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Magic AI Storybook python packaging #2594

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162 changes: 162 additions & 0 deletions Magic_AI_Storybook/.gitignore
Original file line number Diff line number Diff line change
@@ -0,0 +1,162 @@
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class

# C extensions
*.so

# Distribution / packaging
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
share/python-wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST

# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec

# Installer logs
pip-log.txt
pip-delete-this-directory.txt

# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
*.py,cover
.hypothesis/
.pytest_cache/
cover/

# Translations
*.mo
*.pot

# Django stuff:
*.log
local_settings.py
db.sqlite3
db.sqlite3-journal

# Flask stuff:
instance/
.webassets-cache

# Scrapy stuff:
.scrapy

# Sphinx documentation
docs/_build/

# PyBuilder
.pybuilder/
target/

# Jupyter Notebook
.ipynb_checkpoints

# IPython
profile_default/
ipython_config.py

# pyenv
# For a library or package, you might want to ignore these files since the code is
# intended to run in multiple environments; otherwise, check them in:
# .python-version

# pipenv
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
# However, in case of collaboration, if having platform-specific dependencies or dependencies
# having no cross-platform support, pipenv may install dependencies that don't work, or not
# install all needed dependencies.
#Pipfile.lock

# poetry
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
# This is especially recommended for binary packages to ensure reproducibility, and is more
# commonly ignored for libraries.
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
#poetry.lock

# pdm
# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
#pdm.lock
# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
# in version control.
# https://pdm.fming.dev/#use-with-ide
.pdm.toml
.pdm-python
.pdm-build/

# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
__pypackages__/

# Celery stuff
celerybeat-schedule
celerybeat.pid

# SageMath parsed files
*.sage.py

# Environments
.env
.venv
env/
venv/
ENV/
env.bak/
venv.bak/

# Spyder project settings
.spyderproject
.spyproject

# Rope project settings
.ropeproject

# mkdocs documentation
/site

# mypy
.mypy_cache/
.dmypy.json
dmypy.json

# Pyre type checker
.pyre/

# pytype static type analyzer
.pytype/

# Cython debug symbols
cython_debug/

# PyCharm
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
# and can be added to the global gitignore or merged into this file. For a more nuclear
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
#.idea/
3 changes: 3 additions & 0 deletions Magic_AI_Storybook/README.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
# Magic_AI_Storybook

Creates stories based on voice-input, see https://learn.adafruit.com/magic-storybook-with-chatgpt
3 changes: 3 additions & 0 deletions Magic_AI_Storybook/magic_ai_storybook/__init__.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
# SPDX-FileCopyrightText: 2023 Melissa LeBlanc-Williams for Adafruit Industries
#
# SPDX-License-Identifier: MIT
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,6 @@ def main():
APP_PATH = "~/Magic_AI_Storybook/story.py"
APP_ICON = "~/Magic_AI_Storybook/images/magic_book_icon.png"
FILENAME = "storybook.desktop"
ENV_PATH = "~/story"
AUTO_START = True

if os.geteuid() == 0:
Expand All @@ -42,16 +41,12 @@ def main():

APP_PATH = APP_PATH.replace("~", user_homedir)
APP_ICON = APP_ICON.replace("~", user_homedir)
PYTHON_PATH = "python"
if ENV_PATH is not None:
ENV_PATH = ENV_PATH.replace("~", user_homedir)
PYTHON_PATH = ENV_PATH + "/bin/" + PYTHON_PATH

shortcut_template = f"""[Desktop Entry]
Comment=Run {APP_TITLE}
Terminal={"true" if RUN_IN_TERMINAL else "false"}
Name={APP_TITLE}
Exec=sudo -E env PATH=$PATH {PYTHON_PATH} {APP_PATH}
Exec=sudo /root/.local/bin/magicbook-story
Type=Application
Icon={APP_ICON}
"""
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,8 @@
import threading
import sys
import os
import importlib.resources

import re
import time
import argparse
Expand All @@ -21,12 +23,10 @@
from rpi_backlight import Backlight
from adafruit_led_animation.animation.pulse import Pulse

from listener import Listener
from .listener import Listener

# Base Path is the folder the script resides in
BASE_PATH = os.path.dirname(sys.argv[0])
if BASE_PATH != "":
BASE_PATH += "/"
BASE_PATH = importlib.resources.files(__package__)

# General Settings
STORY_WORD_LENGTH = 800
Expand Down Expand Up @@ -59,13 +59,13 @@
BUTTON_NEW_IMAGE = "button_new.png"

# Asset Paths
IMAGES_PATH = BASE_PATH + "images/"
FONTS_PATH = BASE_PATH + "fonts/"
IMAGES_PATH = BASE_PATH.joinpath("images/")
FONTS_PATH = BASE_PATH.joinpath("fonts/")

# Font Path & Size
TITLE_FONT = (FONTS_PATH + "Desdemona Black Regular.otf", 48)
TITLE_FONT = (FONTS_PATH.joinpath("Desdemona Black Regular.otf"), 48)
TITLE_COLOR = (0, 0, 0)
TEXT_FONT = (FONTS_PATH + "times new roman.ttf", 24)
TEXT_FONT = (FONTS_PATH.joinpath("times new roman.ttf"), 24)
TEXT_COLOR = (0, 0, 0)

# Delays Settings
Expand Down Expand Up @@ -264,9 +264,9 @@ def start(self):
self._load_font("text", TEXT_FONT)

# Add buttons
back_button_image = pygame.image.load(IMAGES_PATH + BUTTON_BACK_IMAGE)
next_button_image = pygame.image.load(IMAGES_PATH + BUTTON_NEXT_IMAGE)
new_button_image = pygame.image.load(IMAGES_PATH + BUTTON_NEW_IMAGE)
back_button_image = pygame.image.load(IMAGES_PATH.joinpath(BUTTON_BACK_IMAGE))
next_button_image = pygame.image.load(IMAGES_PATH.joinpath(BUTTON_NEXT_IMAGE))
new_button_image = pygame.image.load(IMAGES_PATH.joinpath(BUTTON_NEW_IMAGE))
button_spacing = (
self.width
- (
Expand Down Expand Up @@ -409,7 +409,7 @@ def _rotate_mouse_pos(self, point):

def _load_image(self, name, filename):
try:
image = pygame.image.load(IMAGES_PATH + filename)
image = pygame.image.load(IMAGES_PATH.joinpath(filename))
self.images[name] = image
except pygame.error:
pass
Expand Down Expand Up @@ -767,7 +767,8 @@ def parse_args():
return parser.parse_args()


def main(args):
def main():
args = parse_args()
book = Book(args.rotation)
try:
book.start()
Expand All @@ -786,4 +787,4 @@ def main(args):


if __name__ == "__main__":
main(parse_args())
main()
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