The Pinball Power-Up Controllers are a set of hard- and software designed to repair and enhance the capabilities of classic pinball machines of the 80s and 90s and to drive the hardware of home brew pinball machines. The project is in ongoing development. Visit the PPUC Page for further information. This directory contains the PinMAME related parts, mainly the building blocks to emulate a pinball CPU that drives PPUC I/O boards.
We want to enable people to be creative and to modernize old pinball machines using today's technology. Our goal is to establish an open and affordable platform for that. Ideally people will publish their game-specific PPUs so others could leverage and potentially improve them. We want to see a growing library of so-called Pinball Power-Ups (PPUs) and a vital homebrew pinball community.
The code in this directory and all sub-directories is licenced under GPLv3, except if a different license is mentioned in a file's header or in a sub-directory. Be aware of the fact that your own enhancements of ppuc need to be licenced under a compatible licence.
PPUC uses
These components are still in an early development stage and the documentation will grow.
- -c path
- path to config file
- required
- -r rom name
- rom to use, overwrites rom setting in config file
- optional
- -s serial device
- serial device path to use, overwrites serialPort setting in config file
- optional
- -d
- enable debug mode, overwrites debug setting in config file
- optional
- -u
- enable Serum colorization
- optional
- -t VALUE
- Serum timeout in milliseconds to ignore unknown frames
- optional
- -p VALUE
- Serum ignore number of unknown frames
- optional
- -i
- render display in console
- optional
- -h
- help
platforms/win/x64/build.sh
platforms/win/x86/build.sh
platforms/linux/x64/build.sh
sudo apt install autoconf libtool libudev-dev libpipewire-0.3-dev git
git clone https://github.com/PPUC/ppuc.git
cd ppuc
platforms/linux/x64/build.sh
ppuc/ppuc_pinmame -c examples/t2.yml -n -i
platforms/linux/aarch64/build.sh
platforms/macos/arm64/build.sh
platforms/macos/x64/build.sh