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Minetest Mod: Advanced Trains
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orwell96/advtrains
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THIS REPOSITORY IS NO LONGER UPDATED! ===================================== The new repository for this mod can be found at: http://git.bananach.space/advtrains.git/ Please report issues to: https://bugs.linux-forks.de/advtrains/ (no registration required) This repository will continue to mirror the state of advtrains as it was on 2018/06/14. Issues and PRs reported here will probably no longer be processed. ================ Original readme: ## ADVTRAINS ## realistic trains in Minetest! by orwell96 and contributors(see below) For up-to-date information, visit https://forum.minetest.net/viewtopic.php?f=9&t=14726 Manual: See manual.pdf (might not be up to date) For information on LuaATC see the file inside the advtrains_luaautomation mod directory. License of code: LGPL 2.1 License of media: CC-BY-SA 3.0 Contributions: Gravel Texture : from Minetest Game Initial rail model/texture : DS-minetest Models for signals/bumpers : mbb Steam engine / wagon texture: mbb Detailed Steam engine : mbb / Krokoschlange(animation) Industrial engine/wagons : mbb Inventory images : mbb Small code contributions : NaruTrey Major code contributions : gpcf Mod Description : hajo Sounds: advtrains_crossing_bell : Codesound advtrains_japan_horn : Codesound advtrains_steam_whistle : googol advtrains_subway_horn : https://freesound.org/people/Mullumbimby/sounds/385283/ advtrains_subway_* : Gabriel (gpcf, gbl08ma) If I forgot someone please punish me for that. You can see this mod in action on Linuxworks Next Generation server.
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