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Shader Extension Proposal #202
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4ef29eb
Implement SDLGPUDriver
thatcosmonaut 1b45fe4
fix SINGLE vertex format conversion
thatcosmonaut 8bfdcf4
implement instanceFrequency
thatcosmonaut 2a54aa7
add query support to SDL backend
thatcosmonaut 95ee74a
revert vulkan to default SDL backend
thatcosmonaut 6df4453
initial shader extension proposal
thatcosmonaut db70d3d
fill out FNA3D.c
thatcosmonaut 518ad79
fix compute resource binding structure
thatcosmonaut 960888a
track and end compute pass
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Does this mean 'usable by compute AND write only'? Or is it a bit
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This value is actually completely ignored on every backend, so setting COMPUTE_EXT on the SDL backend is the only place this would actually matter.