE_OBJS = clut.o

include ../../Makefile.pref
include ../Makefile.global
101 changes: 101 additions & 0 deletions examples/clut/clut.c
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// ____ ___ | / _____ _____
// | __ | |___/ | |
// |___| ___| | \ __|__ | gsKit Open Source Project.
// ----------------------------------------------------------------------
// Copyright 2004 - Chris "Neovanglist" Gilbert <[email protected]>
// Licenced under Academic Free License version 2.0
// Review gsKit README & LICENSE files for further details.
//
// textures.c - Example demonstrating gsKit texture operation.
//

#include <stdio.h>
#include <malloc.h>

#include <gsKit.h>
#include <dmaKit.h>
#include <gsToolkit.h>
#include <gsInline.h>
#include <gsTexture.h>

#define CLUT_SIZE 256
#define TEXTURE_WIDTH 320
#define TEXTURE_HEIGHT 240

int main(int argc, char *argv[])
{
GSGLOBAL *gsGlobal;
GSTEXTURE tex;
uint32_t i, j, offset;
uint32_t totalVertices = 2;
uint64_t White = GS_SETREG_RGBAQ(0xFF,0xFF,0xFF,0x00,0x00);
gs_rgbaq color = color_to_RGBAQ(0x80, 0x80, 0x80, 0x80, 0);

gsGlobal = gsKit_init_global();

gsGlobal->PSM = GS_PSM_CT24;
gsGlobal->PSMZ = GS_PSMZ_16S;

dmaKit_init(D_CTRL_RELE_OFF,D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC,
D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF);

// Initialize the DMAC
dmaKit_chan_init(DMA_CHANNEL_GIF);

gsKit_init_screen(gsGlobal);
gsKit_TexManager_init(gsGlobal);
gsKit_mode_switch(gsGlobal, GS_ONESHOT);

tex.Width = TEXTURE_WIDTH;
tex.Height = TEXTURE_HEIGHT;
tex.PSM = GS_PSM_T8;
tex.ClutPSM = GS_PSM_CT32;
tex.Clut = memalign(128, gsKit_texture_size_ee(CLUT_SIZE, 1, tex.ClutPSM));
tex.Mem = memalign(128, gsKit_texture_size_ee(tex.Width, tex.Height, tex.PSM));

printf("Tex VRAM Range = 0x%X - 0x%X\n",tex.Vram, tex.Vram +gsKit_texture_size(tex.Width, tex.Height, tex.PSM) - 1);

gsKit_set_clamp(gsGlobal, GS_CMODE_CLAMP);

// initialize texture
uint8_t *tex256 = (uint8_t*)tex.Mem;
for (j = 0; j < tex.Height; ++j) {
for (i = 0; i < tex.Width; ++i) {
tex256[i + j * tex.Width] = j ^ i;
}
}

GSPRIMUVPOINT *verts = (GSPRIMUVPOINT*)malloc(sizeof(GSPRIMUVPOINT) * totalVertices);
verts[0].xyz2 = vertex_to_XYZ2(gsGlobal, 0, 0, 0);
verts[0].rgbaq = color;
verts[0].uv = vertex_to_UV(&tex, 0, 0);

verts[1].xyz2 = vertex_to_XYZ2(gsGlobal, gsGlobal->Width, gsGlobal->Height, 0);
verts[1].rgbaq = color;
verts[1].uv = vertex_to_UV(&tex, tex.Width, tex.Height);

offset = 0;

while(1) {
unsigned int* clut = tex.Clut;
for (i = 0; i < 256; ++i) {
unsigned int j = (i + offset)&0xff;
*(clut++) = (j << 24)|(j << 16)|(j << 8)|(j);
}

gsKit_clear(gsGlobal, White);
gsKit_TexManager_invalidate(gsGlobal, &tex);
gsKit_TexManager_bind(gsGlobal, &tex);
gskit_prim_list_sprite_texture_uv_3d(gsGlobal, &tex, totalVertices, verts);

gsKit_queue_exec(gsGlobal);
gsKit_sync_flip(gsGlobal);
gsKit_TexManager_nextFrame(gsGlobal);

offset++;
}

free(verts);

return 0;
}

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