This docker image provides a Minecraft Server that will automatically download the latest stable version at startup. You can also run/upgrade to any specific version or the latest snapshot. See the Versions section below for more information.
To simply use the latest stable version, run
docker run -d -p 25565:25565 --name mc itzg/minecraft-server
where the standard server port, 25565, will be exposed on your host machine.
If you want to serve up multiple Minecraft servers or just use an alternate port, change the host-side port mapping such as
docker run -p 25566:25565 ...
will serve your Minecraft server on your host's port 25566 since the -p
syntax is
host-port
:container-port
.
Speaking of multiple servers, it's handy to give your containers explicit names using --name
, such as
docker run -d -p 25565:25565 --name mc itzg/minecraft-server
With that you can easily view the logs, stop, or re-start the container:
docker logs -f mc
( Ctrl-C to exit logs action )
docker stop mc
docker start mc
For Minecraft clients running on consoles, mobile, or native Windows, you'll need to use this image instead:
RCON is enabled by default, so you can exec
into the container to
access the Minecraft server console:
docker exec -i mc rcon-cli
Note: The -i
is required for interactive use of rcon-cli.
To run a simple, one-shot command, such as stopping a Minecraft server, pass the command as
arguments to rcon-cli
, such as:
docker exec mc rcon-cli stop
The -i
is not needed in this case.
In order to attach and interact with the Minecraft server, add -it
when starting the container, such as
docker run -d -it -p 25565:25565 --name mc itzg/minecraft-server
With that you can attach and interact at any time using
docker attach mc
and then Control-p Control-q to detach.
For remote access, configure your Docker daemon to use a tcp
socket (such as -H tcp://0.0.0.0:2375
)
and attach from another machine:
docker -H $HOST:2375 attach mc
Unless you're on a home/private LAN, you should enable TLS access.
Mojang now requires accepting the Minecraft EULA. To accept add
-e EULA=TRUE
such as
docker run -d -it -e EULA=TRUE -p 25565:25565 --name mc itzg/minecraft-server
In order to readily access the Minecraft data, use the -v
argument
to map a directory on your host machine to the container's /data
directory, such as:
docker run -d -v /path/on/host:/data ...
When attached in this way you can stop the server, edit the configuration under your attached /path/on/host
and start the server again with docker start CONTAINERID
to pick up the new configuration.
To use a different Minecraft version, pass the VERSION
environment variable, which can have the value
- LATEST (the default)
- SNAPSHOT
- or a specific version, such as "1.7.9"
For example, to use the latest snapshot:
docker run -d -e VERSION=SNAPSHOT ...
or a specific version:
docker run -d -e VERSION=1.7.9 ...
When using "LATEST" or "SNAPSHOT" an upgrade can be performed by simply restarting the container.
During the next startup, if a newer version is available from the respective release channel, then
the new server jar file is downloaded and used. NOTE: over time you might see older versions of
the server jar remain in the /data
directory. It is safe to remove those.
To use a different version of Java, please use a docker tag to run your Minecraft server.
Tag name | Description | Linux |
---|---|---|
latest | Default. Uses Java version 8 update 212 | Alpine Linux |
adopt13 | Uses Java version 13 latest update | Alpine Linux |
adopt11 | Uses Java version 11 latest update | Alpine Linux |
openj9 | Uses Eclipse OpenJ9 JVM | Alpine Linux |
openj9-nightly | Uses Eclipse OpenJ9 JVM testing builds | Alpine Linux |
multiarch | Uses Java version 8 latest update | Debian Linux |
For example, to use a Java version 13:
docker run --name mc itzg/minecraft-server:adopt13
Keep in mind that some versions of Minecraft server can't work on the newest versions of Java. Also, FORGE doesn't support openj9 JVM implementation.
