Releases: GabeRundlett/gvox_engine
Releases · GabeRundlett/gvox_engine
0.1.13 AMD Support!
Notes:
- Fixed acceleration structure gen on AMD
- Older GPUs should no longer show a white window and then just crash. I managed to repro this bug on my new Laptop
- jitter and blur are now disabled by default
- other minor changes, like the terrain brush, that I am not aware of
- Medium-sized world. This should only take ~0.5GB of VRAM if my calculations are right
0.1.12 Brush Preview
Updates:
- Fixed the brush preview, now it's in a release!
- Updated the UI a ton, several new checkboxes and settings relevant to brushes
- Added a console, where brush compile errors will be shown if there are problems!
- New Brush:
- Erode
Notes:
- Attempting to load a brush when it has never been loaded AND the source code is invalid can crash the program currently.
- There's a VRAM limited version, which I believe only consumes 0.5GB
Brush System 0.1.11
NOTE: This release consumes 2GB VRAM. Soon, this will be modifiable in the settings
0.1.10 Models
Updates:
- Model loading now supported, able to switch models by modifying the path in the "Model" brush settings
- "Paint" brush added
- Brushes can now be re-loaded without restarting, allowing you to add brushes without needing to restart
- Day/Night time slider now added in the settings menu
- Several bug fixes addressing Linux and Validation errors
Known bugs:
- Some magicavoxel files can cause a crash.
- App will crash if you "reload brushes" with a broken brush to be loaded
Small Voxels 0.1.6
This is hopefully the last tag before I come out with a brick map in the engine
Episode-9
Fix console