17.12
New Features:
- Texture2D: Add support for SaveAsJpeg
- Currently saves at 100% quality level, uses SDL_image via SDL2_FNAPlatform
Fixes:
- OpenGLDevice: Lower MSAA requirements ever so slightly by separating glSampleMaski requirement
- IRenderTarget: Fall back to SurfaceFormat.Color when attempting to create DXT RenderTarget
- SpriteBatch: Fix support for negative width/height values for sourceRectangle
- X360TexUtil: Fix mipmap loading
- FrameworkDispatcher: AudioDevice.Initialize() should only be attempted on the first frame
- Content: ExternalReferenceReader's TargetType is actually null
- FNA.Core: Change intermediate output folder to prevent conflicts with original FNA output
Special thanks to our Patrons, including...
- Daniel Crenna
- David Gow
- Lee Vermeulen
- Chad Yates
- El Gran Jorge
- Jeremiah Carpenter