This image contains Dinnerbone's mcstatus and uses
its ping
command to continually check on the container's. That can be observed
from the STATUS
column of docker ps
CONTAINER ID IMAGE COMMAND CREATED STATUS PORTS NAMES
b418af073764 mc "/start" 43 seconds ago Up 41 seconds (healthy) 0.0.0.0:25565->25565/tcp, 25575/tcp mc
You can also query the container's health in a script friendly way:
> docker container inspect -f "{{.State.Health.Status}}" mc
healthy
Finally, since mcstatus
is on the PATH
you can exec into the container
and use mcstatus directly and invoke any of its other commands:
> docker exec mc mcstatus localhost status
version: v1.12 (protocol 335)
description: "{u'text': u'A Minecraft Server Powered by Docker'}"
players: 0/20 No players online
The examples directory also provides examples of deploying the itzg/minecraft-server Docker image.
Enable Forge server mode by adding a -e TYPE=FORGE
to your command-line.
By default the container will run the RECOMMENDED
version of Forge server
but you can also choose to run a specific version with -e FORGEVERSION=10.13.4.1448
.
$ docker run -d -v /path/on/host:/data -e VERSION=1.7.10 \
-e TYPE=FORGE -e FORGEVERSION=10.13.4.1448 \
-p 25565:25565 -e EULA=TRUE --name mc itzg/minecraft-server
To use a pre-downloaded Forge installer, place it in the attached /data
directory and
specify the name of the installer file with FORGE_INSTALLER
, such as:
$ docker run -d -v /path/on/host:/data ... \
-e FORGE_INSTALLER=forge-1.11.2-13.20.0.2228-installer.jar ...
To download a Forge installer from a custom location, such as your own file repository, specify
the URL with FORGE_INSTALLER_URL
, such as:
$ docker run -d -v /path/on/host:/data ... \
-e FORGE_INSTALLER_URL=http://HOST/forge-1.11.2-13.20.0.2228-installer.jar ...
In both of the cases above, there is no need for the VERSION
or FORGEVERSION
variables.
In order to add mods, you have two options.
This is the easiest way if you are using a persistent /data
mount.
To do this, you will need to attach the container's /data
directory
(see "Attaching data directory to host filesystem”).
Then, you can add mods to the /path/on/host/mods
folder you chose. From the example above,
the /path/on/host
folder contents look like:
/path/on/host
├── mods
│  └── ... INSTALL MODS HERE ...
├── config
│  └── ... CONFIGURE MODS HERE ...
├── ops.json
├── server.properties
├── whitelist.json
└── ...
If you add mods while the container is running, you'll need to restart it to pick those up:
docker stop mc
docker start mc
This is the easiest way if you are using an ephemeral /data
filesystem,
or downloading a world with the WORLD
option.
There are two additional volumes that can be mounted; /mods
and /config
.
Any files in either of these filesystems will be copied over to the main
/data
filesystem before starting Minecraft.
This works well if you want to have a common set of modules in a separate location, but still have multiple worlds with different server requirements in either persistent volumes or a downloadable archive.
Sometimes you have mods or plugins that require configuration information that is only available at runtime. For example if you need to configure a plugin to connect to a database, you don't want to include this information in your Git repository or Docker image. Or maybe you have some runtime information like the server name that needs to be set in your config files after the container starts.
For those cases there is the option to replace defined variables inside your configs with environment variables defined at container runtime.
If you set the enviroment variable REPLACE_ENV_VARIABLES
to TRUE
the startup script
will go thru all files inside your /data
volume and replace variables that match your
defined environment variables. Variables that you want to replace need to be wrapped
inside ${YOUR_VARIABLE}
curly brackets and prefixed with a dollar sign. This is the regular
syntax for enviromment variables inside strings or config files.
Optionally you can also define a prefix to only match predefined enviroment variables.
ENV_VARIABLE_PREFIX="CFG_"
<-- this is the default prefix
There are some limitations to what characters you can use.
Type | Allowed Characters |
---|---|
Name | 0-9a-zA-Z_- |
Value | 0-9a-zA-Z_-:/=?.+ |
Variables will be replaced in files with the following extensions:
.yml
, .yaml
, .txt
, .cfg
, .conf
, .properties
.
Here is a full example where we want to replace values inside a database.yml
.
