A Bytecode Alliance project
A cargo subcommand for building WebAssembly components according to the component model proposal.
cargo component
is a cargo
subcommand for creating WebAssembly components
using Rust as the component's implementation language.
cargo component
is considered to be experimental and is not currently
stable in terms of the code it supports building.
Until the component model stabilizes, upgrading to a newer cargo component
may cause build errors for existing component projects.
- The
cargo component
subcommand is written in Rust, so you'll want the latest stable Rust installed.
To install the cargo component
subcommand from source, run the following
command:
cargo install cargo-component
If you have the cargo-binstall
utility installed, cargo component
can also be installed via a prebuilt
release artifact, saving time on the installation:
cargo binstall cargo-component
Today, developers that target WebAssembly typically compile a monolithic program written in a single source language to a WebAssembly module. The WebAssembly module can then be used in all sorts of places: from web browsers to cloud compute platforms. WebAssembly was intentionally designed to provide the portability and security properties required for such environments.
However, WebAssembly modules are not easily composed with other modules into a single program or service. WebAssembly only has a few primitive value types (integer and floating point types) and those are inadequate to describe the complex types that developers would desire to exchange between modules.
To make things even more challenging, WebAssembly modules typically define their own local linear memories, meaning one module can't access the (conceptual) address space of another. Something must sit between the two modules to facilitate communication when pointers are passed around.
While it is possible to solve these challenges with the existing WebAssembly standard, doing so is burdensome, error-prone, and requires foreknowledge of how the WebAssembly modules are implemented.
The WebAssembly component model proposal provides a way to simplify the process of building WebAssembly applications and services out of reusable pieces of functionality using a variety of source languages, all while still maintaining the portability and security properties of WebAssembly.
At its most fundamental level, WebAssembly components may be used to wrap a WebAssembly module in a way that describes how its interface, a set of functions using complex value types (e.g. strings, variants, records, lists, etc.), is translated to and from the lower-level representation required of the WebAssembly module.
This enables WebAssembly runtimes to know specifically how they must facilitate the exchange of data between the discrete linear memories of components, eliminating the need for developers to do so by hand.
Additionally, components can describe their dependencies in a way that modules simply cannot today; they can even control how their dependencies are instantiated, enabling a component to virtualize functionality needed by a dependency. And because different components might have a shared dependency, hosts may even share the same implementation of that dependency to save on host memory usage.
A primary goal of cargo component
is to try to imagine what
first-class support for WebAssembly components might look like for Rust.
That means being able to reference WebAssembly components via
Cargo.toml
and have WebAssembly component dependencies used in the
same way as Rust crate dependencies:
- add a dependency on a WebAssembly component to
Cargo.toml
- reference it like you would an external crate (via
bindings::<name>::...
) in your source code - build using
cargo component build
and out pops your component!
To be able to use a WebAssembly component from any particular programming language, bindings must be created by translating a WebAssembly component's interface to a representation that a specific programming language can understand.
Tools like wit-bindgen
exist to generate those bindings for different languages,
including Rust.
wit-bindgen
even provides procedural macros to generate the
bindings "inline" with the component's source code.
Unlike wit-bindgen
, cargo component
generates bindings directly into your
project at src/bindings.rs
so that bindings are generated based on the
resolved dependencies from Cargo.toml
rather than parsing a local definition
of the component's interface.
The hope is that one day (in the not too distant future...) that
WebAssembly components might become an important part of the Rust
ecosystem such that cargo
itself might support them.
Until that time, there's cargo component
!
Currently cargo component
targets wasm32-wasi
by default.
As this target is for a preview1 release of WASI, the WebAssembly module produced by the Rust compiler must be adapted to the preview2 version of WASI supported by the component model.
The adaptation is automatically performed when wasm32-wasi
is targeted using
a built-in WASI adapter snapshotted out of the Wasmtime repository.
You may override the built-in adapter cargo component
uses by setting the
adapter
setting in the [package.metadata.component]
table in Cargo.toml
to the path to the adapter module to use.
