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Releases: Aurora-RGB/Aurora

v313

29 Nov 00:05
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Fixes

  • Fixed non-render layers (introduced with v312) not working when they are created

Full Changelog: v312...v313

["Aurora"]

v312

28 Nov 20:08
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This update contains significant changes for some layers and calculation of final image.

Optimizations

  • Some layers are now "Non-render Layers". Color data for those are stored per-LED basis instead of a much larger image bitmap.
    • Those layers have a green leaf icon in their settings.
    • More layers will be converted in the future, depending on their complexity.
  • Optimized getting final colors of each LED:
    • Previous:
      • Add each layer's images, then calculate the average of the LED region
    • New:
      • Calculate the average of the LED region, then add averages of the LED region

Improvements

  • New color blending code is more accurate with transparent layers.
    • But, this also means lower opacity is now brighter. You may need to adjust your layers
    • Default desktop profile is adjusted.

Full Changelog: v302...v312

["Aurora"]

v311

22 Nov 21:23
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v311 Pre-release
Pre-release

Changes

  • Updated .net to 9
  • Aurora is self-contained again. Meaning you won't need .net runtime installation
  • Added "pin" button to game state popup
  • Loading profiles at launch now wait other profile loads, helping a lot for Aurora to boot faster.
  • Many other optimizations

Fixes

  • Fixed Glitch Layer and Particle layer not being constrained to their freeform zones
  • Fixed Radial Layer not loading saved color gradient
  • Fixed multiple Chroma Layers breaking Chroma Layer

Full Changelog: v310...v311

["Aurora"]

v310

04 Nov 23:04
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v310 Pre-release
Pre-release

Fixed the crash that happens with certain configuration

Full Changelog: v309...v310

v309

04 Nov 21:47
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v309 Pre-release
Pre-release

Changes

  • Fixed a possible crash that can happen 20 seconds after Aurora's launch
  • Added editor for Color type for scripts (Voron's ping)

Full Changelog: v308...v309

["Aurora"]

v308

02 Nov 13:35
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v308 Pre-release
Pre-release

Fixes

  • Fixed particle layer overrides specific to it not working
  • Fixed kill count layer of CS2
  • Fixed game preview of CS2

Full Changelog: v307...v308

["Aurora"]

v307

02 Nov 01:18
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v307 Pre-release
Pre-release

Changes

  • Fixed render layers' exclusions not working
  • Added missing libusb.dll for Razer mouse data

Known issues

  • Animation layer, glitch layer and particle layer applying to whole canvas no matter the selection

Full Changelog: v306...v307

["Aurora"]

v306

01 Nov 16:10
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v306 Pre-release
Pre-release

Changes

  • Added first implementation for calculating device keys with freeform selection
  • Fixed Breathing Away Effect not resetting to background layer smoothly
  • Handled some crashes and logged the errors

Full Changelog: v305...v306

["Aurora"]

v305

31 Oct 02:01
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v305 Pre-release
Pre-release

Changes of this release is moved to v312

Full Changelog: v302...v305

["Aurora"]

v302

30 Oct 22:23
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Changes

  • Fixed Ambilight layer freezing when its properties change

Full Changelog: v301...v302

["Aurora"]