---
database:
host: ${CFG_DB_HOST}
name: ${CFG_DB_NAME}
password: ${CFG_DB_PASSWORD}
This is how your docker-compose.yml
file could look like:
version: "3"
# Other docker-compose examples in /examples
services:
minecraft:
image: itzg/minecraft-server
ports:
- "25565:25565"
volumes:
- "mc:/data"
environment:
EULA: "TRUE"
ENABLE_RCON: "true"
RCON_PASSWORD: "testing"
RCON_PORT: 28016
# enable env variable replacement
REPLACE_ENV_VARIABLES: "TRUE"
# define an optional prefix for your env variables you want to replace
ENV_VARIABLE_PREFIX: "CFG_"
# and here are the actual variables
CFG_DB_HOST: "http://localhost:3306"
CFG_DB_NAME: "minecraft"
CFG_DB_PASSWORD: "ug23u3bg39o-ogADSs"
restart: always
rcon:
image: itzg/rcon
ports:
- "4326:4326"
- "4327:4327"
volumes:
- "rcon:/opt/rcon-web-admin/db"
volumes:
mc:
rcon:
Enable Bukkit/Spigot server mode by adding a -e TYPE=BUKKIT -e VERSION=1.8
or -e TYPE=SPIGOT -e VERSION=1.8
to your command-line.
docker run -d -v /path/on/host:/data \
-e TYPE=SPIGOT -e VERSION=1.8 \
-p 25565:25565 -e EULA=TRUE --name mc itzg/minecraft-server
If you are hosting your own copy of Bukkit/Spigot you can override the download URLs with:
- -e BUKKIT_DOWNLOAD_URL=
- -e SPIGOT_DOWNLOAD_URL=
You can build spigot from source by adding -e BUILD_FROM_SOURCE=true
NOTE: to avoid pegging the CPU when running Spigot, you will need to
pass --noconsole
at the very end of the command line and not use -it
. For example,
docker run -d -v /path/on/host:/data \
-e TYPE=SPIGOT -e VERSION=1.8 \
-p 25565:25565 -e EULA=TRUE --name mc itzg/minecraft-server --noconsole
You can install Bukkit plugins in two ways...
This is the easiest way if you are using a persistent /data
mount.
To do this, you will need to attach the container's /data
directory
(see "Attaching data directory to host filesystem”).
Then, you can add plugins to the /path/on/host/plugins
folder you chose. From the example above,
the /path/on/host
folder contents look like:
/path/on/host
├── plugins
│  └── ... INSTALL PLUGINS HERE ...
├── ops.json
├── server.properties
├── whitelist.json
└── ...
If you add plugins while the container is running, you'll need to restart it to pick those up:
docker stop mc
docker start mc
This is the easiest way if you are using an ephemeral /data
filesystem,
or downloading a world with the WORLD
option.
There is one additional volume that can be mounted; /plugins
.
Any files in this filesystem will be copied over to the main
/data/plugins
filesystem before starting Minecraft.
This works well if you want to have a common set of plugins in a separate location, but still have multiple worlds with different server requirements in either persistent volumes or a downloadable archive.
Enable PaperSpigot server mode by adding a -e TYPE=PAPER -e VERSION=1.9.4
to your command-line.
docker run -d -v /path/on/host:/data \
-e TYPE=PAPER -e VERSION=1.9.4 \
-p 25565:25565 -e EULA=TRUE --name mc itzg/minecraft-server
NOTE: to avoid pegging the CPU when running PaperSpigot, you will need to
pass --noconsole
at the very end of the command line and not use -it
. For example,
docker run -d -v /path/on/host:/data \
-e TYPE=PAPER -e VERSION=1.9.4 \
-p 25565:25565 -e EULA=TRUE --name mc itzg/minecraft-server --noconsole
If you are hosting your own copy of PaperSpigot you can override the download URL with:
- -e PAPER_DOWNLOAD_URL=
You can install Bukkit plugins in two ways...
An example compose file is provided at examples/docker-compose-paper.yml.
This is the easiest way if you are using a persistent /data
mount.
To do this, you will need to attach the container's /data
directory
(see "Attaching data directory to host filesystem”).
