A ps4debug edit used with PS4 Toolbox.
- Process List
- Virtual Memory Map
- Reading/Writing Memory (Both Kernel and Userland)
- Debugger (Userland)
- Function Calling (RPC)
- UART Server on port 3321
- HTTP Server on port 2812
- Application File Redirector (AFR)
- Set Fan Threshold Temperature
- Basic Console Info
- System Notifications
- Loading ELFs
- Loading SPRXs
- ...
- 5.05
- 6.72
- 7.02
- 9.00
- 11.00 (Please note 11.00 is barely tested, any feedback will help!)
- Make frame4 load side by side with ps4debug
- Switch the syscalls (107-112) used for cmds to not interfere with ps4debug
- Move away from the multi compilation setup and merge everything (similar to what has been done for ps5debug by Dizz)
- Implement sprx loading without relying on goldhen
- Fix on-console scanner
- Stop hijacking shell core and instead create our own process
- Move stuff to userland that doesn't need to be in kernel
If you want to contribute, feel free to make a pull request or open an issue.
- Alexandro Sanchez Original ps4ksdk
- Dizz Http server, updated ksdk, multi fw support
- Golden Original ps4debug
- GoldHEN Team SPRX loader
- OSM Core dump patch
- RS Glitching Updating most of the kernel addresses to 11.00 and testing
- theorywrong Original AFR
- TLH Help with on-console scanner