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A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.

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Turbo Vision

A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.

tvedit on Konsole

I started this as a personal project at the very end of 2018. By May 2020 I considered it was very close to feature parity with the original, and decided to make it open.

The original goals of this project were:

  • Making Turbo Vision work on Linux by altering the legacy codebase as little as possible.
  • Keeping it functional on DOS/Windows.
  • Being as compatible as possible at the source code level with old Turbo Vision applications. This led me to implement some of the Borland C++ RTL functions, as explained below.

At one point I considered I had done enough, and that any attempts at revamping the library and overcoming its original limitations would require either extending the API or breaking backward compatibility, and that a major rewrite would be most likely necessary.

However, between July and August 2020 I found the way to integrate full-fledged Unicode support into the existing arquitecture, wrote the Turbo text editor and also made the new features available on Windows. So I am confident that Turbo Vision can now meet many of the expectations of modern users and programmers.

The original location of this project is https://github.com/magiblot/tvision.

Table of contents

What is Turbo Vision good for?

A lot has changed since Borland created Turbo Vision in the early 90's. Many GUI tools today separate appearance specification from behaviour specification, use safer or dynamic languages which do not segfault on error, and support either parallel or asynchronous programming, or both.

Turbo Vision does none of that, but it certainly overcomes many of the issues programmers still face today when writing terminal applications:

  1. Forget about terminal capabilities and direct terminal I/O. When writing a Turbo Vision application, all you have to care about is what you want your application to behave and look like—there is no need to add workarounds in your code. Turbo Vision tries its best to produce the same results on all environments. For example: in order to get a bright background color on the Linux console, the blink attribute has to be set. Turbo Vision does this for you.

  2. Reuse what has already been done. Turbo Vision provides many widget classes (also known as views), including resizable, overlapping windows, pull-down menus, dialog boxes, buttons, scroll bars, input boxes, check boxes and radio buttons. You may use and extend these; but even if you prefer creating your own, Turbo Vision already handles event dispatching, display of fullwidth Unicode characters, etc.: you do not need to waste time rewriting any of that.

  3. Can you imagine writing a text-based interface that works both on Linux and Windows (and thus is cross-platform) out-of-the-box, with no #ifdefs? Turbo Vision makes this possible. First: Turbo Vision keeps on using char arrays instead of relying on the implementation-defined and platform-dependent wchar_t or TCHAR. Second: thanks to UTF-8 support in setlocale in recent versions of Microsoft's RTL, code like the following will work as intended:

    std::ifstream f("コンピュータ.txt"); // On Windows, the RTL converts this to the system encoding on-the-fly.

How do I use Turbo Vision?

You can get started with the Turbo Vision For C++ User's Guide, and look at the sample applications hello, tvdemo and tvedit. Once you grasp the basics, I suggest you take a look at the Turbo Vision 2.0 Programming Guide, which is, in my opinion, more intuitive and easier to understand, despite using Pascal. By then you will probably be interested in the palette example, which contains a detailed description of how palettes are used.

Don't forget to check out the features and API changes sections as well.

Releases and downloads

This project has no stable releases for the time being. If you are a developer, try to stick to the latest commit and report any issues you find while upgrading.

If you just want to test the demo applications:

  • Unix systems: you'll have to build Turbo Vision yourself. You may follow the build instructions below.
  • Windows: you can find up-to-date binaries in the Actions section. Click on the first successful workflow (with a green tick) in the list. At the bottom of the workflow page, as long as you have logged in to GitHub, you'll find an Artifacts section with the following files:
    • examples-dos32.zip: 32-bit executables built with Borland C++. No Unicode support.
    • examples-x86.zip: 32-bit executables built with MSVC. Windows Vista or later required.
    • examples-x64.zip: 64-bit executables built with MSVC. x64 Windows Vista or later required.

Build environment

Linux

Turbo Vision can be built as an static library with CMake and GCC/Clang.

cmake . -B ./build -DCMAKE_BUILD_TYPE=Release && # Could also be 'Debug', 'MinSizeRel' or 'RelWithDebInfo'.
cmake --build ./build # or `cd ./build; make`

CMake versions older than 3.13 may not support the -B option. You can try the following instead:

mkdir -p build; cd build
cmake .. -DCMAKE_BUILD_TYPE=Release &&
cmake --build .

The above produces the following files:

  • libtvision.a, which is the Turbo Vision library.
  • The demo applications hello, tvdemo, tvedit, tvdir, which were bundled with the original Turbo Vision (although some of them have a few improvements).
  • The demo applications mmenu and palette from Borland's Technical Support.
  • tvhc, the Turbo Vision Help Compiler.

The library and executables can be found in ./build.

The build requirements are:

  • A compiler supporting C++14.
  • libncursesw (note the 'w').
  • libgpm (for mouse support on the Linux console) (optional).

If your distribution provides separate devel packages (e.g. libncurses-dev, libgpm-dev in Debian-based distros), install these too.

The minimal command line required to build a Turbo Vision application (e.g. hello.cpp with GCC) from this project's root is:

g++ -std=c++14 -o hello hello.cpp ./build/libtvision.a -Iinclude -lncursesw -lgpm

You may also need:

  • -Iinclude/tvision if your application uses Turbo Vision 1.x includes (#include <tv.h> instead of #include <tvision/tv.h>).

  • -Iinclude/tvision/compat if your application includes Borland headers (dir.h, iostream.h, etc.).

  • On Gentoo (and possibly others): -ltinfow if both libtinfo.so and libtinfow.so are available in your system. Otherwise, you may get a segmentation fault when running Turbo Vision applications (#11). Note that tinfo is bundled with ncurses.

-lgpm is only necessary if Turbo Vision was built with libgpm support.

The backward-compatibility headers in include/tvision/compat emulate the Borland C++ RTL. Turbo Vision's source code still depends on them, and they could be useful if porting old applications. This also means that including tvision/tv.h will bring several std names to the global namespace.

Windows (MSVC)

The build process with MSVC is slightly more complex, as there are more options to choose from. Note that you will need different build directories for different target architectures. For instance, to generate optimized binaries:

cmake . -B ./build && # Add '-A x64' (64-bit) or '-A Win32' (32-bit) to override the default platform.
cmake --build ./build --config Release # Could also be 'Debug', 'MinSizeRel' or 'RelWithDebInfo'.

