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Ray tracing #16
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Merged
Ray tracing #16
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Owner
JuanDiegoMontoya
commented
Nov 5, 2024
- Acceleration structures and RT pipelines (<3 LVSTRI)
- Path traced GI
- Ray traced shadows (local and directional)
- Ray traced AO
- Various debugging features (forward renderer, GPU lines, and more)
- Shader and pipeline management
- Other QoL stuff
…reparation for ray tracing)
…exed acceleration structure
…g UV interpolation bug
…fo, and updated glm.
…fixed an error when compiling with GCC.
… (so it now uses realistic lux values), and overhauled AO and shadow UI.
…ointers to a device everywhere.
- Correctly account for material roughness and metalness in PTGI - Added control for number of path tracing bounces - Added sky and ambient illumination controls - Increased default material roughness form 0 to 1
… improved noise texture usage in path tracer.
…reciate performance
- ImGui config now only saves upon explicit request (no more autosaving)
- No longer copy assets to binary directory - Migrated all shader & pipeline creation to pipeline manager
…lization bug causing what appeared to be light leaking
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