Obsidio is an multiplayer online battle arena game that takes place in a single large world. Anyone who logs on can battle anyone else that's online at the same time. To play, you move around and shoot other players while collecting the in-game resource, Praesidium. Once you have enough Praesidium, you can build turrets and other structures to help you control the map.
- Made with NodeJS and Socket.IO
- The states of all the objects are all instantiated, updated, and managed server side. All calculations are done server side.
- The client merely sends intents to the server, which are processed. The server returns a series of JSON objects that hold the state of the world to the client for rendering.
- The server holds authoritative determination over the positions and states of all the objects.
This project requires node version 0.12 or greater. npm, bower and gulp should be installed globally on your system.
npm install
bower install
gulp
The project Gulpfile already has a few custom processes to run.
gulp # will compile the JS and LESS assets
gulp js # will compile only the JS assets
gulp less # will compile only the LESS assets
gulp watch # will watch the JS and LESS assets and compile them when
# they are modified, recommended during development
gulp watch-js # will only watch the JS assets
gulp watch-less # will only watch the LESS assets
- Fork this repository and set it up on your computer.
- Commit to your own fork and send a pull request to the master repository.
- The
search-src
script will help you search for TODOs in the source code. Runsearch-src todo
to find things that need to be fixed or modified. - Note that only compiled sources are exposed on the server but are not committed to this repository. Do not commit compiled sources (/static/dist).
- Your code will be reviewed and must be approved before it is merged.
- Please use our convention of 2 space tabs that are space characters and not tab characters. Document any code that you write.
- Alvin Lin (omgimanerd)
- Kenneth Li (noobbyte)
- Hao Huang (HowYellow)
© 2015 Penumbra Games