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Version 2.5.1

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@doitsujin doitsujin released this 18 Nov 11:35
· 14 commits to master since this release
v2.5.1

Bug fixes

  • Fixed a major regression where anisotropic filtering would not work correctly in D3D9 games. (#4452)
  • Fixed some build issues with dxvk-native. (PR #4446)
  • Fixed some build issues with recent versions of clang. (#4467)
  • GTA Trilogy Definitive Edition: Work around a crash when HDR is enabled. (PR #4450)
    Note: Since these games use Unreal Engine 4, HDR is unsupported in D3D11 mode.