Adds semi-realistic crafting with unlockable recipes to Minetest, and removes the craft grid.
By rubenwardy
License: LGPLv2.1+
rubenwardy (CC BY-SA 3.0): crafting_slot_*.png
Neuromancer (CC BY-SA 3.0): crafting_furnace_*.png
BlockMen (CC BY-SA 3.0): gui_*.png
paramat (CC BY-SA 3.0) creative_trash_icon.png (derived from a texture by kilbith, same license)
Any recipes must be designed such that any particular item can only be used as one of the ingredients.
For example, you can't have the following recipe as default:wood
could
be used twice: default:wood, group:wood
.
-
crafting.register_type(name)
- Register a type
type
used when searching for recipes
- Register a type
-
crafting.register_recipe(def)
- Returns id.
def
a table with the following fields:type
- one of the registered types.output
- the result of the craft, eg:default:stone 3
.items
- A list of ingredients, eg:{"stone", "wood 3"}
.level
- level of station required.always_known
- If true, this recipe will never need to be unlocked.
-
crafting.get_recipe(id)
- Get recipe by ID
-
crafting.get_unlocked(name)
name
is the player's name- Returns a dictionary of recipe output to boolean.
-
crafting.unlock(name, v)
name
is the player's namev
is a single output or list of outputs
-
crafting.get_all_for_player(player, type, level)
- Returns a list of results, each a table
items
- a key-value table, key being item name and value being a table:have
- how many the player hasneed
- how many of this item needed
recipe
- the recipecraftable
- is craftable?
craftable
is a table of the items the player can craft with the items they have.uncraftable
is a table of items the player knows about, but is missing items for.
- Returns a list of results, each a table
-
crafting.get_all(type, level, item_hash, unlocked)
- Returns same as above.
item_hash
- a table with keys being item names or group names (eg:group:wood
) and the value being the number required.unlocked
- a list of outputs the player has unlocked.
-
crafting.set_item_hashes_from_list(inv, listname, item_hash)
- Iterates through the list and adds or updates entries in item_hash representing the number of items for each names and group.
-
crafting.find_required_items(inv, listname, recipe)
- Returns a list of stacks to take, or nil if the required items could not be found.
-
crafting.has_required_items(inv, listname, recipe)
- Returns true if the
"main"
list ininv
contains the required items.
- Returns true if the
-
crafting.perform_craft(name, inv, listname, outlistname, recipe)
- Will try to take itemsfrom
listname
and put output in theoutlistname
list ininv
. - Returns true on success.
- Will try to take itemsfrom
-
crafting.make_result_selector(player, type, level, size, context)
- Generates a paginated form which a search box.
type
- craft type.size
- how many slots to show on a page.context
- server-side storage between show and submit, can be{}
.crafting_page
- page to show
-
crafting.result_select_on_receive_results(player, type, level, context, fields)
- Handles form submissions for the result selector.
- Returns true if the formspec should be shown again.
-
crafting.make_on_rightclick(type, level, inv_size)
- Returns a function to be used as on_rightclick for node work stations.
-
crafting.create_async_station(name, type, level, def_inactive, def_active)
- Makes a station which players put items into and then leave to craft.
- Registers two nodes - inactive and active versions of the station.
Installation:
# Dependencies for linter and test framework
sudo apt install luarocks
sudo luarocks install luacheck
sudo luarocks install busted
# Set up git hook to disallow commiting when linter or tests fail
./utils/setup.sh