In the example above, tvision.lib and the example applications will be placed at ./build/Release.

If you wish to link Turbo Vision statically against Microsofts's run-time library (/MT instead of /MD), enable the TV_USE_STATIC_RTL option (-DTV_USE_STATIC_RTL=ON when calling cmake).

If you wish to link an application against Turbo Vision, note that MSVC won't allow you to mix /MT with /MD or debug with non-debug binaries. All components have to be linked against the RTL in the same way.

If you develop your own Turbo Vision application make sure to enable the following compiler flags, or else you will get compilation errors when including <tvision/tv.h>:

/permissive-
/Zc:__cplusplus

If you use Turbo Vision as a CMake submodule, these flags will be enabled automatically.

Note: Turbo Vision uses setlocale to set the RTL functions in UTF-8 mode. This won't work if you use an old version of the RTL.

With the RTL statically linked in, and if UTF-8 is supported in setlocale, Turbo Vision applications are portable and work by default on Windows Vista and later.

Windows (MinGW)

Once your MinGW environment is properly set up, build is done in a similar way to Linux:

cmake . -B ./build -G "MinGW Makefiles" -DCMAKE_BUILD_TYPE=Release &&
cmake --build ./build

In the example above, libtvision.a and all examples are in ./build if TV_BUILD_EXAMPLES option is ON (the default).

If you wish to link an application against Turbo Vision, simply add -L./build/lib -ltvision to your linker and -I./include to your compiler

Windows/DOS (Borland C++)

Turbo Vision can still be built either as a DOS or Windows library with Borland C++. Obviously, there is no Unicode support here.

I can confirm the build process works with:

  • Borland C++ 4.52 with the Borland PowerPack for DOS.
  • Turbo Assembler 4.0.

You may face different problems depending on your build environment. For instance, Turbo Assembler needs a patch to work under Windows 95. On Windows XP everything seems to work fine. On Windows 10, MAKE may emit the error Fatal: Command arguments too long, which can be fixed by upgrading MAKE to the one bundled with Borland C++ 5.x.

Yes, this works on 64-bit Windows 10. What won't work is the Borland C++ installer, which is a 16-bit application. You will have to run it on another environment or try your luck with winevdm.

A Borland Makefile can be found in the project directory. Build can be done by doing:

cd project
make.exe <options>

Where <options> can be:

  • -DDOS32 for 32-bit DPMI applications (which still work on 64-bit Windows).
  • -DWIN32 for 32-bit native Win32 applications (not possible for TVDEMO, which relies on farcoreleft() and other antiquities).
  • -DDEBUG to build debug versions of the application and the library.
  • -DTVDEBUG to link the applications with the debug version of the library.
  • -DOVERLAY, -DALIGNMENT={2,4}, -DEXCEPTION, -DNO_STREAMABLE, -DNOTASM for things I have nave never used but appeared in the original makefiles.

This will compile the library into a LIB directory next to project, and will compile executables for the demo applications in their respective examples/* directories.

I'm sorry, the root makefile assumes it is executed from the project directory. You can still run the original makefiles directly (in source/tvision and examples/*) if you want to use different settings.

The minimal command line required to build a Turbo Vision application (e.g. hello.cpp) from this project's root is:

# 16-bit, real mode DOS.
BCC.EXE -ml -Iinclude hello.cpp lib/tv.lib

# 32-bit, native Win32 application.
BCC32.EXE -WC -Iinclude hello.cpp lib/tv32.lib

# 32-bit, protected mode DOS (DPMI32).
BCC32.EXE -WX -Iinclude hello.cpp lib/tv32.lib import32.lib

Note the extra import32.lib when using -WX. This file is provided by Borland C++, so it will be found as long as the compiler is configured properly (i.e. libraries and headers are looked up in $(BCROOT)\LIB and $(BCROOT)\INCLUDE by default). If you don't link against this file, you will get the following error:

Linker Error: Unresolved External 'SetConsoleActiveScreenBuffer' referenced from module hardwrvr.cpp

Additionally, you may get a warning like this one when running DPMI32 applications on an actual DOS environment:

32loader error: 'C:\HELLO.EXE'
    Invalid import references:
       - module 'kernel32.dll' entrypoint 'SetConsoleActiveScreenBuffer'
    Do you want to attempt running this program (Y/N)?

But don't worry, you can ignore them.

Turbo Vision as a CMake dependency (not Borland C++)

If you choose the CMake build system for your application, there are two main ways to link against Turbo Vision:

  • Installing Turbo Vision and importing it with find_package. Installation depends on the generator type:

    • First, decide an install prefix. The default one will work out-of-the-box, but usually requires admin privileges. On Unix systems, you can use $HOME/.local instead. On Windows, you can use any custom path you want but you'll have to add it to the CMAKE_PREFIX_PATH environment variable when building your application.

    • For mono-config generators (Unix Makefiles, Ninja...), you only have to build and install once:

      cmake . -B ./build # '-DCMAKE_INSTALL_PREFIX=...' to override the install prefix.
      cmake --build ./build
      cmake --install ./build
    • For multi-config generators (Visual Studio, Ninja Multi-Config...) you should build and install all configurations:

      cmake . -B ./build # '-DCMAKE_INSTALL_PREFIX=...' to override the install prefix.
      cmake --build ./build --config Release
      cmake --build ./build --config Debug --target tvision
      cmake --build ./build --config RelWithDebInfo --target tvision
      cmake --build ./build --config MinSizeRel --target tvision
      cmake --install ./build --config Release
      cmake --install ./build --config Debug --component library
      cmake --install ./build --config RelWithDebInfo --component library
      cmake --install ./build --config MinSizeRel --component library

    Then, in your application's CMakeLists.txt, you may import it like this:

    find_package(tvision CONFIG)
    target_link_libraries(my_application tvision::tvision)
  • Have Turbo Vision in a submodule in your repository, and import it with add_subdirectory:

    add_subdirectory(tvision) # Assuming Turbo Vision is in the 'tvision' directory.
    target_link_libraries(my_application tvision)

In either case, <tvision/tv.h> will be available in your application's include path during compilation, and your application will be linked against the necessary libraries (Ncurses, GPM...) automatically.

