Multiplayer 3D Aerial Battle
- Made with NodeJS and Socket.IO
- The states of all the objects are all instantiated, updated, and managed server side. All calculations are done server side.
- The client merely sends intents to the server, which are processed. The server returns a series of JSON objects that hold the state of the world to the client for rendering.
- The server holds authoritative determination over the positions and states of all the objects.
This project requires node version 0.12 or greater. npm, bower and gulp should be installed globally on your system.
npm install
bower install
gulp
The project Gulpfile already has a few custom processes to run.
gulp # will compile the JS and LESS assets and lint the JS files
gulp lint # Will lint the JS assets for errors
gulp js # will compile and lint the JS assets
gulp less # will compile only the LESS assets
gulp watch # will watch the JS and LESS assets and compile them when
# they are modified
gulp watch-js # will only watch the JS assets
gulp watch-less # will only watch the LESS assets
Start the server in dev mode using node server --dev
to serve uncompiled
JS files during development.
/extern
contains external variable declarations that are needed by they
Google Closure Compiler.
/lib
contains the server side classes that manage the states of the games
and lobbies.
/public
contains all static assets, including LESS stylesheets, scripts,
images, compiled assets, and external dependencies installed through bower.
/shared
contains JavaScript modules with utilities that are needed on
both the server and client side. (Util.js)
/views
contains the HTML templates that are rendered to the client.
- Fork this repository and set it up on your computer.
- Commit to your own fork and send a pull request to the master repository.
- The
search-src
script will help you search for TODOs in the source code. Runsearch-src todo
to find things that need to be fixed or modified. - Note that only compiled sources are exposed on the server but are not committed to this repository. Do not commit compiled sources (/public/dist).
- Your code will be reviewed and must be approved before it is merged.
- Please use our convention of 2 space tabs that are space characters and not tab characters. Document any code that you write.
- Please only commit working builds that do not compile with any errors.
- Alvin Lin (omgimanerd)
- Kenneth Li (noobbyte)
© 2015 Penumbra Games