Then, you can add plugins to the /path/on/host/plugins
folder you chose. From the example above,
the /path/on/host
folder contents look like:
/path/on/host
├── plugins
│  └── ... INSTALL PLUGINS HERE ...
├── ops.json
├── server.properties
├── whitelist.json
└── ...
If you add plugins while the container is running, you'll need to restart it to pick those up:
docker stop mc
docker start mc
This is the easiest way if you are using an ephemeral /data
filesystem,
or downloading a world with the WORLD
option.
There is one additional volume that can be mounted; /plugins
.
Any files in this filesystem will be copied over to the main
/data/plugins
filesystem before starting Minecraft.
This works well if you want to have a common set of plugins in a separate location, but still have multiple worlds with different server requirements in either persistent volumes or a downloadable archive.
Enable this server mode by adding a -e TYPE=FTB
or -e TYPE=CURSEFORGE
to your command-line,
but note the following additional steps needed...
You need to specify a modpack to run, using the FTB_SERVER_MOD
or CF_SERVER_MOD
environment
variable. An FTB/CurseForge server modpack is available together with its respective
client modpack on https://www.feed-the-beast.com under "Additional Files." Similar you can
locate the modpacks for CurseForge at https://www.curseforge.com/minecraft/modpacks .
Now you can add a -e FTB_SERVER_MOD=name_of_modpack.zip
to your command-line.
docker run -d -v /path/on/host:/data -e TYPE=FTB \
-e FTB_SERVER_MOD=FTBPresentsSkyfactory3Server_3.0.6.zip \
-p 25565:25565 -e EULA=TRUE --name mc itzg/minecraft-server
If you don't want to keep the pre-download modpacks separate from your data directory,
then you can attach another volume at a path of your choosing and reference that.
The following example uses /modpacks
as the container path as the pre-download area:
docker run -d -v /path/on/host:/data -v /path/to/modpacks:/modpacks \
-e TYPE=FTB \
-e FTB_SERVER_MOD=/modpacks/FTBPresentsSkyfactory3Server_3.0.6.zip \
-p 25565:25565 -e EULA=TRUE --name mc itzg/minecraft-server
If your server's modpack fails to load with an error like this:
unable to launch forgemodloader
then you apply a workaround by adding this to the run invocation:
-e FTB_LEGACYJAVAFIXER=true
If you use something like CurseForge, you may end up creating/using modpacks that do not
contain server mod jars. Instead, the CurseForge setup has manifest.json
files, which
will show up under /data/FeedTheBeast/manifest.json
.
To use these packs you will need to:
- Specify the manifest location with env var
MANIFEST=/data/FeedTheBeast/manifest
- Pick a relevant ServerStart.sh and potentially settings.cfg and put them in
/data/FeedTheBeast
An example of the latter would be to use https://github.com/AllTheMods/Server-Scripts
There, you'll find that all you have to do is put ServerStart.sh
and settings.cfg
into
/data/FeedTheBeast
, taking care to update settings.cfg
to specify your desired version
of minecraft and forge. You can do this in the cli with something like:
$ wget https://raw.githubusercontent.com/AllTheMods/Server-Scripts/master/ServerStart.sh
$ wget https://raw.githubusercontent.com/AllTheMods/Server-Scripts/master/settings.cfg
$ vim settings.cfg #update the forge version to the one you want. Your manifest.json will have it
$ chmod +x ServerStart.sh
$ docker run -itd --name derpcraft \
-e MANIFEST=/data/FeedTheBeast/manifest.json \
-v $PWD/ServerStart.sh:/data/FeedTheBeast/ServerStart.sh \
-v $PWD/settings.cfg:/data/FeedTheBeast/settings.cfg \
-e VERSION=1.12.2\
-e TYPE=CURSEFORGE\
-e CF_SERVER_MOD=https://minecraft.curseforge.com/projects/your_amazing_modpack/files/2670435/download\
-p 25565:25565\
-e EULA=TRUE\
--restart=always\
itzg/minecraft-server
Note the CF_SERVER_MOD
env var should match the server version of the modpack you are targeting.
