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* update mock kick off schedule * add prep sections to kickoff * added deciding designs
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# Deciding Designs | ||
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## Agenda | ||
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- Re-watch game animation/field tours | ||
- Finish feature importance list if not complete | ||
- Rank feature importance list | ||
- BREAK | ||
- Design discussion [see below](#design-discussion) | ||
- 3 groups Generate robot architecture based on ideas presented | ||
- Present architectures | ||
- Decide which concepts to prototype from the ideas presented (refer to [fundamentals list](#fundamentals-list)) - TARGET FOR MONDAY | ||
- Create prototypes | ||
- If prototype doesn't work for category, pick from previous ideas (I.e. collector A didn't work, try collector B) | ||
- Decide final design | ||
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## Design Discussion | ||
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- Break up into 3 groups for each section for research | ||
- Old robots/designs and videos (see [research recommendations](#research-recommendations)) | ||
- Present each sections (1 design per group per section) | ||
- example: 3 groups research collector, 3 groups present collector, move on to next section | ||
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!!! important | ||
1 single mechanism can cover multiple categories | ||
Each step in process think about how you can combine with previous categories | ||
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### Order | ||
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1. Collector (repeat per game piece) | ||
2. Releaser (repeat per scoring location) | ||
3. Transfer | ||
1. (things that move game piece location) | ||
2. e.g. elevator, arm, wrist, belts, wheels | ||
3. Anything that move game piece from original collected position | ||
4. Climber | ||
5. Think optimizations/extras for each component (major competitive advantage/cycle time reduction) | ||
1. Turrets, hoods, ability to do two motions at once, game piece orientation changing (flip cone), etc. | ||
6. What things can be combined/simplified | ||
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## Fundamentals List | ||
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- What’s quickest | ||
- What’s most reliable | ||
- What are failure modes | ||
- Invalid geometry | ||
- Collisions | ||
- What is simple | ||
- What are failure points | ||
- Motors | ||
- Chains | ||
- Pneumatics | ||
- Sensors | ||
- Durability | ||
- Size/packing/weight/volume (extension limit/bumper rule) | ||
- Does it meet feature importance list criteria | ||
- Susceptibility to defense | ||
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## Research Recommendations | ||
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How to research robot designs (suggested order) | ||
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1. Find similar old games (FRC, FTC, VEX) | ||
2. Find successful robots from that game (TBA, champs) | ||
3. Match footage | ||
4. Watch robot reveals | ||
5. Look at Ri3D |