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Fix LUID related replay crash #1885

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@dgraves dgraves commented Nov 25, 2024

Map the IDXGIAdapter LUID values recorded at capture to the values retrieved at replay. This addresses a replay crash caused by swapchain creation failure when swapchain creation depends on an adapter retrieved with IDXGIFactory4::EnumAdapterByLuid.

If a D3D12 API call returns a value, include both the capture and
replay values with the parameters provided to CustomReplayPostCall.
Map IDXGIAdapter LUID values recorded at capture to the values
retrieved at replay. This addresses a replay crash caused by
swapchain creation failure when swapchain creation depends on
an adapter retrieved with IDXGIFactory4::EnumAdapterByLuid.
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