Features

Modern platforms (not Borland C++)

  • UTF-8 support both in terminal I/O and the API. You can try Unicode support out in the tvedit and tvdemo applications.
  • True Color.
  • Implementation of some Borland C++ RTL functions: findfirst, findnext, fnsplit, _dos_findfirst, _dos_findnext, getdisk, setdisk, getcurdir, filelength.
  • Accepts both Unix and Windows-style file paths in 'Open File' dialogs.
  • Compatibility with 32-bit help files.

Linux

  • Ncurses-based terminal support.
  • Mouse and key modifiers support on the Linux console.
  • Overall better display performance than SET's or Sergio Sigala's ports.
  • Redirection of stdin/stdout/stderr does not interfere with terminal I/O.

There are a few environment variables that affect the behaviour of all Turbo Vision applications:

  • TVISION_DISPLAY: strategy for drawing to screen. Valid values are ncurses and ansi. Default is ansi, which is a custom strategy that avoids redundant buffering and UTF-8 to wide char conversions. If you have issues, you may try ncurses instead.

  • TVISION_MAX_FPS: limit of times screen changes are drawn to the terminal, default 60. This helps keeping the draw performance reasonable. Special values for this option are 0, to disable refresh rate limiting, and -1, to actually draw to the terminal in every call to THardwareInfo::screenWrite (useful for debugging).

  • TVISION_ESCDELAY: the delay of time, in milliseconds, that should be waited after receiving an ESC key press. If another key is pressed during this delay, it will be interpreted as an Alt+Key combination.

  • TVISION_CODEPAGE: the character set used internally by Turbo Vision to translate extended ASCII into Unicode. Only 437 and 850 are supported at the moment, although adding more costs as little as adding an array of translations in source/platform/tables.cpp.

  • TVISION_USE_STDIO: if defined, terminal I/O is performed through stdin/stdout, so that it can be redirected from the shell. By default, Turbo Vision performs terminal I/O through /dev/tty, allowing the user to redirect stdin, stdout and stderr for their needs, without affecting the application's stability.

    For example, the following will leave out.txt empty:

    ./tvdemo | tee out.txt

    While the following will dump all the escape sequences and text printed by the application into out.txt:

    TVISION_USE_STDIO= ./tvdemo | tee out.txt

Windows

  • Only compatible with the Win32 Console API.
  • Applications fit the console window size instead of the buffer size (no scrollbars are visible).
  • The console buffer is restored when exiting or suspending Turbo Vision.
  • kbCtrlC, Shift+Arrow, kbShiftTab and AltGr key combinations work properly.
  • No busy polling for events (i.e. no 100% CPU consumption on idle, which is how it originally was).

The following are not available when compiling with Borland C++:

  • The console's codepage is set to UTF-8 on startup and restored on exit.
  • Microsoft's C runtime functions are set automatically to UTF-8 mode, so you do not need to use the wchar_t variants.
  • If the console crashes, a new one is allocated automatically.

Note: Turbo Vision writes UTF-8 text directly to the Windows console. If the console is set in legacy mode and the bitmap font is being used, Unicode characters will not be displayed properly (photo).

All platforms

  • Middle mouse button support (mbMiddleButton), even on DOS.
  • Horizontal and vertical mouse wheel support (evMouseWheel), even on DOS.
  • Arbitrary screen size support (with up to 65535 rows or columns).
  • Notably improved memory safety.
  • Graceful handling of screen resize events.
  • Windows can be resized also from their bottom left corner.
  • Windows can be dragged from empty areas with the middle mouse button.
  • Support for kbCtrlUp and kbCtrlDown key codes (which don't work on 16-bit DOS, don't ask me why). They can be used to move windows faster with the keyboard (as kbCtrlLeft and kbCtrlRight already did).
  • Improved usability of menus: they can be closed by clicking again on them, even submenus.
  • Improved usability of scrollbars: dragging them also scrolls the page. Clicking on an empty area of the scrollbar moves the thumb right under the cursor. They are responsive by default to mouse wheel events.
  • Views don't lose their sizes when extremely resized.
  • TInputLines no longer scroll the text display on focus/unfocus, allowing relevant text to stay visible.
  • Support for LF line endings in tvdemo and tvedit. tvedit preserves the line ending on file save but all newly created files use CRLF by default.
  • tvedit: context menu on right click.
  • tvedit: drag scroll with middle mouse button.
  • tvedit: delete whole word with kbCtrlBack and kbCtrlDel (note to Linux users: they might not work on terminal emulators, but they do work on the console).
  • tvedit: smart Home key (toggles between beginning of line and beginning of indented text).
  • tvedit: support for files bigger than 64 KiB on 32-bit or 64-bit builds.
  • tvdemo: event viewer applet useful for event debugging.
  • tvdemo: option to change the background pattern.

Not implemented

Linux

  • evMouseAuto.

API changes

  • Screen writes are buffered and are usually sent to the terminal once for every iteration of the active event loop (see also TVISION_MAX_FPS). If you need to update the screen during a busy loop, you may use TScreen::flushScreen().
  • TDrawBuffer is no longer a fixed-length array. The equivalent of sizeof(TDrawBuffer)/sizeof(ushort) is the .length() method.
  • TTextDevice is now buffered, so if you were using otstream you may have to send std::flush or std::endl through it for do_sputn to be invoked.
  • TApplication now provides dosShell(), cascade() and tile(), and handles cmDosShell, cmCascade and cmTile by default. These functions can be customized by overriding getTileRect() and writeShellMsg(). This is the same behaviour as in the Pascal version.
  • The buttons field in evMouseUp events is no longer empty. It now indicates which button was released.
  • Triple-click support: new mouse event flag meTripleClick.
  • TRect methods move, grow, intersect and Union now return TRect& instead of being void, so that they can be chained.
  • TOutlineViewer now allows the root node to have siblings.
  • New function ushort popupMenu(TPoint where, TMenuItem &aMenu, TGroup *receiver=0) which spawns a TMenuPopup on the desktop. See source/tvision/popupmnu.cpp.
  • New virtual method TMenuItem& TEditor::initContextMenu(TPoint p) that determines the entries of the right-click context menu in TEditor.
  • fexpand can now take a second parameter relativeTo.
  • New class TStringView, which is a clone of std::string_view. You shouldn't need it unless you are programming in Borland C++, which has no std::string_view.
  • Many methods which originally had null-terminated string parameters now receive TStringView instead. TStringView is compatible with std::string_view, std::string and const char * (even nullptr).
  • New class TSpan<T>, a generic (and non-const) version of TStringView, inspired by std::span.
  • New classes TDrawSurface and TSurfaceView, see <tvision/surface.h>.
  • New method TView::textEvent which allows receiving text in an efficient manner, see Clipboard interaction.
  • Unicode support, see Unicode.
  • True Color support, see extended colors.

