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Frame4

A ps4debug edit used with PS4 Toolbox.

Features

  • Process List
  • Virtual Memory Map
  • Reading/Writing Memory (Both Kernel and Userland)
  • Debugger (Userland)
  • Function Calling (RPC)
  • UART Server on port 3321
  • HTTP Server on port 2812
  • Application File Redirector (AFR)
  • Set Fan Threshold Temperature
  • Basic Console Info
  • System Notifications
  • Loading ELFs
  • Loading SPRXs
  • ...

Supported PS4 Firmwares

  • 5.05
  • 6.72
  • 7.02
  • 9.00
  • 11.00 (Please note 11.00 is barely tested, any feedback will help!)
If you are on 6.72 or 7.02, it is recommended to update to 9.00!

Libs

Goals

  • Make frame4 load side by side with ps4debug
  • Switch the syscalls (107-112) used for cmds to not interfere with ps4debug
  • Move away from the multi compilation setup and merge everything (similar to what has been done for ps5debug by Dizz)
  • Implement sprx loading without relying on goldhen
  • Fix on-console scanner
  • Stop hijacking shell core and instead create our own process
  • Move stuff to userland that doesn't need to be in kernel

Contributing

If you want to contribute, feel free to make a pull request or open an issue.

Credits

And everyone else that I forgot or helped with the original ps4debug!

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