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Getting Started With Alloy
Brent Farris edited this page Apr 12, 2020
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Directory | Previous | Next | Examples |
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Directory | Forge Networking Alloy | Network Messages | Examples |
Forge Networking 3.0 (code name "Alloy") is a completely new codebase for Forge and so it is going to be quite new for both new and returning developers. The library is currently part of the develop
branch on GitHub and can be found in the ForgeAlloy folder. If you are developing in Unity, you'll want to open the ForgeAlloyUnity project.
There are a few examples already built into the Unity project for you to check out in the Assets/Examples
folder. Below are the things you should do in order to test and build an example:
- Open the MultiplayerMenu scene
- Click on ForgeMain in the hierarchy
- In the inspector, change Scene To Load to be the name of the example scene you wish to load
Note: You can find the example scene in the target example folder inside the Scenes
folder, eg: Examples/Chat/Scenes/Chat.unity
This page is currently being filled out, please check back soon for more information.
Directory | Previous | Next | Examples |
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Directory | Forge Networking Alloy | Network Messages | Examples |
Getting Started
Network Contract Wizard (NCW)
Remote Procedure Calls (RPCs)
Unity Integration
Basic Network Samples
Scene Navigation
Master Server
Netcoding Design Patterns
Troubleshooting
Miscellaneous
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Connection Cycle Events
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Rewinding
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Network Logging
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Working with Multiple Sockets
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Modify Master and Standalone servers
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NAT Hole Punching
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UDP LAN Discovery
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Offline Mode
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Ping Pong
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Lobby System
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Upgrading Forge Remastered to Develop branch or different version
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Forge Networking Classic to Remastered Migration Guide
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Script to easily use Forge Networking from sources
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Run Two Unity Instances with Shared Assets for Easiest Dedicated Client Workflow