Changes that you probably won't care about

I don't want extensions to be left undocumented, so I'll write them down just for the record.

  • TEvent::getKeyEvent() now takes a blocking parameter which is True by default, making it possible to query input events in a non-blocking way.
  • New method TVMemMgr::reallocateDiscardable which can be used along allocateDiscardable and freeDiscardable.

Screenshots

You will find some screenshots here. Feel free to add your own!

Contributing

If you know of any Turbo Vision applications whose source code has not been lost and that could benefit from this, let me know.

Applications using Turbo Vision

If your application is based on this project and you'd like it to appear in the following list, just let me know.

Unicode support

The Turbo Vision API has been extended to allow receiving Unicode input and displaying Unicode text. The supported encoding is UTF-8, for a number of reasons:

  • It is compatible with already present data types (char *), so it does not require intrusive modifications to existing code.
  • It is the same encoding used for terminal I/O, so redundant conversions are avoided.
  • Conformance to the UTF-8 Everywhere Manifesto, which exposes many other advantages.

Note that when built with Borland C++, Turbo Vision does not support Unicode. However, this does not affect the way Turbo Vision applications are written, since the API extensions are designed to allow for encoding-agnostic code.

Reading Unicode input

The traditional way to get text from a key press event is as follows:

// 'ev' is a TEvent, and 'ev.what' equals 'evKeyDown'.
switch (ev.keyDown.keyCode) {
    // Key shortcuts are usually checked first.
    // ...
    default: {
        // The character is encoded in the current codepage
        // (CP437 by default).
        char c = ev.keyDown.charScan.charCode;
        // ...
    }
}

Some of the existing Turbo Vision classes that deal with text input still depend on this methodology, which has not changed. Single-byte characters, when representable in the current codepage, continue to be available in ev.keyDown.charScan.charCode.

Unicode support consists in two new fields in ev.keyDown (which is a struct KeyDownEvent):

  • char text[4], which may contain whatever was read from the terminal: usually a UTF-8 sequence, but possibly any kind of raw data.
  • uchar textLength, which is the number of bytes of data available in text, from 0 to 4.

Note that the text field may contain garbage or uninitialized data from position textLength on.

You can also get a TStringView out of a KeyDownEvent with the asText() method.

So a Unicode character can be retrieved from TEvent in the following way:

switch (ev.keyDown.keyCode) {
    // ...
    default: {
        std::string_view s {ev.keyDown.asText()};
        processText(s);
    }
}

Let's see it from another perspective. If the user types ñ, a TEvent is generated with the following keyDown struct:

KeyDownEvent {
    union {
        .keyCode = 0xA4,
        .charScan = CharScanType {
            .charCode = 164 ('ñ'), // In CP437
            .scanCode = 0
        }
    },
    .controlKeyState = 0x200 (kbInsState),
    .text = {'\xC3', '\xB1', '\x00', '\x00'}, // In UTF-8
    .textLength = 2
}

However, if they type the following will happen:

KeyDownEvent {
    union {
        .keyCode = 0x0 (kbNoKey), // '€' not part of CP437
        .charScan = CharScanType {
            .charCode = 0,
            .scanCode = 0
        }
    },
    .controlKeyState = 0x200 (kbInsState),
    .text = {'\xE2', '\x82', '\xAC', '\x00'}, // In UTF-8
    .textLength = 3
}

If a key shortcut is pressed instead, text is empty:

KeyDownEvent {
    union {
        .keyCode = 0xB (kbCtrlK),
        .charScan = CharScanType {
            .charCode = 11 (''),
            .scanCode = 0
        }
    },
    .controlKeyState = 0x20C (kbCtrlShift | kbInsState),
    .text = {'\x00', '\x00', '\x00', '\x00'},
    .textLength = 0
}

So, in short: views designed without Unicode input in mind will continue to work exactly as they did before, and views which want to be Unicode-aware will have no issues in being so.

Displaying Unicode text

The original design of Turbo Vision uses 16 bits to represent a screen cell—8 bit for a character and 8 bit for BIOS color attributes.

A new TScreenCell type is defined in <tvision/scrncell.h> which is capable of holding a limited number of UTF-8 codepoints in addition to extended attributes (bold, underline, italic...). However, you should not write text into a TScreenCell directly but make use of Unicode-aware API functions instead.

Text display rules

A character provided as argument to any of the Turbo Vision API functions that deal with displaying text is interpreted as follows:

  • Non-printable characters in the range 0x00 to 0xFF are interpreted as characters in the active codepage. For instance, 0x7F is displayed as and 0xF0 as if using CP437. As an exception, 0x00 is always displayed as a regular space. These characters are all one column wide.
  • Character sequences which are not valid UTF-8 are interpreted as sequences of characters in the current codepage, as in the case above.
  • Valid UTF-8 sequences with a display width other than one are taken care of in a special way, see below.

For example, the string "╔[\xFE]╗" may be displayed as ╔[■]╗. This means that box-drawing characters can be mixed with UTF-8 in general, which is useful for backward compatibility. If you rely on this behaviour, though, you may get unexpected results: for instance, "\xC4\xBF" is a valid UTF-8 sequence and is displayed as Ŀ instead of ─┐.

One of the issues of Unicode support is the existence of multi-width characters and combining characters. This conflicts with Turbo Vision's original assumption that the screen is a grid of cells occupied by a single character each. Nevertheless, these cases are handled in the following way:

  • Multi-width characters can be drawn anywhere on the screen and nothing bad happens if they overlap partially with other characters.

  • Zero-width characters overlay the previous character. For example, the sequence में consists of the single-width character and the combining characters and . In this case, three Unicode codepoints are fit into the same cell.

    The ZERO WIDTH JOINER (U+200D) is always ommited, as it complicates things too much. For example, it can turn a string like "👩👦" (4 columns wide) into "👩‍👦" (2 columns wide). Not all terminal emulators respect the ZWJ, so, in order to produce predictable results, Turbo Vision will print both "👩👦" and "👩‍👦" as 👩👦.

  • No notable graphical glitches will occur as long as your terminal emulator respects character widths as measured by wcwidth.