Enable SpongeVanilla server mode by adding a -e TYPE=SPONGEVANILLA
to your command-line.
By default the container will run the latest STABLE
version.
If you want to run a specific version, you can add -e SPONGEVERSION=1.11.2-6.1.0-BETA-19
to your command-line.
docker run -d -v /path/on/host:/data -e TYPE=SPONGEVANILLA \
-p 25565:25565 -e EULA=TRUE --name mc itzg/minecraft-server
You can also choose to use the EXPERIMENTAL
branch.
Just change it with SPONGEBRANCH
, such as:
$ docker run -d -v /path/on/host:/data ... \
-e TYPE=SPONGEVANILLA -e SPONGEBRANCH=EXPERIMENTAL ...
Enable Fabric server mode by adding a -e TYPE=FABRIC
to your command-line.
By default the container will run the latest version of Fabric server
but you can also choose to run a specific version with -e FABRICVERSION=0.5.0.32
.
$ docker run -d -v /path/on/host:/data -e VERSION=1.14.3 \
-e TYPE=FABRIC -e FABRICVERSION=0.5.0.32 \
-p 25565:25565 -e EULA=TRUE --name mc itzg/minecraft-server
To use a pre-downloaded Fabric installer, place it in the attached /data
directory and
specify the name of the installer file with FABRIC_INSTALLER
, such as:
$ docker run -d -v /path/on/host:/data ... \
-e FABRIC_INSTALLER=fabric-installer-0.5.0.32.jar ...
To download a Fabric installer from a custom location, such as your own file repository, specify
the URL with FABRIC_INSTALLER_URL
, such as:
$ docker run -d -v /path/on/host:/data ... \
-e FORGE_INSTALLER_URL=http://HOST/fabric-installer-0.5.0.32.jar ...
In both of the cases above, there is no need for the VERSION
or FABRICVERSION
variables.
In order to add mods, you have two options.
This is the easiest way if you are using a persistent /data
mount.
To do this, you will need to attach the container's /data
directory
(see "Attaching data directory to host filesystem”).
Then, you can add mods to the /path/on/host/mods
folder you chose. From the example above,
the /path/on/host
folder contents look like:
/path/on/host
├── mods
│  └── ... INSTALL MODS HERE ...
├── config
│  └── ... CONFIGURE MODS HERE ...
├── ops.json
├── server.properties
├── whitelist.json
└── ...
If you add mods while the container is running, you'll need to restart it to pick those up:
docker stop mc
docker start mc
This is the easiest way if you are using an ephemeral /data
filesystem,
or downloading a world with the WORLD
option.
There are two additional volumes that can be mounted; /mods
and /config
.
Any files in either of these filesystems will be copied over to the main
/data
filesystem before starting Minecraft.
This works well if you want to have a common set of modules in a separate location, but still have multiple worlds with different server requirements in either persistent volumes or a downloadable archive.
If you would like to run a custom server JAR, set -e TYPE=CUSTOM
and pass the custom server
JAR via CUSTOM_SERVER
. It can either be a URL or a container path to an existing JAR file.
If it is a URL, it will only be downloaded into the /data
directory if it wasn't already. As
such, if you need to upgrade or re-download the JAR, then you will need to stop the container,
remove the file from the container's /data
directory, and start again.
For VANILLA, FORGE, BUKKIT, SPIGOT, PAPER, CURSEFORGE, SPONGEVANILLA server types, set
$FORCE_REDOWNLOAD
to some value (e.g. 'true) to force a re-download of the server file for
the particular server type. by adding a -e FORCE_REDOWNLOAD=true
to your command-line.
For example, with PaperSpigot, it would look something like this:
docker run -d -v /path/on/host:/data \
-e TYPE=PAPER -e VERSION=1.14.1 -e FORCE_REDOWNLOAD=true \
-p 25565:25565 -e EULA=TRUE --name mc itzg/minecraft-server
Rather than type the server options below, the port mappings above, etc
every time you want to create new Minecraft server, you can now use
Docker Compose. Start with a
docker-compose.yml
file like the following:
minecraft-server:
ports:
- "25565:25565"
environment:
EULA: "TRUE"
image: itzg/minecraft-server
container_name: mc
tty: true
stdin_open: true
restart: always
and in the same directory as that file run
docker-compose up -d
Now, go play...or adjust the environment
section to configure
this server instance.
