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# KillRate | ||
Keep track of the number of kills | ||
KillRate | ||
======= | ||
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* Summary: Keep track of how much killing is going-on | ||
* Dependency Plugins: N/A | ||
* PocketMine-MP version: 1.4 - API 1.10.0 | ||
* DependencyPlugins: - | ||
* OptionalPlugins: PocketMoney,MassiveEconomy,EconomyAPI,GoldStd | ||
* Categories: Informational | ||
* Plugin Access: Commands, Entity | ||
* WebSite: [github](https://github.com/alejandroliu/pocketmine-plugins/tree/master/KillRate) | ||
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Overview | ||
-------- | ||
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Keep track on how much killing is going-on on a server. | ||
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It may optionally use an economy plugin like for example, PocketMoney, | ||
to reward killing. | ||
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Basic Usage: | ||
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* killrate - Will show your KillRate stats. | ||
* killrate stats [player] - Show the KillRate stats for [player] | ||
* killrate top [online] - Show top players. | ||
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Documentation | ||
------------- | ||
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This plugin supports PocketMoney and GoldStd and has experimental | ||
support for MassiveEconomy and EconomyAPI. | ||
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### Configuration | ||
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These can be configured from `config.yml`: | ||
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settings: | ||
points: true | ||
rewards: true | ||
creative: false | ||
values: | ||
zombie: [10,100] | ||
Player: [100, 100] | ||
'*': [0, -10] | ||
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If `creative` is set to true, kills done when the player is in | ||
`creative` will be counted. The default is false, *NOT* to count | ||
them. | ||
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If `points` is true, points are awarded and tracked. You need to | ||
enable `points` for the rankings to work. | ||
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If `rewards` is true, money is awarded. You need an economy plugin | ||
for this to work. | ||
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`values` are used to configure how many points or how much money is | ||
awarded per kill type. The first number is points, the second is | ||
money. You can use negative values. | ||
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### Permission Nodes: | ||
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* killrate.cmd: | ||
* default: true | ||
* description: "Give players access to KillRate command" | ||
* killrate.cmd.stats: | ||
* default: true | ||
* description: "Access to stats command" | ||
* killrate.cmd.stats.other: | ||
* default: op | ||
* description: "View other's stats" | ||
* killrate.cmd.rank: | ||
* default: true | ||
* description: "View top players" | ||
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Changes | ||
------- | ||
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* 1.0.2 : Arrow | ||
* Improved scoring of Exploding arrows | ||
* Fixed a bug in the way we call the EconomyAPI | ||
* | ||
* 1.0.1 : Bugfixes | ||
* Removed warnings | ||
* Improve the scoring detection | ||
* Scores deaths | ||
* Added support for GoldStd | ||
* 1.0.0 : First submission | ||
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Copyright | ||
--------- | ||
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KillRate | ||
Copyright (C) 2015 Alejandro Liu | ||
All Rights Reserved. | ||
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This program is free software: you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation, either version 2 of the License, or | ||
(at your option) any later version. | ||
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This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
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You should have received a copy of the GNU General Public License | ||
along with this program. If not, see <http://www.gnu.org/licenses/>. |
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name: KillRate | ||
version: 1.0.2 | ||
main: aliuly\killrate\Main | ||
api: 1.10.0 | ||
load: POSTWORLD | ||
# You have to have at least one of these... | ||
softdepend: [PocketMoney,MassiveEconomy,EconomyAPI,GoldStd] | ||
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description: Keep track of the number of kills | ||
author: aliuly | ||
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commands: | ||
killrate: | ||
description: Show kill rate stats | ||
usage: "/killrate [stats|top]" | ||
aliases: [kr] | ||
permission: killrate.cmd | ||
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permissions: | ||
killrate.cmd: | ||
default: true | ||
description: "Give players access to KillRate command" | ||
killrate.cmd.stats: | ||
default: true | ||
description: "Access to stats command" | ||
killrate.cmd.stats.other: | ||
default: op | ||
description: "View other's stats" | ||
killrate.cmd.rank: | ||
default: true | ||
description: "View top players" |
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<?php | ||
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namespace aliuly\killrate; | ||
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class DatabaseManager { | ||
private $database; | ||
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static function prepare($player) { | ||
return "'".\SQLite3::escapeString(strtolower($player))."'"; | ||
} | ||
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public function __construct($path){ | ||
$this->database = new \SQLite3($path); | ||
$sql = "CREATE TABLE IF NOT EXISTS Scores ( | ||
player TEXT NOT NULL, | ||
type TEXT NOT NULL, | ||
count INTEGER NOT NULL, | ||
PRIMARY KEY (player,type) | ||
)"; | ||
$this->database->exec($sql); | ||
} | ||
public function getTops($limit,$players,$scores) { | ||
$sql = "SELECT * FROM Scores"; | ||
$sql .= " WHERE type = ".self::prepare($scores); | ||
if ($players != null) { | ||
$sql .= " AND player IN ("; | ||
$q = ""; | ||
foreach ($players as $p) { | ||
$sql .= $q.self::prepare($p); | ||
$q = ","; | ||
} | ||
$sql .=")"; | ||
} | ||
$sql .= " ORDER BY count DESC"; | ||
if ($limit) $sql .= " LIMIT ".intval($limit); | ||
//echo $sql."\n"; | ||
$res = $this->database->query($sql); | ||
if ($res === false) return null; | ||
$tab = []; | ||
while (($row = $res->fetchArray(SQLITE3_ASSOC)) != false) { | ||
$tab[] = $row; | ||
} | ||
return $tab; | ||
} | ||
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public function getScores($player) { | ||
$sql = "SELECT * FROM Scores WHERE player = ".self::prepare($player); | ||
$res = $this->database->query($sql); | ||
if ($res === false) return null; | ||
$tab = []; | ||
while (($row = $res->fetchArray(SQLITE3_ASSOC)) != false) { | ||
$tab[] = $row; | ||
} | ||
return $tab; | ||
} | ||
public function getScore($player,$type) { | ||
$sql = "SELECT * FROM Scores WHERE player = ".self::prepare($player). | ||
" AND type = ".self::prepare($type); | ||
$res = $this->database->query($sql); | ||
return $res->fetchArray(SQLITE3_ASSOC); | ||
} | ||
public function insertScore($player,$type,$cnt) { | ||
$sql = "INSERT INTO Scores (player,type,count) VALUES (". | ||
self::prepare($player).", ".self::prepare($type).", ".intval($cnt). | ||
")"; | ||
return $this->database->exec($sql); | ||
} | ||
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public function updateScore($player,$type,$cnt) { | ||
$sql ="UPDATE Scores SET count=".intval($cnt). | ||
" WHERE (player = ".self::prepare($player)." AND type = ". | ||
self::prepare($type).")"; | ||
return $this->database->exec($sql); | ||
} | ||
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public function delScore($player) { | ||
$sql ="DELETE FROM Scores WHERE player=".self::prepare($player); | ||
return $this->database->exec($sql); | ||
} | ||
} |
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