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Analog button values from 0.0 to 1.0 #133
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Patch looks good and does the correct thing of adding a new function pointer to the interface to avoid breaking the ABI. I have only a couple of very minor comments and after addressing those we would be happy to merge these changes. Thanks!
void (*_wpe_reserved1)(void); | ||
void (*analog_button_changed)(void*, enum wpe_gamepad_button, double); |
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Move analog_button_changed
to line 143, right below axis_changed
, and renumber the _wpe_reservedX
so they start with 1
.
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I wonder if it would be possible to reuse button_changed
for both kinds of buttons value, using double instead of boolean, without breaking the back compatibility.
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No, we cannot change the types of parameters or the number of parameters, because that would break both the ABI and the API. Adding a new function is fine, as done in this patch.
* Method called by application (gamepad implementator). It reports to | ||
* WPEWebkit a change in the value of analog @button. | ||
* | ||
* Since: 1.15 |
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Version 1.15 will be a development one, the first stable version to include this will be 1.16.0 so it's better to write 1.16
here.
@mbhatt627 Could you update the PR taking into account the suggestions? Thanks in advance 🙇🏼 |
Analog button should have values from 0.0 to 1.0 instead of only digital value.
https://www.w3.org/TR/gamepad/#dom-gamepadbutton-value
value attribute
For buttons that have an analog sensor, this property MUST represent the amount which the button has been pressed. All button values MUST be linearly normalized to the range [0.0 .. 1.0]. 0.0 MUST mean fully unpressed, and 1.0 MUST mean fully pressed. For buttons without an analog sensor, only the values 0.0 and 1.0 for fully unpressed and fully pressed respectively, MUST be provided.