By default the server configuration will be created and set based on the following
environment variables, but only the first time the server is started. If the
server.properties
file already exists, the values in them will not be changed.
If you would like to override the server configuration each time the container starts up, you can set the OVERRIDE_SERVER_PROPERTIES environment variable like:
docker run -d -e OVERRIDE_SERVER_PROPERTIES=true ...
This will reset any manual configuration of the server.properties
file, so if
you want to make any persistent configuration changes you will need to make sure
you have properly set the proper environment variables in your docker run command (described below).
The server name (e.g. for bungeecord) can be set like:
docker run -d -e SERVER_NAME=MyServer ...
The server port can be set like:
docker run -d -e SERVER_PORT=25565 ...
The difficulty level (default: easy
) can be set like:
docker run -d -e DIFFICULTY=hard ...
Valid values are: peaceful
, easy
, normal
, and hard
, and an
error message will be output in the logs if it's not one of these
values.
To whitelist players for your Minecraft server, pass the Minecraft usernames separated by commas via the WHITELIST
environment variable, such as
docker run -d -e WHITELIST=user1,user2 ...
If the WHITELIST
environment variable is not used, any user can join your Minecraft server if it's publicly accessible.
To add more "op" (aka adminstrator) users to your Minecraft server, pass the Minecraft usernames separated by commas via the OPS
environment variable, such as
docker run -d -e OPS=user1,user2 ...
A server icon can be configured using the ICON
variable. The image will be automatically
downloaded, scaled, and converted from any other image format:
docker run -d -e ICON=http://..../some/image.png ...
To use rcon use the ENABLE_RCON
and RCON_PASSORD
variables.
By default rcon port will be 25575
but can easily be changed with the RCON_PORT
variable.
docker run -d -e ENABLE_RCON=true -e RCON_PASSWORD=testing
Enabling this will enable the gamespy query protocol.
By default the query port will be 25565
(UDP) but can easily be changed with the QUERY_PORT
variable.
docker run -d -e ENABLE_QUERY=true
By default max players is 20, you can increase this with the MAX_PLAYERS
variable.
docker run -d -e MAX_PLAYERS=50
This sets the maximum possible size in blocks, expressed as a radius, that the world border can obtain.
docker run -d -e MAX_WORLD_SIZE=10000
Allows players to travel to the Nether.
docker run -d -e ALLOW_NETHER=true
Allows server to announce when a player gets an achievement.
docker run -d -e ANNOUNCE_PLAYER_ACHIEVEMENTS=true
Enables command blocks
docker run -d -e ENABLE_COMMAND_BLOCK=true
Force players to join in the default game mode.
-
false - Players will join in the gamemode they left in.
-
true - Players will always join in the default gamemode.
docker run -d -e FORCE_GAMEMODE=false
Defines whether structures (such as villages) will be generated.
-
false - Structures will not be generated in new chunks.
-
true - Structures will be generated in new chunks.
docker run -d -e GENERATE_STRUCTURES=true
If set to true, players will be set to spectator mode if they die.
docker run -d -e HARDCORE=false
If set to false, the server will not send data to snoop.minecraft.net server.
docker run -d -e SNOOPER_ENABLED=false
The maximum height in which building is allowed. Terrain may still naturally generate above a low height limit.
docker run -d -e MAX_BUILD_HEIGHT=256
The maximum number of milliseconds a single tick may take before the server watchdog stops the server with the message, A single server tick took 60.00 seconds (should be max 0.05); Considering it to be crashed, server will forcibly shutdown. Once this criteria is met, it calls System.exit(1). Setting this to -1 will disable watchdog entirely
docker run -d -e MAX_TICK_TIME=60000
Determines if animals will be able to spawn.
