Fixes for alchemy dude's quest part 2 #2362
Merged
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Description
Make platforms able to reset: First part of the puzzle.
A seelie goes around some torches when you get near to the seelie. You can trigger the seelie again after it has made a circuit. It also seems to cancel a timer on the torches before lighting them again. Logically you ought to be able to do that without bailing the function early.
Fix Seelies: Second part of the puzzle.
Implemented HandlerClientScriptEventNotify which is the source for EVENT_AVATAR_NEAR_PLATFORM. Shoutout to @Hartie95 for the code. I took the opportunity to also quiet down the platform functions. They should mostly be good to go now.
Issues fixed by this PR
Minor technical things that didn't work in the puzzle in alchemy dude's quest.
SEELIES WORK! WOO HOO!
Type of changes
Checklist: