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Merge pull request #69 from fjtrujy/addingClutExample
Creating an example of using a texture with Clut
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# ____ ___ | / _____ _____ | ||
# | __ | |___/ | | | ||
# |___| ___| | \ __|__ | gsKit Open Source Project. | ||
# ---------------------------------------------------------------------- | ||
# Copyright 2004 - Chris "Neovanglist" Gilbert <[email protected]> | ||
# Licenced under Academic Free License version 2.0 | ||
# Review gsKit README & LICENSE files for further details. | ||
# | ||
# examples/clut/Makefile - Makefile for "clut" example. | ||
# | ||
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EE_BIN = clut.elf | ||
EE_OBJS = clut.o | ||
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include ../../Makefile.pref | ||
include ../Makefile.global |
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// ____ ___ | / _____ _____ | ||
// | __ | |___/ | | | ||
// |___| ___| | \ __|__ | gsKit Open Source Project. | ||
// ---------------------------------------------------------------------- | ||
// Copyright 2004 - Chris "Neovanglist" Gilbert <[email protected]> | ||
// Licenced under Academic Free License version 2.0 | ||
// Review gsKit README & LICENSE files for further details. | ||
// | ||
// textures.c - Example demonstrating gsKit texture operation. | ||
// | ||
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#include <stdio.h> | ||
#include <malloc.h> | ||
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#include <gsKit.h> | ||
#include <dmaKit.h> | ||
#include <gsToolkit.h> | ||
#include <gsInline.h> | ||
#include <gsTexture.h> | ||
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#define CLUT_SIZE 256 | ||
#define TEXTURE_WIDTH 320 | ||
#define TEXTURE_HEIGHT 240 | ||
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int main(int argc, char *argv[]) | ||
{ | ||
GSGLOBAL *gsGlobal; | ||
GSTEXTURE tex; | ||
uint32_t i, j, offset; | ||
uint32_t totalVertices = 2; | ||
uint64_t White = GS_SETREG_RGBAQ(0xFF,0xFF,0xFF,0x00,0x00); | ||
gs_rgbaq color = color_to_RGBAQ(0x80, 0x80, 0x80, 0x80, 0); | ||
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gsGlobal = gsKit_init_global(); | ||
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gsGlobal->PSM = GS_PSM_CT24; | ||
gsGlobal->PSMZ = GS_PSMZ_16S; | ||
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dmaKit_init(D_CTRL_RELE_OFF,D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC, | ||
D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF); | ||
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// Initialize the DMAC | ||
dmaKit_chan_init(DMA_CHANNEL_GIF); | ||
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gsKit_init_screen(gsGlobal); | ||
gsKit_TexManager_init(gsGlobal); | ||
gsKit_mode_switch(gsGlobal, GS_ONESHOT); | ||
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tex.Width = TEXTURE_WIDTH; | ||
tex.Height = TEXTURE_HEIGHT; | ||
tex.PSM = GS_PSM_T8; | ||
tex.ClutPSM = GS_PSM_CT32; | ||
tex.Clut = memalign(128, gsKit_texture_size_ee(CLUT_SIZE, 1, tex.ClutPSM)); | ||
tex.Mem = memalign(128, gsKit_texture_size_ee(tex.Width, tex.Height, tex.PSM)); | ||
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printf("Tex VRAM Range = 0x%X - 0x%X\n",tex.Vram, tex.Vram +gsKit_texture_size(tex.Width, tex.Height, tex.PSM) - 1); | ||
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gsKit_set_clamp(gsGlobal, GS_CMODE_CLAMP); | ||
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// initialize texture | ||
uint8_t *tex256 = (uint8_t*)tex.Mem; | ||
for (j = 0; j < tex.Height; ++j) { | ||
for (i = 0; i < tex.Width; ++i) { | ||
tex256[i + j * tex.Width] = j ^ i; | ||
} | ||
} | ||
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GSPRIMUVPOINT *verts = (GSPRIMUVPOINT*)malloc(sizeof(GSPRIMUVPOINT) * totalVertices); | ||
verts[0].xyz2 = vertex_to_XYZ2(gsGlobal, 0, 0, 0); | ||
verts[0].rgbaq = color; | ||
verts[0].uv = vertex_to_UV(&tex, 0, 0); | ||
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verts[1].xyz2 = vertex_to_XYZ2(gsGlobal, gsGlobal->Width, gsGlobal->Height, 0); | ||
verts[1].rgbaq = color; | ||
verts[1].uv = vertex_to_UV(&tex, tex.Width, tex.Height); | ||
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offset = 0; | ||
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while(1) { | ||
unsigned int* clut = tex.Clut; | ||
for (i = 0; i < CLUT_SIZE; ++i) { | ||
unsigned int j = (i + offset)&0xff; | ||
*(clut++) = (j << 24)|(j << 16)|(j << 8)|(j); | ||
} | ||
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gsKit_clear(gsGlobal, White); | ||
gsKit_TexManager_invalidate(gsGlobal, &tex); | ||
gsKit_TexManager_bind(gsGlobal, &tex); | ||
gskit_prim_list_sprite_texture_uv_3d(gsGlobal, &tex, totalVertices, verts); | ||
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gsKit_queue_exec(gsGlobal); | ||
gsKit_sync_flip(gsGlobal); | ||
gsKit_TexManager_nextFrame(gsGlobal); | ||
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offset++; | ||
} | ||
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free(verts); | ||
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return 0; | ||
} |