Releases: Aurora-RGB/Aurora
Releases · Aurora-RGB/Aurora
v313
Fixes
- Fixed non-render layers (introduced with v312) not working when they are created
Full Changelog: v312...v313
["Aurora"]
v312
This update contains significant changes for some layers and calculation of final image.
Optimizations
- Some layers are now "Non-render Layers". Color data for those are stored per-LED basis instead of a much larger image bitmap.
- Those layers have a green leaf icon in their settings.
- More layers will be converted in the future, depending on their complexity.
- Optimized getting final colors of each LED:
- Previous:
- Add each layer's images, then calculate the average of the LED region
- New:
- Calculate the average of the LED region, then add averages of the LED region
- Previous:
Improvements
- New color blending code is more accurate with transparent layers.
- But, this also means lower opacity is now brighter. You may need to adjust your layers
- Default desktop profile is adjusted.
Full Changelog: v302...v312
["Aurora"]
v311
Changes
- Updated .net to 9
- Aurora is self-contained again. Meaning you won't need .net runtime installation
- Added "pin" button to game state popup
- Loading profiles at launch now wait other profile loads, helping a lot for Aurora to boot faster.
- Many other optimizations
Fixes
- Fixed Glitch Layer and Particle layer not being constrained to their freeform zones
- Fixed Radial Layer not loading saved color gradient
- Fixed multiple Chroma Layers breaking Chroma Layer
Full Changelog: v310...v311
["Aurora"]
v310
Fixed the crash that happens with certain configuration
Full Changelog: v309...v310
v309
Changes
- Fixed a possible crash that can happen 20 seconds after Aurora's launch
- Added editor for Color type for scripts (Voron's ping)
Full Changelog: v308...v309
["Aurora"]
v308
Fixes
- Fixed particle layer overrides specific to it not working
- Fixed kill count layer of CS2
- Fixed game preview of CS2
Full Changelog: v307...v308
["Aurora"]
v307
Changes
- Fixed render layers' exclusions not working
- Added missing libusb.dll for Razer mouse data
Known issues
- Animation layer, glitch layer and particle layer applying to whole canvas no matter the selection
Full Changelog: v306...v307
["Aurora"]
v306
Changes
- Added first implementation for calculating device keys with freeform selection
- Fixed Breathing Away Effect not resetting to background layer smoothly
- Handled some crashes and logged the errors
Full Changelog: v305...v306
["Aurora"]
v305
v302
Changes
- Fixed Ambilight layer freezing when its properties change
Full Changelog: v301...v302
["Aurora"]