To build the adapter module, clone the Wasmtime repository and run the following commands:
# Add the wasm32-unknown-unknown target if you haven't already
rustup target add wasm32-unknown-unknown
git checkout $REV
git submodule update --init
cargo build -p wasi-preview1-component-adapter --target wasm32-unknown-unknown --release
cp target/wasm32-unknown-unknown/release/wasi_snapshot_preview1.wasm $PROJECT
where $REV
is the Wasmtime commit hash you want to use and $PROJECT
is the
path to your component project.
Next, edit Cargo.toml
to point at the adapter:
[package.metadata.component]
adapter = "wasi_snapshot_preview1.wasm"
When the Rust compiler supports a preview2 version of the WASI target,
support in cargo component
for adapting a preview1 module will be removed.
Use cargo component new --lib <name>
to create a new library (reactor)
component.
A library component doesn't have a run
(i.e. main
in Rust) function
exported and is meant to be used as a library rather than a command that runs
and exits. Without the --lib
flag, cargo component
defaults to creating
a command component.
This will create a wit/world.wit
file describing the world that the
component will target:
package my-org:my-component;
/// An example world for the component to target.
world example {
export hello-world: func() -> string;
}
The component will export a hello-world
function returning a string.
The implementation of the component will be in src/lib.rs
:
#[allow(warnings)]
mod bindings;
use bindings::Guest;
struct Component;
impl Guest for Component {
/// Say hello!
fn hello_world() -> String {
"Hello, World!".to_string()
}
}
bindings::export!(Component with_types_in bindings);
The bindings
module contains the the types and traits that correspond to the
world targeted by the component; it is automatically generated by
cargo component
.
The cargo component
subcommand has some analogous commands to cargo itself:
cargo component new
— creates a new WebAssembly component Rust project.cargo component add
— adds a component interface dependency to a cargo manifest file.cargo component update
— same ascargo update
but also updates the dependencies in the component lock file.cargo component publish
- publishes a WebAssembly component to a warg component registry.cargo component key
- manages signing keys for publishing WebAssembly components.
Unrecognized commands are passed through to cargo
itself, but only after the
bindings information for component packages has been updated.
Some examples of commands that are passed directly to cargo
are: build
,
check
, doc
, clippy
and extension commands such as expand
from
cargo-expand
.
Certain command line options, like --target
and --release
, are detected by
cargo component
to determine what output files of a build
command should be
componentized.
rust-analyzer is an extremely useful tool for analyzing Rust code and is used in many different editors to provide code completion and other features.
rust-analyzer depends on cargo metadata
and cargo check
to discover
workspace information and to check for errors.
To ensure that rust-analyzer is able to discover the latest bindings
information, rust-analyzer must be configured to use cargo component check
as
the check command.
To configure rust-analyzer to use the cargo component
executable, set the
rust-analyzer.check.overrideCommand
setting to the following:
{
"rust-analyzer.check.overrideCommand": [
"cargo",
"component",
"check",
"--workspace",
"--all-targets",
"--message-format=json"
],
}
By default, cargo component new
will configure Visual Studio Code to use
cargo component check
by creating a .vscode/settings.json
file for you. To
prevent this, pass --editor none
to cargo component new
.
Please check the documentation for rust-analyzer regarding how to set settings for other IDEs.
cargo component
is a Bytecode Alliance
project, and follows the Bytecode Alliance's Code of Conduct
and Organizational Code of Conduct.
You'll clone the code via git
:
git clone https://github.com/bytecodealliance/cargo-component
We'd like tests ideally to be written for all changes. Test can be run via:
cargo test
You'll be adding tests primarily to the tests/
directory.
Changes to cargo component
are managed through pull requests (PRs). Everyone
is welcome to submit a pull request! We'll try to get to reviewing it or
responding to it in at most a few days.
Code is required to be formatted with the current Rust stable's cargo fmt
command. This is checked on CI.
The CI for the cargo component
repository is relatively significant. It tests
changes on Windows, macOS, and Linux.
Publication of this crate is entirely automated via CI. A publish happens
whenever a tag is pushed to the repository, so to publish a new version you'll
want to make a PR that bumps the version numbers (see the ci/publish.rs
script), merge the PR, then tag the PR and push the tag. That should trigger
all that's necessary to publish all the crates and binaries to crates.io.