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20.10

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@flibitijibibo flibitijibibo released this 01 Oct 14:58
· 534 commits to master since this release

New Features:

Fixes:

  • API: Fix the SetRenderTargets parameter name for preserving target contents
  • D3D11:
    • Fix possible memory corruption for GetShader calls
    • Various fixes/optimizations for the InputLayout cache
    • Fix presenting the wrong region during window resizes
    • Fix falling back to OpenGL when Feature Level 10_0 is not present
    • Fix state shadowing for binding a single index buffer but with different index sizes
  • CMake: Disable Vulkan/SPIR-V for Emscripten builds
  • Xcode-iOS: Disable HLSL explicitly, to prevent the build from trying to include it
  • Continued work on the Vulkan beta

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