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Ray tracing #16

Merged
merged 40 commits into from
Nov 5, 2024
Merged

Ray tracing #16

merged 40 commits into from
Nov 5, 2024

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JuanDiegoMontoya
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  • Acceleration structures and RT pipelines (<3 LVSTRI)
  • Path traced GI
  • Ray traced shadows (local and directional)
  • Ray traced AO
  • Various debugging features (forward renderer, GPU lines, and more)
  • Shader and pipeline management
  • Other QoL stuff

JuanDiegoMontoya and others added 30 commits August 22, 2024 15:49
… (so it now uses realistic lux values), and overhauled AO and shadow UI.
- Correctly account for material roughness and metalness in PTGI
- Added control for number of path tracing bounces
- Added sky and ambient illumination controls
- Increased default material roughness form 0 to 1
… improved noise texture usage in path tracer.
@JuanDiegoMontoya JuanDiegoMontoya merged commit be82e48 into main Nov 5, 2024
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2 participants