1.0.4
Changelog
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- Fixed issue where applying foreground disabled grid and foreground anchoring.
- Fixed issue where input prompt windows did not work properly when application was packed.
- Fixed a bug where party size was not accounted for when calculating encounter difficulty during encounter creation (only when using current party levels).
- Added a setting to roll initiative for each monster in combat tracker, instead of grouping by name.
- Fixed a bug where an improper amount of lights were saved with maps.
- Added the "Players" option in the perspective drop down menu. If selected, aggregate player vision is shown in the map tool. When this option is selected Dungeoneer will not switch perspective on new initiative turn.
- Added a setting to use file names as width indicators. If set, maps containing the patter [wxh], [w x h] or [w] , will be sized to the exact grid square amount specified in the file name. For example, the filename Blood Manor [40x40].png would be automatically sized to 40 grid squares width. Height is always automatically calculated.