docker run -d -e SPAWN_ANIMALS=true
Determines if monsters will be spawned.
docker run -d -e SPAWN_MONSTERS=true
Determines if villagers will be spawned.
docker run -d -e SPAWN_NPCS=true
Sets the area that non-ops can not edit (0 to disable)
docker run -d -e SPAWN_PROTECTION=0
Sets the amount of world data the server sends the client, measured in chunks in each direction of the player (radius, not diameter). It determines the server-side viewing distance.
docker run -d -e VIEW_DISTANCE=10
If you want to create the Minecraft level with a specific seed, use SEED
, such as
docker run -d -e SEED=1785852800490497919 ...
By default, Minecraft servers are configured to run in Survival mode. You can
change the mode using MODE
where you can either provide the standard
numerical values or the
shortcut values:
- creative
- survival
- adventure
- spectator (only for Minecraft 1.8 or later)
For example:
docker run -d -e MODE=creative ...
The message of the day, shown below each server entry in the UI, can be changed with the MOTD
environment variable, such as
docker run -d -e 'MOTD=My Server' ...
If you leave it off, a default is computed from the server type and version, such as
A Paper Minecraft Server powered by Docker
when TYPE
is PAPER
. That way you can easily differentiate between several servers you may have started.
The example shows how to specify a server message of the day that contains spaces by putting quotes around the whole thing.
By default, servers are created with player-vs-player (PVP) mode enabled. You can disable this with the PVP
environment variable set to false
, such as
docker run -d -e PVP=false ...
By default, a standard world is generated with hills, valleys, water, etc. A different level type can
be configured by setting LEVEL_TYPE
to an expected type, such as
- DEFAULT
- FLAT
- LARGEBIOMES
- AMPLIFIED
- CUSTOMIZED
- BUFFET
Descriptions are available at the gamepedia.
When using a level type of FLAT
, CUSTOMIZED
, and BUFFET
, you can further configure the world generator
by passing custom generator settings.
Since generator settings usually have ;'s in them, surround the -e value with a single quote, like below.
For example (just the -e
bits):
-e LEVEL_TYPE=flat -e 'GENERATOR_SETTINGS=3;minecraft:bedrock,3*minecraft:stone,52*minecraft:sandstone;2;'
You can set a link to a custom resource pack and set it's checksum using the RESOURCE_PACK
and RESOURCE_PACK_SHA1
options respectively, the default is blank:
docker run -d -e 'RESROUCE_PACK=http\://link.com/to/pack.zip?\=1' -e 'RESOURCE_PACK_SHA1=d5db29cd03a2ed055086cef9c31c252b4587d6d0'
NOTE: :
and =
must be escaped using \
. The checksum plain-text hexadecimal.
You can either switch between world saves or run multiple containers with different saves by using the LEVEL
option,
where the default is "world":
docker run -d -e LEVEL=bonus ...
NOTE: if running multiple containers be sure to either specify a different -v
host directory for each
LEVEL
in use or don't use -v
and the container's filesystem will keep things encapsulated.
Instead of mounting the /data
volume, you can instead specify the URL of
a ZIP file containing an archived world. This will be downloaded, and
unpacked in the /data
directory; if it does not contain a subdirectory
called world/
then it will be searched for a file level.dat
and the
containing subdirectory renamed to world
. This means that most of the
archived Minecraft worlds downloadable from the Internet will already be in
the correct format.
The ZIP file may also contain a server.properties
file and modules
directory, if required.
docker run -d -e WORLD=http://www.example.com/worlds/MySave.zip ...
NOTE: Unless you also mount /data
as an external volume, this world
will be deleted when the container is deleted.
NOTE: This URL must be accessible from inside the container. Therefore, you should use an IP address or a globally resolveable FQDN, or else the name of a linked container.
The WORLD
option can also be used to reference a directory that will be used
as a source to clone the world directory.
For example, the following would initially clone the world's content
from /worlds/basic
. Also notice in the example that you can use a
read-only volume attachment to ensure the clone source remains pristine.
docker run ... -v $HOME/worlds:/worlds:ro -e WORLD=/worlds/basic
Like the WORLD
option above, you can specify the URL of a "mod pack"
to download and install into mods
for Forge or plugins
for Bukkit/Spigot.
