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Modified Image class so you can init an image with ImageData without copying the data #104

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You can now init an image without copying the image data.

ImageData data; Image img; img.init(data, false);

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The change to getSizeVRAM might cause issues with compressed textures. Maybe the function needs to be extended for that.

unsigned int getSizeVRAM() const {return (unsigned int) _image.pitch * _image.h;}

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