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cub3D

This is the second graphics project at 42, our first RayCaster with miniLibX.

What is cub3D?

Cub3D is a team project at 42 that asks us to create a "3D" game engine with miniLibX. This project is inspired by the world-famous 90's game Wolfenstein 3D, which was the first FPS ever. The objective of this project is to deep dive into the mathematical concepts behind the ray-casting algorithm such as calculating distances, height, sprite locations and field of view to create a projection using primarily trigonometry.

Gameplay

alt text

Badge

Skills

  • Rigor
  • Imperative programming
  • Graphics
  • Algorithms & AI

My grade

Getting started

Follow the steps below

# Requirements: X11 miscellaneous extensions library and Utility functions from BSD
# To install the dependencies, open the terminal window and write
sudo apt-get install libxext-dev libbsd-dev

# Clone the project and access the folder
git clone https://github.com/wwwwelton/cub3D && cd cub3D/

# Run make so you can build the game
make bonus

# Run the game with one of these maps as an argument
./cub3D assets/maps/bonus/maze.cub
./cub3D assets/maps/bonus/dust2.cub

# Clean output objects with
make fclean

# Well done!

Game Controller Keys

Move player: W, A, S, D
Move camera: 🡡, 🡠, 🡣, 🡢
Interact: E
Shoot: Left shift or left mouse button
Menu: ESC

Updating

The project is regularly updated with bug fixes and code optimization.

📝 License

This project is licensed under the GNU General Public License v3.0 - see the LICENSE file for details.


Made by: João Rodriguez 👋 See my Github
Welton Leite 👋 See my linkedin

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