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Add new map: Plain glass #307
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Ok look: The map is very small, so if there is playing lot of people is going to be very difficult to move around there. Also, if is possible, don't you think you made the map very big of underground? I think is not necessary that much, since no one is going to make a tunnel of 100 blocks underground, maybe with 20-40 blocks underground is ok if you want to do this type of map, apart that you made wrong the checkpoints of building before starting the match, since if I go to the trees and start going underground, when I'm only 4 blocks underground I get teleported back to base. I don't really know what to tell you that can improve this, by the moment I think you should make the map bigger, maybe making the outer glass barrier lot of blocks away of where is now, and fix what gameit said, that grenades can explode to the other team through the wall. |
Thanks for your comments. I've updated the map to make the distance between flags longer which hopefully solves the smallness problem. I also have made the underground less deep. Regarding team zones, this is on purpose. First, teams can't tunnel till match has started, second, teams can't place their doors underground which enforces team's strategy. Regarding grenades, according to LV/LW, grenades won't get through a 2 block wall. |
@src4026 For me the chests are spawning. However, I get the same error for flags as you. The map is small, yes. But I have lengthened the distance between flags. Is this enough? To get the into zone of some other team, you first have to travel to the corner of your zone and then travel to the corner of the other zone. Regarding camping, What in this map encourages camping? Other than the storage room, of course, which encourages that in nade fight. |
So try placing the flags again and fixing them please 👍.
If one knows the map and that you need to go from one corner of that map (in the water ponds right?), They could just sit there until someone comes and kill them, the same applies for all the teams. It would be better if there were other points of reaching the other sides other than the region of the pond. Also, I noticed the hint says something about trees, but I didn't check what it was. I will do so today if I can. |
Okay I've updated the map:
Problems not yet solved:
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Fixed these. You sure saplings don't grow? |
when the map is finished, request a map manager to review |
Please do another review @olliy1or @MoreKat @HobbitPower |
@farooqkz didn't test it but I still see that screenshot is missing |
Interesting idea, but somewhat of a conceptual fail. Funnelling players through small tunnels is pretty fun for PVP, but bad for actually "capturing the flag". |
Players can also tunnel. |
This only adds one more strategy, and a very limited one, since there is only one tunnel route. Scout Class is basically useless in this map, and so are most guns. |
@AnonomousAccount Thank you so much for your account.
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Thanks for notifying. But I think maybe it's better to add the screenshot after all modifications are made? |
Ok, I'll add my review, first errors, then personal opinion: Mistakes:
Personal opinion: The map is too small and it is almost impossible to capture the flag, and it's the same with making underground tunnels. From my point of view pvp is horrible, the spaces are very small and all the players are going to be fighting without even seeing their enemies. The decoration is honestly not very good, since it only has some giant diamond cubes and that's it, the rest can be done by taking some random terrain and putting it on the map. Sorry Shangul, but I honestly don't think this map will go very far if you don't change something. |
probably |
I just checked and saw another problem, I can't open chests. Can anyone else tell me if this happens to them too? If so I will notify LandarVargan |
Ye, chest opening is bugged for me, though, this could be because of the mispalced chests or smth |
also @farooqkz a pretty easy fix to make: the y coords of the teams zones seem to be off, and going into the pond counts as out of the zone. I'd extend the team zones to the bottom and top of the map |
Thank you @LuismiInTheZone and @AnonomousAccount for your reviews. I will keep this map as my todo list but for now I would like to concentrate on code rather than map which I'm good at. |
@farooqkz So can we close this PR for the time being? 🤔 |
If you think that way's better, sure. |
Hello. Here's come my glass map idea. It's not ready yet and thus, no screenshot. But reviews are welcome. I also feel the map should be bigger and is small now. Am I feeling right? Do you think I should add more buildings in each team's zone?
Main map features:
RFC @HobbitPower @gameit @LuismiInTheZone
Edit: I can run a test server for this map on my SBC from home. Do you think it'll do any good?