16.05
New Features:
- FrameworkDispatcher implemented, supports Audio and Media callbacks
- SpriteBatch: MatrixTransform calculation is now significantly faster
- Effect:
- Tons of optimizations, notably for large effect parameter arrays
- Tons of accuracy fixes, notably for ID3DXEffect::SetRawValue users
- Quaternion parameter support
Fixes:
- SDL2_FNAPlatform:
- GamePad: TONS of dead zone accuracy fixes
- WM_PAINT event accuracy fixes, mostly for Windows
- OpenALDevice: Fix ALsizei type size, should fix possible crashes in OpenAL Soft 64-bit
- Content: Fix SoundEffectReader for nonseekable streams
- LogHookEXT: Hooks can now be set before init, to get messages from FNAPlatform static initialization
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