Here is an example of such characters in the Turbo text editor: Wide character display

Unicode-aware API functions

The usual way of writing to the screen is by using TDrawBuffer. A few methods have been added and others have changed their meaning:

void TDrawBuffer::moveChar(ushort indent, char c, TColorAttr attr, ushort count);
void TDrawBuffer::putChar(ushort indent, ushort c);

c is always interpreted as a character in the active codepage.

ushort TDrawBuffer::moveStr(ushort indent, TStringView str, TColorAttr attr);
ushort TDrawBuffer::moveCStr(ushort indent, TStringView str, TAttrPair attrs);

str is interpreted according to the rules exposed previously.

ushort TDrawBuffer::moveStr(ushort indent, TStringView str, TColorAttr attr, ushort width, ushort begin=0); // New

str is interpreted according to the rules exposed previously. However:

  • width specifies the maximum number of display columns that should be read from str.
  • begin specifies the number of display columns that should be skipped at the beginning of str. This is useful for horizontal scrolling. If begin is in the middle of a multi-width character, the remaining positions in that character are filled with spaces.

The return values are the number of display columns that were actually filled with text.

void TDrawBuffer::moveBuf(ushort indent, const void *source, TColorAttr attr, ushort count);

This function's name is misleading. Even in its original implementation, source is treated as a string. So it is equivalent to moveStr(indent, TStringView((const char*) source, count), attr).

void TDrawBuffer::moveBuf(ushort indent, const TScreenCell *source, ushort count); // New

In case you happen to have an array of TScreenCell, this method allows you to copy them into a TDrawBuffer.

There are other useful Unicode-aware functions:

int cstrlen(TStringView s);

Returns the displayed length of s according to the aforementioned rules, discarding ~ characters.

int strwidth(TStringView s); // New

Returns the displayed length of s.

On Borland C++, these methods assume a single-byte encoding and all characters being one column wide. This makes it possible to write encoding-agnostic draw() and handleEvent() methods that work on both platforms without a single #ifdef.

The functions above depend on the following lower-level functions. You will need them if you want to fill TScreenCell objects with text manually. You may find complete descriptions in <tvision/ttext.h>.

size_t TText::next(TStringView text);
size_t TText::prev(TStringView text, size_t index);
size_t TText::wseek(TStringView text, int count, Boolean incRemainder=True);
size_t TText::fill(TSpan<TScreenCell> cells, TStringView text);
size_t TText::fill(TSpan<TScreenCell> cells, TStringView text, TColorAttr attr);
#ifndef __BORLANDC__
template <class Func>
size_t TText::fill(TSpan<TScreenCell> cells, TStringView text, Func &&func);
#endif
bool TText::eat(TSpan<TScreenCell> cells, size_t &i, TStringView text, size_t &j);
bool TText::next(TStringView text, size_t &index, size_t &width);
bool TText::next(TStringView text, size_t &index);
void TText::wseek(TStringView text, size_t &index, size_t &remainder, int count);

For drawing TScreenCell buffers directly, the following methods are available:

void TView::writeBuf(short x, short y, short w, short h, const TScreenCell *b); // New
void TView::writeLine(short x, short y, short w, short h, const TScreenCell *b); // New

Example: Unicode text in menus and status bars

It's as simple as it can be. Let's modify hello.cpp as follows:

TMenuBar *THelloApp::initMenuBar( TRect r )
{
    r.b.y = r.a.y+1;
    return new TMenuBar( r,
      *new TSubMenu( "~Ñ~ello", kbAltH ) +
        *new TMenuItem( "階~毎~料入報最...", GreetThemCmd, kbAltG ) +
        *new TMenuItem( "五劫~の~擦り切れ", cmYes, kbNoKey, hcNoContext ) +
        *new TMenuItem( "העברית ~א~ינטרנט", cmNo, kbNoKey, hcNoContext ) +
         newLine() +
        *new TMenuItem( "E~x~it", cmQuit, cmQuit, hcNoContext, "Alt-X" )
        );
}

TStatusLine *THelloApp::initStatusLine( TRect r )
{
    r.a.y = r.b.y-1;
    return new TStatusLine( r,
        *new TStatusDef( 0, 0xFFFF ) +
            *new TStatusItem( "~Alt-Ç~ Exit", kbAltX, cmQuit ) +
            *new TStatusItem( 0, kbF10, cmMenu )
            );
}

Here is what it looks like:

Unicode Hello

Example: writing Unicode-aware draw() methods

The following is an excerpt from an old implementation of TFileViewer::draw() (part of the tvdemo application), which does not draw Unicode text properly:

if (delta.y + i < fileLines->getCount()) {
    char s[maxLineLength+1];
    p = (char *)(fileLines->at(delta.y+i));
    if (p == 0 || strlen(p) < delta.x)
        s[0] = EOS;
    else
        strnzcpy(s, p+delta.x, maxLineLength+1);
    b.moveStr(0, s, c);
}
writeBuf( 0, i, size.x, 1, b );

All it does is move part of a string in fileLines into b, which is a TDrawBuffer. delta is a TPoint representing the scroll offset in the text view, and i is the index of the visible line being processed. c is the text color. A few issues are present:

  • TDrawBuffer::moveStr(ushort, const char *, TColorAttr) takes a null-terminated string. In order to pass a substring of the current line, a copy is made into the array s, at the risk of a buffer overrun. The case where the line does not fit into s is not handled, so at most maxLineLenght characters will be copied. What's more, a multibyte character near position maxLineLength could be copied incompletely and become garbage when displayed.
  • delta.x is the first visible column. With multibyte-encoded text, it is no longer true that such column begins at position delta.x in the string.

Below is a corrected version of the code above that handles Unicode properly:

if (delta.y + i < fileLines->getCount()) {
    p = (char *)(fileLines->at(delta.y+i));
    if (p)
        b.moveStr(0, p, c, size.x, delta.x);
}
writeBuf( 0, i, size.x, 1, b );

The overload of moveStr used here is TDrawBuffer::moveStr(ushort indent, TStringView str, TColorAttr attr, ushort width, ushort begin). This function not only provides Unicode support, but also helps us write cleaner code and overcome some of the limitations previously present:

  • The intermediary copy is avoided, so the displayed text is not limited to maxLineLength bytes.
  • moveStr takes care of printing the string starting at column delta.x. We do not even need to worry about how many bytes correspond to delta.x columns.
  • Similarly, moveStr is instructed to copy at most size.x columns of text without us having to care about how many bytes that is nor dealing with edge cases. The code is written in an encoding-agnostic way and will work whether multibyte characters are being considered or not.
  • In case you hadn't realized yet, the intermediary copy in the previous version was completely unnecessary. It would have been necessary only if we had needed to trim the end of the line, but that was not the case: text occupies all of the view's width, and TView::writeBuf already takes care of not writing beyond it. Yet it is interesting to see how an unnecessary step not only was limiting functionality but also was prone to bugs.

