This is a base for building plugins for Codiad IDE. There are 3 main components:
init.js
which initializes your plugin into the systemplugin.json
which is what Codiad uses to identify your pluginREADME.md
which should contain information for the end-user
You can add CSS files, images, other libraries, etc. as needed for the plugin to operate successfully.
Since you have access to the global.codiad
object you can also utilize other components in the system to modify the
editor, work with projects, run searches, etc.
For a style guide and icon listing view the /style_guide.php
file in the root of your Codiad install instance.
The plugin.json
file describes how the plugin will interact with Codiad. Most of the properties are self explanatory.
[{
"author": "Your Name",
"version": "Your Version",
"name": "Your Plugin Name",
"rightbar": [
{
"action": "codiad.MY_PLUGIN.SOME_METHOD();",
"icon": "icon-NAME",
"title": "This will be displayed in the rightbar"
}
],
"contextmenu": [
{
"action": "codiad.MY_PLUGIN.SOME_METHOD();",
"icon": "icon-NAME",
"applies-to": "both",
"title": "This will be displayed in the contextmenu"
}
]
}]
author
, version
and name
are the core info, describing the plugin.
rightbar
is used if you want the plugin to appear in the right-hand bar. The action
parameter should
call a method in the init.js file.
contextmenu
is similar format to rightbar
but gives the ability to add context menu items to the file manager.
The applies-to
property specifies whether the menu entry will appear for directory
(s) file
(s) or both
.