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Releases: GabeRundlett/gvox_engine

0.1.13 AMD Support!

27 Apr 21:35
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0.1.13 AMD Support! Pre-release
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Notes:

  • Fixed acceleration structure gen on AMD
  • Older GPUs should no longer show a white window and then just crash. I managed to repro this bug on my new Laptop
  • jitter and blur are now disabled by default
  • other minor changes, like the terrain brush, that I am not aware of
  • Medium-sized world. This should only take ~0.5GB of VRAM if my calculations are right

0.1.12 Brush Preview

27 Apr 21:34
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0.1.12 Brush Preview Pre-release
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Updates:

  • Fixed the brush preview, now it's in a release!
  • Updated the UI a ton, several new checkboxes and settings relevant to brushes
  • Added a console, where brush compile errors will be shown if there are problems!
  • New Brush:
    • Erode

Notes:

  • Attempting to load a brush when it has never been loaded AND the source code is invalid can crash the program currently.
  • There's a VRAM limited version, which I believe only consumes 0.5GB

Brush System 0.1.11

06 Nov 02:56
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Brush System 0.1.11 Pre-release
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NOTE: This release consumes 2GB VRAM. Soon, this will be modifiable in the settings

0.1.10 Models

27 Apr 21:32
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0.1.10 Models Pre-release
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Updates:

  • Model loading now supported, able to switch models by modifying the path in the "Model" brush settings
  • "Paint" brush added
  • Brushes can now be re-loaded without restarting, allowing you to add brushes without needing to restart
  • Day/Night time slider now added in the settings menu
  • Several bug fixes addressing Linux and Validation errors

Known bugs:

  • Some magicavoxel files can cause a crash.
  • App will crash if you "reload brushes" with a broken brush to be loaded

Small Voxels 0.1.6

25 Sep 03:50
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Small Voxels 0.1.6 Pre-release
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This is hopefully the last tag before I come out with a brick map in the engine

Episode-9

12 Jun 06:58
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Episode-9 Pre-release
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Fix console