Unicode support across standard views

Support for creating Unicode-aware views is in place, and most views in the original Turbo Vision library have been adapted to handle Unicode.

The following views can display Unicode text properly. Some of them also do horizontal scrolling or word wrapping; all of that should work fine.

The following views can, in addition, process Unicode text or user input:

  • TInputLine (81066ee5, cb489d42).
  • TEditor (702114dc). Instances are in UTF-8 mode by default. You may switch back to single-byte mode by pressing Ctrl+P. This only changes how the document is displayed and the encoding of user input; it does not alter the document. This class is used in the tvedit application; you may test it there.

Views not in this list may not have needed any corrections or I simply forgot to fix them. Please submit an issue if you notice anything not working as expected.

Use cases where Unicode is not supported (not an exhaustive list):

  • Highlighted key shortcuts, in general (e.g. TMenuBox, TStatusLine, TButton...).

Clipboard interaction

Turbo Vision does not support accessing the system clipboard. So, in order to paste text into a Turbo Vision application, the user has to do so through the terminal emulator. Turbo Vision will then receive the text through standard input.

Unfortunately, each character is processed as a separate evKeyDown event. If the user pastes 5000 characters, the application will execute the same operations as if the user pressed the keyboard 5000 times. This involves drawing views, completing the event loop, updating the screen, etcetera. As you can imagine, this is far from optimal.

For the purpose of dealing with this situation, the Turbo Vision API has been extended with the following function:

Boolean TView::textEvent(TEvent &event, TSpan<char> dest, size_t &length);

TEditor takes advantage of this function to provide a good user experience when pasting text through the terminal. You can check it out in the tvedit application. As a developer, you may be interested in using it if you are implementing a text editing component. Otherwise, you don't need to care about it.

Just for the record, here is a more detailed explanation:

textEvent() tries to read text from standard input and stores it in a user-provided buffer dest. It returns False when no more events are available in the program's input queue or if a non-text event is found, in which case this event is saved with putEvent() so that it can be processed in the next iteration of the event loop.

The exact number of bytes read is stored in the output parameter length, which can never be greater than dest.size().

It is intended to be used as follows:

// 'ev' is a TEvent, and 'ev.what' equals 'evKeyDown'.
switch (ev.keyDown.keyCode) {
    // Other cases we may want to check.
    // ...
    default:
        // Does the event contain text?
        if (ev.keyDown.textLength) {
            char buf[512];
            size_t length;
            // Fill 'buf' with text from the input queue,
            // including the text in 'ev'.
            while (textEvent(ev, buf, length)) {
                // Process 'length' bytes of text in 'buf'.
                // ...
            }
            // 'textEvent()' clears 'ev' after reading it the first time.
            // That is, by this point, 'ev.what' is 'evNothing'.
        }
}

Extended color support

The Turbo Vision API has been extended to allow more than the original 16 colors.

Colors can be specified using any of the following formats:

  • BIOS color attributes (4-bit), the format used originally on MS-DOS.
  • RGB (24-bit).
  • xterm-256color palette indices (8-bit).
  • The terminal default color. This is the color used by terminal emulators when no display attributes (bold, color...) are enabled (usually white for foreground and black for background).

Although Turbo Vision applications are likely to be ran in a terminal emulator, the API makes no assumptions about the display device. That is, the complexity of dealing with terminal emulators is hidden from the programmer and managed by Turbo Vision itself.

For example: color support varies among terminals. If the programmer uses a color format not supported by the terminal emulator, Turbo Vision will quantize it to what the terminal can display. The following images represent the quantization of a 24-bit RGB picture to 256, 16 and 8 color palettes:

COLORTERM=truecolor (original) TERM=xterm-256color
mpv-shot0005 mpv-shot0002
TERM=xterm-16color TERM=xterm (bold as bright)
mpv-shot0003 mpv-shot0004

Extended color support basically comes down to the following:

  • Turbo Vision has originally used BIOS color attributes stored in an uchar. ushort is used to represent attribute pairs. This is still the case when using Borland C++.
  • In modern platforms there is a new type named TColorAttr which replaces uchar. It specifies a foreground and background colors and a style. Colors can be specified in different formats (BIOS color attributes, 24-bit RGB...). Styles are the typical ones (bold, italic, underline...). There's also TAttrPair, which replaces ushort.
  • The TDrawBuffer methods, which used to take uchar or ushort parameters to specify color attributes, now take TColorAttr or TAttrPair.
  • TPalette, which used to contain an array of uchar, now contains an array of TColorAttr. The TView::mapColor method also returns TColorAttr instead of uchar.
  • TView::mapColor has been made virtual so that the palette system can be bypassed without having to rewrite any draw methods.
  • TColorAttr and TAttrPair can be initialized with and casted into uchar and ushort in a way such that legacy code still compiles out-of-the-box without any change in functionality.

Below is a more detailed explanation aimed at programmers.

API reference of extended color support (click to expand).

Data Types

In the first place we will explain the data types the programmer needs to know in order to take advantage of the extended color suport.

To get access to them, define the macro Uses_TColorAttr before including <tvision/tv.h>. You may not need to do this because other classes like TView or TDrawBuffer already depend on it.

All the types described in this section are trivial. This means that they can be memset'd and memcpy'd. But variables of these types are uninitialized when declared without initializer, just like primitive types. So make sure you don't manipulate them before initializing them.

Color format types

Several types are defined which represent different color formats. The reason why these types exist is to allow distinguishing color formats using the type system. Some of them also have public fields which make it easier to manipulate individual bits.

  • TColorBIOS represents a BIOS color. It behaves the same as uint8_t, but allows accessing the r, g, b and bright bits individually.

    The memory layout is:

    • Bit 0: Blue (field b).
    • Bit 1: Green (field g).
    • Bit 2: Red (field r).
    • Bit 3: Bright (field bright).
    • Bits 4-7: unused.
    TColorBIOS bios = 0x4;  // 0x4: red.
    bios.bright = 1;        // 0xC: light red.
    bios.b = bios.r;        // 0xD: light magenta.
    bios = bios ^ 3;        // 0xE: yellow.
    uint8_t c = bios;       // Implicit conversion to integer types.

    In terminal emulators, BIOS colors are mapped to the basic 16 ANSI colors.

  • TColorRGB represents a color in 24-bit RGB. It behaves the same as uint32_t but allows accessing the r, g and b bit fields individually.

    The memory layout is:

    • Bits 0-7: Blue (field b).
    • Bits 8-15: Green (field g).
    • Bits 16-23: Red (field r).
    • Bits 24-31: unused.
    TColorRGB rgb = 0x9370DB;   // 0xRRGGBB.
    rgb = {0x93, 0x70, 0xDB};   // {R, G, B}.
    rgb = rgb ^ 0xFFFFFF;       // Negated.
    rgb.g = rgb.r & 0x88;       // Access to individual components.
    uint32_t c = rgb;           // Implicit conversion to integer types.
  • TColorXTerm represents an index into the xterm-256color color palette. It behaves the same as uint8_t.

TColorDesired

TColorDesired represents a color which the programmer intends to show on screen, encoded in any of the supported color types.

A TColorDesired can be initialized in the following ways:

  • As a BIOS color: with a char literal or a TColorBIOS object:

    TColorDesired bios1 = '\xF';
    TColorDesired bios2 = TColorBIOS(0xF);
  • As a RGB color: with an int literal or a TColorRGB object:

    TColorDesired rgb1 = 0xFF7700; // 0xRRGGBB.
    TColorDesired rgb2 = TColorRGB(0xFF, 0x77, 0x00); // {R, G, B}.
    TColorDesired rgb3 = TColorRGB(0xFF7700); // 0xRRGGBB.
  • As an XTerm palette index: with a TColorXTerm object.

  • As the terminal default color: through zero-initialization:

    TColorDesired def1 {};
    // Or with 'memset':
    TColorDesired def2;
    memset(&def2, 0, sizeof(def2));

TColorDesired has methods to query the contained color, but you will usually not need to use them. See the struct definition in <tvision/colors.h> for more information.

Trivia: the name is inspired by Scintilla's ColourDesired.

TColorAttr

TColorAttr describes the color attributes of a screen cell. This is the type you are most likely to interact with if you intend to change the colors in a view.

A TColorAttr is composed of:

  • A foreground color, of type TColorDesired.

  • A background color, of type TColorDesired.

  • A style bitmask containing a combination of the following flags:

    • slBold.
    • slItalic.
    • slUnderline.
    • slBlink.
    • slReverse.
    • slStrike.

    These flags are based on the basic display attributes selectable through ANSI escape codes. The results may vary between terminal emulators. slReverse is probably the least reliable of them: prefer using the TColorAttr reverseAttribute(TColorAttr attr) free function over setting this flag.

The most straight-forward way to create a TColorAttr is by means of the TColorAttr(TColorDesired fg, TColorDesired bg, ushort style=0) and TColorAttr(int bios) constructors:

// Foreground: RGB 0x892312
// Background: RGB 0x7F00BB
// Style: Normal.
TColorAttr a1 = {TColorRGB(0x89, 0x23, 0x12), TColorRGB(0x7F, 0x00, 0xBB)};

// Foreground: BIOS 0x7.
// Background: RGB 0x7F00BB.
// Style: Bold, Italic.
TColorAttr a2 = {'\x7', 0x7F00BB, slBold | slItalic};

// Foreground: Terminal default.
// Background: BIOS 0xF.
// Style: Normal.
TColorAttr a3 = {{}, TColorBIOS(0xF)};

// Foreground: Terminal default.
// Background: Terminal default.
// Style: Normal.
TColorAttr a4 = {};

// Foreground: BIOS 0x0
// Background: BIOS 0x7
// Style: Normal
TColorAttr a5 = 0x70;

The fields of a TColorAttr can be accessed with the following free functions:

TColorDesired getFore(const TColorAttr &attr);
TColorDesired getBack(const TColorAttr &attr);
ushort getStyle(const TColorAttr &attr);
void setFore(TColorAttr &attr, TColorDesired fg);
void setBack(TColorAttr &attr, TColorDesired bg);
void setStyle(TColorAttr &attr, ushort style);

TAttrPair

TAttrPair is a pair of TColorAttr, used by some API functions to pass two attributes at once.

You may initialize a TAttrPair with the TAttrPair(const TColorAttrs &lo, const TColorAttrs &hi) constructor:

TColorAttr cNormal = {0x234983, 0x267232};
TColorAttr cHigh = {0x309283, 0x127844};
TAttrPair attrs = {cNormal, cHigh};
TDrawBuffer b;
b.moveCStr(0, "Normal text, ~Highlighted text~", attrs);

The attributes can be accessed with the [0] and [1] subindices:

TColorAttr lo = {0x892343, 0x271274};
TColorAttr hi = '\x93';
TAttrPair attrs = {lo, hi};
assert(lo == attrs[0]);
assert(hi == attrs[1]);

Changing the appearance of a TView

Views are commonly drawn by means of a TDrawBuffer. Most TDrawBuffer member functions take color attributes by parameter. For example:

ushort TDrawBuffer::moveStr(ushort indent, TStringView str, TColorAttr attr);
ushort TDrawBuffer::moveCStr(ushort indent, TStringView str, TAttrPair attrs);
void TDrawBuffer::putAttribute(ushort indent, TColorAttr attr);

However, the views provided with Turbo Vision usually store their color information in palettes. A view's palette can be queried with the following member functions:

TColorAttr TView::mapColor(uchar index);
TAttrPair TView::getColor(ushort indices);
  • mapColor looks up a single color attribute in the view's palette, given an index into the palette. Remember that the palette indices for each view class can be found in the Turbo Vision headers. For example, <tvision/views.h> says the following about TScrollBar:

    /* ---------------------------------------------------------------------- */
    /*      class TScrollBar                                                  */
    /*                                                                        */
    /*      Palette layout                                                    */
    /*        1 = Page areas                                                  */
    /*        2 = Arrows                                                      */
    /*        3 = Indicator                                                   */
    /* ---------------------------------------------------------------------- */
  • getColor is a helper function that allows querying two cell attributes at once. Each byte in the indices parameter contains an index into the palette. The TAttrPair result contains the two cell attributes.

