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Matt Jeanes edited this page Jul 18, 2015 · 1 revision

The data system was designed to store temporary data about the currently spawned TARDIS exterior/interior, and about a player's current TARDIS. Data can be synced with clients if required, and player data is wiped as soon as they leave the TARDIS they are in. For example, it is used to store when a player is in third-person, or when the TARDIS is in flight mode.