To use this option pass the environment variable MODPACK
, such as
docker run -d -e MODPACK=http://www.example.com/mods/modpack.zip ...
NOTE: The referenced URL must be a zip file with one or more jar files at the
top level of the zip archive. Make sure the jars are compatible with the
particular TYPE
of server you are running.
You may also download individual mods using the MODS
environment variable and supplying the URL
to the jar files. Multiple mods/plugins should be comma separated.
docker run -d -e MODS=https://www.example.com/mods/mod1.jar,https://www.example.com/mods/mod2.jar ...
When the option above is specified (MODPACK
) you can also instruct script to
delete old mods/plugins prior to installing new ones. This behaviour is desirable
in case you want to upgrade mods/plugins from downloaded zip file.
To use this option pass the environment variable REMOVE_OLD_MODS="TRUE"
, such as
docker run -d -e REMOVE_OLD_MODS="TRUE" -e MODPACK=http://www.example.com/mods/modpack.zip ...
WARNING: All content of the mods
or plugins
directory will be deleted
before unpacking new content from the MODPACK or MODS.
By default, server checks connecting players against Minecraft's account database. If you want to create an offline server or your server is not connected to the internet, you can disable the server to try connecting to minecraft.net to authenticate players with environment variable ONLINE_MODE
, like this
docker run -d -e ONLINE_MODE=FALSE ...
Allows users to use flight on your server while in Survival mode, if they have a mod that provides flight installed.
-e ALLOW_FLIGHT=TRUE|FALSE
By default, the container will switch to user ID 1000 and group ID 1000;
however, you can override those values by setting UID
and/or GID
as environmental entries, during the docker run
command.
-e UID=1234
-e GID=1234
The container will also skip user switching if the --user
/-u
argument
is passed to docker run
.
By default, the image declares a Java initial and maximum memory limit of 1 GB. There are several ways to adjust the memory settings:
MEMORY
, "1G" by default, can be used to adjust both initial (Xms
) and max (Xmx
) memory settings of the JVMINIT_MEMORY
, independently sets the initial heap sizeMAX_MEMORY
, independently sets the max heap size
The values of all three are passed directly to the JVM and support format/units as
<size>[g|G|m|M|k|K]
. For example:
-e MEMORY=2G
General JVM options can be passed to the Minecraft Server invocation by passing a JVM_OPTS
environment variable. Options like -X
that need to proceed general JVM options can be passed
via a JVM_XX_OPTS
environment variable.
For some cases, if e.g. after removing mods, it could be necessary to startup minecraft with an additional -D
parameter like -Dfml.queryResult=confirm
. To address this you can use the environment variable JVM_DD_OPTS
, which builds the params from a given list of values separated by space, but without the -D
prefix. To make things running under systems (e.g. Plesk), which doesn't allow =
inside values, a :
(colon) could be used instead. The upper example would look like this:
JVM_DD_OPTS=fml.queryResult:confirm
, and will be converted to -Dfml.queryResult=confirm
.
To enable remote JMX, such as for profiling with VisualVM or JMC, add the environment variable ENABLE_JMX=true
and add a port forwarding of TCP port 7091, such as:
-e ENABLE_JMX=true -p 7091:7091
You may configure the use of an HTTP/HTTPS proxy by passing the proxy's URL via the PROXY
environment variable. In the example compose file it references
a companion squid proxy by setting the equivalent of
-e PROXY=proxy:3128
Some older versions of Spigot required --noconsole
to be passed when detaching stdin. You can
pass that at the end of docker run
after the image name or set -e CONSOLE=FALSE
.
Some older servers get confused and think that the GUI interface is enabled. You can explicitly
disable that by passing -e GUI=FALSE
.
To run this image on a RaspberryPi 3 B+, 4, or newer, use the image tag
itzg/minecraft-server:armv7
NOTE: you may need to lower the memory allocation, such as
-e MEMORY=750m