Implement pixel history for dual source output and blend src/dest on Vulkan #3011
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Description
Split from #3003; depends on (and includes a copy of) #3009.
This PR implements getting the dual source output and the blend source/destination components under Vulkan. It also fixes a crash when a very large number of primitives hit the same fragment in a single draw call (but there are also few draw calls overall), which is an unlikely situation in practice but did occur in some of my tests (not part of this PR).