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Set motion magic hard coded values to values in preferences #249
Set motion magic hard coded values to values in preferences #249
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@@ -190,6 +190,11 @@ public static final class prefPitch { | |||
public static final SN_DoublePreference pitchP = new SN_DoublePreference("pitchP", 300); // 100 | |||
public static final SN_DoublePreference pitchI = new SN_DoublePreference("pitchI", 0); | |||
public static final SN_DoublePreference pitchD = new SN_DoublePreference("pitchD", 0); | |||
public static final SN_DoublePreference MotionMagicCruiseVelocity = new SN_DoublePreference( |
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// - Motion Magic -
/**
* Units: Rotations per second (rps)
*/
public static final SN_DoublePreference climberCruiseVelocity = new SN_DoublePreference(
"climberCruiseVelocity", 80);
/**
* <b> Units: </b> Rotations per second per second (rps/s)
*/
public static final SN_DoublePreference climberAcceleration = new SN_DoublePreference(
"climberAcceleration", 160);
/**
* <b> Units: </b> Rotations per second per second per second (rps/s/s)
*/
public static final SN_DoublePreference climberJerk = new SN_DoublePreference("climberJerk", 1600);
@@ -305,10 +320,10 @@ public static final class prefShooter { | |||
|
|||
public static final SN_DoublePreference leftShooterIntakeVelocity = new SN_DoublePreference( | |||
"leftShooterIntakeVelocity", | |||
-10); | |||
-3); |
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Why were these values changed for this PR?
/** | ||
* <b> Units: </b> Rotations per second per second (rps) | ||
*/ | ||
public static final SN_DoublePreference turretCruiseVelocity = new SN_DoublePreference( |
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Is this the correct value?
Stale :( |
Pull request was closed
No description provided.