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For those projects that rely on NeoPixelBus, please consider sponsoring my work by using the GitHub Sponsor feature above.
Please consider donating to the cause.
Please see the FAQ for common questions and answers.
For quick questions and support:
- Try the new Github Discussions
- Discord NeoPixelBus Invitation or if you are already a member of Discord Server NeoPixelBus
- Or jump on Gitter
Wiki Work List - This library has a ton of features; while a great amount of effort has been spent on creating and maintaining this Wiki; it may become out of date in parts. If you find something incorrect, update it or navigate to the work list page and make a note of it.
This is an Arduino Library that supports sending out data to update a series of color "smart LEDs" commonly known as NeoPixels and/or DotStars.
The Quick Start Guide will lead you through getting it connected and working for the first time with some tips to help diagnose possible issues.
The API Reference will just give you details of objects and methods available to you.
bug fixes
- AVR 8 bit Arduino including LGT8F328P 32Mhz
- Esp8266, Esp32, RP2040, and Nano 33 BLE in hardware
- Many Arm based Arduinos.
- RGB, RGBW, RGBWW, and RGBWWW (in various color order and bit depths and channel patterns)
- All one and two wire RGB pixels that use the same transport as any of the below.
- WS2811, WS2812, WS2812b, WS2813, WS2814, WS2816, WS2821, WS2805
- APA 106
- SK6812
- LC8812
- TM1814, TM1914
- UCS8903 & UCS8904
- SM168xx
- DMX512
- APA102
- SK9822
- LPD6803
- LPD8806
- WS2801
- P9813
- SM16716
- MBI6033
- TLC59711
- HD108
Using this Library as part of a closed application with its current license is tricky. But it can be accomplished.
Why use this library over another? The section linked here are the top level unique features/issues to the most common libraries to help you choose.
Here are a few of the projects that use this library. They can often be a great source so you don't have to reinvent the wheel. They maybe just the inspiration you need to make your project.
This library was written to be small. The template based coding pattern allows the compiler to produce smaller code while still supporting all the options. This is important when you are working on smaller Arduinos like a Gemma.
There are several examples that will help you get started. They range from simple to complex and are always a good reference.
This object will be used to set colors on the pixels. When constructed a "feature" and a "method" object must be supplied to define which pixels you are using and how they are updated.
There are several color objects that can be used to define and blend colors. While all can be directly used to set the pixel color, the RgbwColor can only be used with a NeoPixelBus that has been declared with NeoRgbwFeature.
This manages the timing and lifetime for animations. It supplements the NeoPixelBus object to make it easy to create smooth asynchronous animations. It also include NeoEase class that provides easing functions for animation curves.
The human eye perceives light levels differently than what the NeoPixels show. NeoPixels brightness levels are very linear so this object will convert them to a nonlinear spectrum so that what you see is what you expected.
Some of the oldest forms of NeoPixels are the ring panels, coming in 12, 24, and larger. When these are used together to form concentric rings they can provide some interesting visual displays. The NeoRingTopology object provides an easy polar coordinate (ring, pixel) access to the concentric rings of pixels.
Some of the newest forms of NeoPixels are the matrix panels, coming in 8x8, 16x8, and larger. The NeoTopology, NeoTiles, and NeoMosaic object with the help of the layout objects provide an easy (x,y) access to the pixels.
There is a series of objects that help manage images and render them onto the strip. This makes it easy to work in paint programs and have that translate into your NeoPixel projects.
A series of tutorials and discussions on advanced topics. These include details on custom topography templates and animation techniques.