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Visolate is an application for calculating machining toolpaths (G-code) for manufacturing printed circuit boards (PCBs) by isolation milling. As an outstanding feature, this calculation is done on the computer's screen, using the features of 3D graphics drivers.
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kosme/Visolate
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Visolate is an application for calculating machining toolpaths (G-code) for manufacturing printed circuit boards (PCBs) by isolation milling. As an outstanding feature, this calculation is done on the computer's screen, using the features of 3D graphics drivers. USAGE To use Visolate, run it in a terminal with the Java engine: java -jar visolate-3.0.1.jar If this results in tons of error gibberish, see installation instructions below. The most simple use case is to load a Gerber file at the top of the window, then clicking "Fix Topology" and "Make Toolpaths", then saving the G-code file. For all the options in between, move your mouse over all the buttons and fields. Tooltips appear which shall be helpful. Accuracy of the G-code is adjusted by adjusting the DPI value of the display. NEW in 3.0.1: - Make it work on Ubuntu 12.04. NEW in 3.0: - Toolspaths now respect the thickness of elements. Earlier, only the centers of tracks/pads were taken for calculation, now the entire perimeters are. - Path junctions are now kept accurately. - Much faster path optimisation. So fast one of the progress bars went useless. INSTALLATION - Debian/Ubuntu Linux Visolate it's self needs no installation, but it requires some dependencies: sudo apt-get install --no-install-recommends openjdk-6-jre sudo apt-get install --no-install-recommends libjava3d-java sudo apt-get install --no-install-recommends libjava3d-jni sudo apt-get install --no-install-recommends libvecmath-java Getting this to work on Ubuntu 11.10 and earlier requires a few additional tweaks: sudo update-java-alternatives -s java-6-openjdk sudo ln -s /usr/share/java/j3dcore.jar /usr/lib/jvm/java-6-openjdk/jre/lib/ext sudo ln -s /usr/share/java/j3dutils.jar /usr/lib/jvm/java-6-openjdk/jre/lib/ext sudo ln -s /usr/share/java/vecmath.jar /usr/lib/jvm/java-6-openjdk/jre/lib/ext DEVELOPMENT Unfortunately, there are no makefiles available. Development is currently done in the totally overfeatured, but well working Eclipse IDE: 1. Make sure you have all dependencies. Easiest way to find out is to run the JAR executable, see section USAGE. 2. Install Eclipse: sudo apt-get install eclipse 3. Grab sources: git clone https://github.com/Traumflug/Visolate.git 4. Launch Eclipse, select Menu -> File -> Import... -> Existing Projects into Workspace. Find the just grabbed sources; avoid copying them (see checkbox there). 5. Create a Run Configuration: (essential, as applet and/or application, to be defined) 6. Turn off useless warnings: By default, a large number of warnings about missing privileges in system libraries appear. This is counterproductive, as it hides real warnings. (non-essential, to be defined) 7. Tell Eclipse to always update externally modified files: This is essential when using Git. (non-essential, to be defined) 8. Tell Eclipse to show the TODO list: All known flaws and a wishlist are marked as TODO in the sources. This is really helpful when developing and better than Eclipse's "bookmark" feature. (non-essential, to be defined) 9. Compile and run the executable Select Menu -> Run -> Run. SOURCE CODE OVERVIEW Please take this with a grain of salt. All the code is well crafted and easy to understand, even for C programmers. However, I (Traumflug, early 2012) learned about the workings of Visolate only when enhancing from version 2.1.6 to version 3.0, so I very likely missed the parts not needed for these new features. Whatever, it's big fun to learn about the workings as you hack away. Clear design, excellent base for further enhancements. Starting points can be found by searching for the texts displayed in the GUI. What I found out so far: Main.java is the launcher and does the command line stuff. Display.java does all the handling of the 3D display while Visolate.java handles the remaining GUI. All this is in the visolate package. Model.java in the visolate.model package has some GUI code as well(?!?). When a Gerber is loaded, it's parsed and it's geometry is stored as a simulator object. The simulator is in the visolate.simulator package, one class for each type of element. All the track and pin drawing stuff is done in the package visolate.model, namedly in Net.java. There are different types of drawings, like flat geometry, cone geometry or line geometry. For each GUI checkbox you'll find an almost 1:1 corresponding method there. Hack this if you want to change the appearance of your elements. Path creation stuff is done in the visolate.processor package. Basically, the elements are drawn as needed (ToolpathsProcessor: processStarted()), then the "real" work is done in ProcessCompleted(). Pixel-sized toolpath nodes are found by searching color differences between adjectant pixels. After assembling them to larger paths they're optimized, to be written out as G-code later. Very straightforward. MAKING A RELEASE 1. Find the APPNAME variable in Main.java and adjust the string to the new version. 2. Update the NEW section above in this file. 3. Update the name of the JAR file in the USAGE section above. 4. Create a JAR: - Eclipse-> Menu -> File -> Export... -> Java -> Runnable JAR file - Click "Next". - Locate the destination into the "releases" folder. - Check "Extract required libraries into generated JAR". - Click "Finish". - Accept repackaging the libraries. 5. Commit the JAR file with the message "Make release x.x." and a short description of the new features, starting in subsequent lines. 6. Create a signed tag of the release: RELEASE=x.x # e.g. RELEASE=3.0 git tag -u 806F3A3E -m "Release ${RELEASE}." "release-${RELEASE}" Note: This "806F3A3E" is my own (Traumflug's) GPG key. On how to set up your own key, consult Google. 7. Done. Push the stuff out to Github: git push && git push --tags
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Visolate is an application for calculating machining toolpaths (G-code) for manufacturing printed circuit boards (PCBs) by isolation milling. As an outstanding feature, this calculation is done on the computer's screen, using the features of 3D graphics drivers.
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