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@flibitijibibo flibitijibibo released this 01 Dec 16:30
· 793 commits to master since this release

New Features:

  • Texture2D: Add support for SaveAsJpeg
    • Currently saves at 100% quality level, uses SDL_image via SDL2_FNAPlatform

Fixes:

  • OpenGLDevice: Lower MSAA requirements ever so slightly by separating glSampleMaski requirement
  • IRenderTarget: Fall back to SurfaceFormat.Color when attempting to create DXT RenderTarget
  • SpriteBatch: Fix support for negative width/height values for sourceRectangle
  • X360TexUtil: Fix mipmap loading
  • FrameworkDispatcher: AudioDevice.Initialize() should only be attempted on the first frame
  • Content: ExternalReferenceReader's TargetType is actually null
  • FNA.Core: Change intermediate output folder to prevent conflicts with original FNA output

Special thanks to our Patrons, including...