Update bounty_algo.lua: new bounty calculation algorithm #1277
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There has been two popular suggestions about bounties:
Other than these, it also makes sense to have bounty on strong useful medics.
This PR aims to address these suggestions. Since getting higher KDs is a harder than getting lower KDs, e.g. the hardship growth rate is itself polynomial, I've used an exponential function here to address that.
Edit:
Putting bounty on medics who heal a lot is now a popular suggestion.