// A C++ Program to play tic-tac-toe
#include<bits/stdc++.h> using namespace std;
#define COMPUTER 1 #define HUMAN 2
#define SIDE 3 // Length of the board
// Computer will move with 'O' // and human with 'X' #define COMPUTERMOVE 'O' #define HUMANMOVE 'X'
// A function to show the current board status void showBoard(char board[][SIDE]) { printf("\n\n");
printf("\t\t\t %c | %c | %c \n", board[0][0],
board[0][1], board[0][2]);
printf("\t\t\t--------------\n");
printf("\t\t\t %c | %c | %c \n", board[1][0],
board[1][1], board[1][2]);
printf("\t\t\t--------------\n");
printf("\t\t\t %c | %c | %c \n\n", board[2][0],
board[2][1], board[2][2]);
return;
}
// A function to show the instructions void showInstructions() { printf("\t\t\t Tic-Tac-Toe\n\n"); printf("Choose a cell numbered from 1 to 9 as below" " and play\n\n");
printf("\t\t\t 1 | 2 | 3 \n");
printf("\t\t\t--------------\n");
printf("\t\t\t 4 | 5 | 6 \n");
printf("\t\t\t--------------\n");
printf("\t\t\t 7 | 8 | 9 \n\n");
printf("-\t-\t-\t-\t-\t-\t-\t-\t-\t-\n\n");
return;
}
// A function to initialise the game
void initialise(char board[][SIDE], int moves[])
{
// Initiate the random number generator so that
// the same configuration doesn't arises
srand(time(NULL));
// Initially the board is empty
for (int i=0; i<SIDE; i++)
{
for (int j=0; j<SIDE; j++)
board[i][j] = ' ';
}
// Fill the moves with numbers
for (int i=0; i<SIDE*SIDE; i++)
moves[i] = i;
// randomise the moves
random_shuffle(moves, moves + SIDE*SIDE);
return;
}
// A function to declare the winner of the game void declareWinner(int whoseTurn) { if (whoseTurn == COMPUTER) printf("COMPUTER has won\n"); else printf("HUMAN has won\n"); return; }
// A function that returns true if any of the row
// is crossed with the same player's move
bool rowCrossed(char board[][SIDE])
{
for (int i=0; i<SIDE; i++)
{
if (board[i][0] == board[i][1] &&
board[i][1] == board[i][2] &&
board[i][0] != ' ')
return (true);
}
return(false);
}
// A function that returns true if any of the column
// is crossed with the same player's move
bool columnCrossed(char board[][SIDE])
{
for (int i=0; i<SIDE; i++)
{
if (board[0][i] == board[1][i] &&
board[1][i] == board[2][i] &&
board[0][i] != ' ')
return (true);
}
return(false);
}
// A function that returns true if any of the diagonal
// is crossed with the same player's move
bool diagonalCrossed(char board[][SIDE])
{
if (board[0][0] == board[1][1] &&
board[1][1] == board[2][2] &&
board[0][0] != ' ')
return(true);
if (board[0][2] == board[1][1] &&
board[1][1] == board[2][0] &&
board[0][2] != ' ')
return(true);
return(false);
}
// A function that returns true if the game is over // else it returns a false bool gameOver(char board[][SIDE]) { return(rowCrossed(board) || columnCrossed(board) || diagonalCrossed(board) ); }
// A function to play Tic-Tac-Toe
void playTicTacToe(int whoseTurn)
{
// A 3*3 Tic-Tac-Toe board for playing
char board[SIDE][SIDE];
int moves[SIDE*SIDE];
// Initialise the game
initialise(board, moves);
// Show the instructions before playing
showInstructions();
int moveIndex = 0, x, y;
// Keep playing till the game is over or it is a draw
while (gameOver(board) == false &&
moveIndex != SIDE*SIDE)
{
if (whoseTurn == COMPUTER)
{
x = moves[moveIndex] / SIDE;
y = moves[moveIndex] % SIDE;
board[x][y] = COMPUTERMOVE;
printf("COMPUTER has put a %c in cell %d\n",
COMPUTERMOVE, moves[moveIndex]+1);
showBoard(board);
moveIndex ++;
whoseTurn = HUMAN;
}
else if (whoseTurn == HUMAN)
{
x = moves[moveIndex] / SIDE;
y = moves[moveIndex] % SIDE;
board[x][y] = HUMANMOVE;
printf ("HUMAN has put a %c in cell %d\n",
HUMANMOVE, moves[moveIndex]+1);
showBoard(board);
moveIndex ++;
whoseTurn = COMPUTER;
}
}
// If the game has drawn
if (gameOver(board) == false &&
moveIndex == SIDE * SIDE)
printf("It's a draw\n");
else
{
// Toggling the user to declare the actual
// winner
if (whoseTurn == COMPUTER)
whoseTurn = HUMAN;
else if (whoseTurn == HUMAN)
whoseTurn = COMPUTER;
// Declare the winner
declareWinner(whoseTurn);
}
return;
}
// Driver program int main() { // Let us play the game with COMPUTER starting first playTicTacToe(COMPUTER);
return (0);
}