    For example, the following can be found in the draw method of TMenuBar:

    TAttrPair cNormal = getColor(0x0301);
    TAttrPair cSelect = getColor(0x0604);

    Which would be equivalent to this:

    TAttrPair cNormal = {mapColor(1), mapColor(3)};
    TAttrPair cSelect = {mapColor(4), mapColor(6)};

As an API extension, the mapColor method has been made virtual. This makes it possible to override Turbo Vision's hierarchical palette system with a custom solution without having to rewrite the draw() method.

So, in general, there are three ways to use extended colors in views:

  1. By providing extended color attributes directly to TDrawBuffer methods, if the palette system is not being used. For example:

    // The 'TMyView' class inherits from 'TView' and overrides 'TView::draw'.
    void TMyView::draw()
    {
        TDrawBuffer b;
        TColorAttr color {0x1F1C1B, 0xFAFAFA, slBold};
        b.moveStr(0, "This is bold black text over a white background", color);
        /* ... */
    }
  2. By modifying the palettes. There are two ways to do this:

    1. By modifying the application palette after it has been built. Note that the palette elements are TColorAttr. For example:
    void updateAppPalette()
    {
        TPalette &pal = TProgram::application->getPalete();
        pal[1] = {0x762892, 0x828712};              // TBackground.
        pal[2] = {0x874832, 0x249838, slBold};      // TMenuView normal text.
        pal[3] = {{}, {}, slItalic | slUnderline};  // TMenuView disabled text.
        /* ... */
    }
    1. By using extended color attributes in the application palette definition:
    static const TColorAttr cpMyApp[] =
    {
        {0x762892, 0x828712},               // TBackground.
        {0x874832, 0x249838, slBold},       // TMenuView normal text.
        {{}, {}, slItalic | slUnderline},   // TMenuView disabled text.
        /* ... */
    };
    
    // The 'TMyApp' class inherits from 'TApplication' and overrides 'TView::getPalette'.
    TPalette &TMyApp::getPalette() const
    {
        static TPalette palette(cpMyApp);
        return palette;
    }
  3. By returning extended color attributes from an overriden mapColor method:

// The 'TMyScrollBar' class inherits from 'TScrollBar' and overrides 'TView::mapColor'.
TColorAttr TMyScrollBar::mapColor(uchar index)
{
    // In this example the values are hardcoded,
    // but they could be stored elsewhere if desired.
    switch (index)
    {
        case 1:     return {0x492983, 0x826124}; // Page areas.
        case 2:     return {0x438939, 0x091297}; // Arrows.
        case 3:     return {0x123783, 0x329812}; // Indicator.
        default:    return errorAttr;
    }
}

Backward-compatibility

The types defined previously represent concepts that are also important when developing for Borland C++:

Concept Layout in Borland C++ Layout in modern platforms
Color Attribute uchar. A BIOS color attribute. struct TColorAttr.
Color A 4-bit number. struct TColorDesired.
Attribute Pair ushort. An attribute in each byte. struct TAttrPair.

One of this project's key principles is that the API should be used in the same way both in Borland C++ and modern platforms, that is, without the need for #ifdefs. Another principle is that legacy code should compile out-of-the-box, and adapting it to the new features should increase complexity as little as possible.

Backward-compatibility is accomplished in the following way:

  • In Borland C++, TColorAttr and TAttrPair are typedef'd to uchar and ushort, respectively.

  • In modern platforms, TColorAttr and TAttrPair can be used in place of uchar and ushort, respectively. That is, the assertions in the following code won't fail:

    // Any value which fits into a 'uchar' can be
    // losslessly passed through TColorAttr.
    uchar c = 0;
    do {
        assert(uchar(TColorAttr {c}) == c);
    } while (c++ < UCHAR_MAX);
    
    // Any value which fits into a 'ushort' can be
    // losslessly passed through TAttrPair.
    ushort s = 0;
    do {
        assert(ushort(TAttrPair {s}) == s);
    } while (s++ < USHRT_MAX);

    A TColorAttr initialized with uchar represents a BIOS color attribute. When converting back to uchar, the following happens:

    • If fg and bg are BIOS colors, and style is cleared, the resulting uchar represents the same BIOS color attribute contained in the TColorAttr (as in the code above).
    • Otherwise, the conversion results in a color attribute that stands out, i.e. white on magenta, meaning that the programmer should consider replacing uchar/ushort with TColorAttr/TAttrPair if they intend to support the extended color attributes.

    The same goes for TAttrPair and ushort, considering that it is composed of two TColorAttr.

A use case of backward-compatibility within Turbo Vision itself is the TPalette class, core of the palette system. In its original design, it used a single data type (uchar) to represent different things: array length, palette indices or color attributes.

The new design simply replaces uchar with TColorAttr. This means there are no changes in the way TPalette is used, yet TPalette is now able to store extended color attributes.

TColorDialog hasn't been remodeled yet, and thus it can't be used to pick extended color attributes at runtime.

Example: adding extended color support to legacy code

The following pattern of code is common across draw methods of views:

void TMyView::draw()
{
    ushort cFrame, cTitle;
    if (state & sfDragging)
    {
        cFrame = 0x0505;
        cTitle = 0x0005;
    }
    else
    {
        cFrame = 0x0503;
        cTitle = 0x0004;
    }
    cFrame = getColor(cFrame);
    cTitle = getColor(cTitle);
    /* ... */
}

In this case, ushort is used both as a pair of palette indices and as a pair of color attributes. getColor now returns a TAttrPair, so even though this compiles out-of-the-box, extended attributes will be lost in the implicit conversion to ushort.

The code above still works just like it did originally. It's only non-BIOS color attributes that don't produce the expected result. Because of the compatibility between TAttrPair and ushort, the following is enough to enable support for extended color attributes:

-    ushort cFrame, cTitle;
+    TAttrPair cFrame, cTitle;

Nothing prevents you from using different variables for palette indices and color attributes, which is what should actually be done. The point of backward-compatibility is the ability to support new features without changing the program's logic, that is, minimizing the risk of increasing code complexity or introducing bugs.

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A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.

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