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Releases: Durtur/Dungeoneer

1.1.0

11 Oct 20:57
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Download Dungeoneer 1.1.0 for Windows

Minor changes

  • Added support for your own cover images. Set any image as your cover image in the settings window.
  • Added file associations to Dungeondraft VTT export maps (.dd2vtt ) and .dungeoneer_map.
  • Drag and drop now works with a .dd2vtt or a .dungeoneer_map
  • Added roll hit points feature. Hovering over a monster's hit points in a statblock will allow you to randomize it's hit points based on hit dice.
  • Added a button to switch armor for a statblock. Note that CR is not updated accordingly.
  • Added a health line into the combat tracker to better visualize remaining health
  • Added a notification splash text for the current and next entry in the maptool initiative order.
  • Added combat tracker sorting. You can now sort by current initiative order, name, hit points and number.
  • Improved effect placement menu
  • Added sway animation option for the maptool background. This can be used to emulate a rocking ship for instance.
  • Added a JSON importer for statblocks, accessible from the database window.

Sound effect support

  • You can now add sound effects to your maps.
  • Any effect can have a sound attached to them, and you can place effects that are purely sound.
  • A sound placed in the map will change dynamically based on the listener position. If a pawn is selected or when viewing the map from a player perspective the listener position is that particular pawn. Otherwise, it is the middle of the screen.
  • Sound effects are saved with the map like other effects.

Save overhaul

  • Overhauled map saving and loading.
  • Foreground position relative to background is now saved and loaded.
  • Background transitions (horizontal/vertical movement state) are also saved and loaded.
  • Images are now saved as 64bit string inside the save file instead of only containing a path to map images. Save files will take up bigger space but are now stand alone and can be freely shared, and the save fill will not break if images are relocated.

1.0.4

30 Jun 21:56
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Changelog

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  • Fixed issue where applying foreground disabled grid and foreground anchoring.
  • Fixed issue where input prompt windows did not work properly when application was packed.
  • Fixed a bug where party size was not accounted for when calculating encounter difficulty during encounter creation (only when using current party levels).
  • Added a setting to roll initiative for each monster in combat tracker, instead of grouping by name.
  • Fixed a bug where an improper amount of lights were saved with maps.
  • Added the "Players" option in the perspective drop down menu. If selected, aggregate player vision is shown in the map tool. When this option is selected Dungeoneer will not switch perspective on new initiative turn.
  • Added a setting to use file names as width indicators. If set, maps containing the patter [wxh], [w x h] or [w] , will be sized to the exact grid square amount specified in the file name. For example, the filename Blood Manor [40x40].png would be automatically sized to 40 grid squares width. Height is always automatically calculated.

1.0.3

18 Jun 14:07
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Changelog

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  • Fixed an issue when player levels were not set.
  • Added center on background button #21
  • Improved token selection. A folder can be designated as a token library folder and suggestions are made based on monster type or name.
  • Tokens can now be set directly from a statblock (instead of having to navigate to the database window and edit the statblock).
  • A default token is now displayed if no token is present for a statblock.
  • Fixed a bug where speed was not displayed in statblocks selected through tabs (when inserted into combat tracker).
  • Added support for themes, alongside a new dark mode theme.

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1.0.2

27 Apr 21:03
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Changelog

  • Saving maps now correctly includes background
  • Added clear buttons for background, map edge and foreground
  • Fixed a bug where pawns where sometimes not selected when measuring.
  • Reload is now bound to CTRL+Shift+R to prevent reload by mistake. When pressing the reload button in the maptool a warning will be displayed if there are any non-player pawns placed.
  • Added settings for default pawn rotation when first spawning.

1.0.1

22 Apr 22:03
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Dungeoneer v. 1.0.1

Download Dungeoneer for Windows

What is it?

This tool is meant to make the DM's job easier and help you run your games effectively. It handles database managment and lookup for
homebrew and freely licensed SRD monsters and spells, and has a few standard tools.

  • A loot generator.
  • Initiative tracker.
  • Stat tracker for monsters.
    • Real time encounter difficulty
    • Roll saves and attacks
    • Condition tracker
  • Random tables to randomize things.
    • Pregenerated, and create your own!
  • Level appropriate encounter generator.
    • From your own tables
    • ... or creature type
    • ... or environment
  • An integrated map tool with fog of war.
    • Dungeondraft wall import
    • Tokens and stuff
    • Mass token importer
    • Some effects
  • Generator thingy
    • Generate taverns with a menu, some optional plot hooks
    • Generate an NPC on the fly
    • Magic item shops

What is it not?

  • A VTT with multiplayer support
  • A place to keep your notes
  • A map making application
  • A multiplayer internet type thing. This is just a desktop client.

I don't have any monster tokens

There are some great sources of tokens, such as Forgotten Adventures (you can get all their tokens for free). You can use the token importer to mass import tokens.

Licence and usage

Anyone is free to use this application free of charge. See further constraints in Licence.md.